LP nerfed for animals?

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Re: LP nerfed for animals?

Postby Peripheral » Sun Jan 16, 2011 5:35 am

Meh, it really isn't a big deal. Like others said, if you look at the big picture, this nerf was totally necessary. I don't want to grind bears just so that I can gain farming in the most viable method, if you know what I mean. So basically, stop bitching. :)
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Re: LP nerfed for animals?

Postby rye130 » Sun Jan 16, 2011 5:36 am

ElGato wrote:Meaning I didn't have to grind all day
I am in 7 digits


Just imagine how impossible the people that did grind all day are to catch now
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Re: LP nerfed for animals?

Postby Fiction_Stick » Sun Jan 16, 2011 5:39 am

Grinding is what ruins games. I don't think anybody finds enjoyment from making bread baskets for 4 hours straight. ( I know there are people who do this.)

I really don't care if there are hundreds of other people who are overpowered, but if the devs are gonna start making everyone have to grind constantly to reduce the amount of overpowered people then the enjoyment is just sucked out of the game for everyone else.
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Re: LP nerfed for animals?

Postby Mopstar » Sun Jan 16, 2011 5:43 am

i thought people would of been expecting this.It was just like world 3 were at the start bears were worth 20klp but nerfed to 6k.I just though the nice 36klp was a bonus that the devs did to give players a quicker start and not just be diggan or bucketan at the start of this world.
Wolfang wrote:
+1 I don't know how he did it, but Mopstar did steal his own stuff. You have to be a pretty hardcore thief to be able to steal your own things!
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Re: LP nerfed for animals?

Postby Butko » Sun Jan 16, 2011 7:12 am

jorb wrote:They gave way too much. Do any of you think you would have an easier time "catching up" (to what?) if we left the LP gain as it were?

Back to bucket grinding... :)
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Re: LP nerfed for animals?

Postby shadowchris » Sun Jan 16, 2011 7:15 am

Was aurochsen lp reduced? I think it should go back to 900lp if it was. Only way I could get alot of lp :(
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Re: LP nerfed for animals?

Postby Bonnie » Sun Jan 16, 2011 8:33 am

Omg, bears will swim!? Ahhh. Will we see them killing fish, like how foxes kill chickens/rabbits!?

I haven't even found a bear yet, please put the LP gain back to normal. All the other animals can stay as they are, but bears are far from common, how many have you found jorb?
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Re: LP nerfed for animals?

Postby burgingham » Sun Jan 16, 2011 8:37 am

Would have expected a little more inside from my fellow Sodom members. The nerf was absolutely necessary, you are just butthurt you can't abuse it anymore to powergrind. Let me take a different stance here.

Hunting still gives too much LP. Yes, that is right. It takes what, 5 minutes even with mms 10 and a bad sling to kill one boar and you still get 3k or 4k lp for that little time. Now compare that to building a house. Building a house isn't only more meaningful gameplay than shooting a boar and leave its corpse in the dust, it also takes way, way longer. I would estimate it takes at least about an hour to do so by yourself. Now I am not sure how much lp you gain from that total, but it is hardly more than you get from pressing on that shoot button 3 or 4 times. This is just a point I want to make, of course it would be better to just buff lp gain from building than nerfing hunting even more (lets leave macro possibilities out of the equasion here for a moment). Or is it really better to buff the lp?

With the current changes to how soil and crops work everything in the game is basically hard capped from a certain point onwards, so that puts a limit to the necessity of raising crafting skills as well. It will be pretty easy to level up a perfect crafter for one trade, with the current lp gains even for all trades. So if you buff the lp you go down the road of reducing the amount of grind and make competitive characters available more easily. That is a good thing. On the other hand you also allow single players to be a perfect jack-of-all-trades. That is a bad thing. Plus with this sort of a semi hard cap for all crafting skills there should have also been a way to deal with combat skills, because since equipment won't matter much anymore in combat due to its limited quality, the player with the time to grind 1k ua besides the 200 for all crafting skills wins the game.

I cannot really offer a solution to that last dilemma other than overhauling the lp system completely, but I guess jorb and loftar are still working on that anyway. The rest of you just has to deal with a change of absolute numbers that is true for everyone. Now you can't grind 1k ua anymore in 4 weeks, neither can anyone else. The guy playing 24 hours a day would have been ahead of you after those 4 weeks in any case. You just have to realize that with different numbers maybe 200 in a stat is awesome and not 500. So even if the devs were to nerf every single action to give 1 single fucking lp that wouldn't really change much other than demanding from you to erase those expectations for a good char you got with a different system from you head.
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Re: LP nerfed for animals?

Postby McbrittleTates » Sun Jan 16, 2011 8:50 am

Keep lp the same, and give all animals the ability to swim and attack while swimming.

Also, force them to stop chasing us after a certain amount of time (before our stamina runs out).
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Re: LP nerfed for animals?

Postby stchristopher » Sun Jan 16, 2011 8:58 am

Just for the record, I second this nerf. 36k for a bear was fucking insane.
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