Kurundo wrote:(see above post)
It seems that your trying to solve the problem by changing something unrelated to the problem. Hearthvaults are the current problem in this meta game. To be even more precise the real root of the problems is the current sieging mechanics. indestructible HF's may seem like the solution, but its not. With a little creative thinking I could easily get around that. Ill get to that point later in this discussion though.
What you are suggesting is to make them unkillable, but what do you mean by that? Do you want it to just be indestructible if you have scents out? Or do you want it indestructible period. If its indestructible period then you just basically made it that much harder for a guy to move away from his old spot. If its only indestructible while you have scents, we are now back to the root of the problem..
I can see many foreseeable problems with this idea. A major one being, what would stop me from going to my enemies walls, and just flat out blocking all their gates with a cornerpost or two so they can never leave, well you just automatically sentenced the guy to a death (provided the attacker somehow manages to keep his ram up). This right there is where the problem lies. Keeping a ram up for 24 hours, especially on villagers or hearthvaults surrounded by water. It solves nothing, they'll go out bash the ram and return to their cozy vaults, nothing has changed and instead you introduced a wrath of problems upon everyone else. It seems all suggestions want to target everything but the root of the problem.
Now I'll exclude these foreseeable problems and pretend its a perfect world where your idea is implemented. All it will take is a little creativity to get around. For example, there are currently 6(?) layers to the current world. I could build a little vault onto each layer. Then when the times comes, I can move my HF down each layer for each vault that is about to be compromised. That will by me a good bit of time while my scents slowly fade away. So now the attacker has to go back and assault each layer at a different time, or thin his forces and watch all 6 rams at once. All this just to kill a single guy or two. Now aside from that, a ram takes 24 hours to dry. I have a chance during any of those hours to just pick up my HF and leave my vault and head towards another one. This idea adds nothing that can't be abused.
Edit: I also failed to address the dilemma brick bashers introduce. Ill just leave it at this, its already hell for a newbie with wood walls, imagine what you open when a guy can arrive to your nicely laid out brick wall at any time and just kill off your village.
Hopefully someone else besides me will start to interject their thoughts into whats been said, I feel like I've reached my yearly post limit within a day.