PVP Factions

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Re: PVP Factions

Postby Hamel » Wed Aug 26, 2009 3:21 am

Delamore wrote:This is a player problem, the Goons worked their own shit out why can't you?
We have IRC, vent, a wiki and our own forum why is it so hard for everyone to make their own too? We even offer vent channels to anyone who wants one and have a public IRC channel set up.
Make your own forum or an IRC channel.


I assume that you are talking about the members from Bay12, considering that is where ArPharazon came from.

We already have, and have had for quite some time, an IRC channel and a forum. In fact, we had our IRC channel before you even started playing.
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Re: PVP Factions

Postby Junkfist2 » Wed Aug 26, 2009 3:25 am

Let claimposts/hearthfires slowly show decay over time when a player doesn't log in for a while, reversing all of it the instant he does.

Then implement a time/effort consuming way for players to destroy claimposts.

This allows the choice of discretion when you know someone's going to be afk for a while.

Also a salvage mechanic of some sort would be a good incentive, where destroyed buildings/liftable objects generate a portion of the materials they were made out of upon destruction. (maybe building off of something Vattic suggested)
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Re: PVP Factions

Postby Erik_the_Blue » Wed Aug 26, 2009 3:45 am

Junkfist2 wrote:Then implement a time/effort consuming way for players to destroy claimposts.

Bad news for hermits who have the ire of a strong and determined player aimed at them. This might work if the time period is at least a few days and only one character can destroy the claimpost at a time, but even then this potentially punishes players who go on vacation for a week or two.
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Re: PVP Factions

Postby Junkfist2 » Wed Aug 26, 2009 4:05 am

Erik_the_Blue wrote:Bad news for hermits who have the ire of a strong and determined player aimed at them. This might work if the time period is at least a few days and only one character can destroy the claimpost at a time, but even then this potentially punishes players who go on vacation for a week or two.

And? So?
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Re: PVP Factions

Postby kobnach » Wed Aug 26, 2009 4:13 am

Junkfist2 wrote:Let claimposts/hearthfires slowly show decay over time when a player doesn't log in for a while, reversing all of it the instant he does.

Then implement a time/effort consuming way for players to destroy claimposts.

This allows the choice of discretion when you know someone's going to be afk for a while.

Also a salvage mechanic of some sort would be a good incentive, where destroyed buildings/liftable objects generate a portion of the materials they were made out of upon destruction. (maybe building off of something Vattic suggested)


I'd say skip the ability to destroy claimposts, unless you go to the trouble of expanding a village to include them, or creating a village for the purpose. Decay is sufficient, and doesn't have the same effect of forcing people to live online. Mind you, sensible people put their claim posts inside their walls, if they are strong/experienced/large enough to have walls, so the would-be vandal is still in the position of vandalizing the walls before the claim post - which kind of means the perp. has to be reasonably sure the victim will be away for a while, and doesn't have friends monitoring the claim. (A high-enough stealth perp. not to leave clues doesn't need to destroy te claim in order to trash things.)
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Re: PVP Factions

Postby Laremere » Wed Aug 26, 2009 4:37 am

Perhaps a claim stake could take four hits of environmental damage, or a good amount of strikes from a player, then the claim shrinks by one tile on all sides. Giving lp back provided that there is a character that is living that owns it. After that the claim is immune to damage for a few real life days, possibly less the bigger the claim is. After the immunity ends, the claim stake only can take one hit of environmental damage, or a little effort from an attacker, before shrinking and becoming immune again. Eventually the claim will be destroyed, but it will by no means be a quick process.
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Re: PVP Factions

Postby Erik_the_Blue » Wed Aug 26, 2009 4:53 am

@Junkfist2:
It's one thing to have a skilled thief breach the walls and take what's inside without leaving scents that can't be detected by anyone but a professional ranger. If said thief could instead do away with the claim stake after breaching the walls, then there are at best two scents for a ranger to track, and anyone else can take the contents of the property without risk of retaliation. Basically, you now have yourself an excellent griefing tool; you can have an "alt" horde raid a property, only the "alts" are instead legitimate characters. The victim is none the wiser, and effectively required to start over as far as their belongings are concerned.

@Laremere:
I'd think people would then claim buffers outside of their walls simply to protect them from scent-less vandalism. The less often they play, the larger they'd want their buffers. There'd then be a lot of unutilized claimed land, and neighbors would be more distant from each other, reducing the collective security of settlements.
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Re: PVP Factions

Postby sabinati » Wed Aug 26, 2009 5:21 am

the point i was trying to make was that an infrequent player shouldn't be at risk for claim decay, but at some point, obviously that player has abandoned the game completely, so their claim should, after a reasonable amount of time, be void.
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Re: PVP Factions

Postby Delamore » Wed Aug 26, 2009 6:16 am

Erik_the_Blue wrote:@Junkfist2:
It's one thing to have a skilled thief breach the walls and take what's inside without leaving scents that can't be detected by anyone but a professional ranger. If said thief could instead do away with the claim stake after breaching the walls, then there are at best two scents for a ranger to track, and anyone else can take the contents of the property without risk of retaliation. Basically, you now have yourself an excellent griefing tool; you can have an "alt" horde raid a property, only the "alts" are instead legitimate characters. The victim is none the wiser, and effectively required to start over as far as their belongings are concerned.

The problem is that they would be forced to destroy a claim post with a very strong character, and why even include the word alt if you then say legitimate characters? To make it seem like it's worse? Oh no those evil alts!
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Re: PVP Factions

Postby Erik_the_Blue » Wed Aug 26, 2009 8:02 am

If someone can knock holes in brick walls, a claim post isn't going to be any more of a hassle unless it's made significantly stronger, in which case what's the point of making them destructable? Also, nice of you to ignore the quotation marks I used. What's evil is characters being able to commit theft with absolutely no chance of retaliation. At least with the altpocalypse, players have to be bothered to create new throwaway characters.
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