Curios in Salem?

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Re: Curios in Salem?

Postby evilboy666 » Thu Mar 08, 2012 6:48 pm

if ud like to take my opinion :D . salem isnt good. this game cant be 3d. it will be like WoW, but worse than ever. sry.
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Re: Curios in Salem?

Postby Potjeh » Thu Mar 08, 2012 6:51 pm

Yeah, and it's another reason why I don't expect an altpocalypse in Salem. And why I think it has superior core mechanics (though a much bigger reason for that is removal of the stupid resource spot system).

But I still think that the mechanics of Haven's curio system can work as they are, you just need to rebalance actual curios when and if you come back to developing H&H.
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Re: Curios in Salem?

Postby Nummy » Thu Mar 08, 2012 7:27 pm

evilboy666 wrote:if ud like to take my opinion :D . salem isnt good. this game cant be 3d. it will be like WoW, but worse than ever. sry.

And this. I found camera in Salem really really annoying. Never as it should be and if you rotate too much you might lost direction on minimap where are you going.

User was warned for this post.

If you are going to complain about game aspects in Salem, do so in the appropriate Salem Alpha forums. There is a reason there isn't general discussion about features that will probably change anyway.
Last edited by Onionfighter on Fri Mar 09, 2012 3:49 am, edited 2 times in total.
Reason: Post it in the Salem Alpha forums.
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Re: Curios in Salem?

Postby Halagaz » Thu Mar 08, 2012 7:37 pm

I think the curio system is an overall very good system, for me it is one of the best xp system i saw in any rpgs to date.
If anything they have to tweak the curve so that small entities with more casual players can still compete. Imo they need to put a harsher diminishing return in the character progression, thats really al they have to do. Imo a character with 200 in any skill and 150 stat should be almost the best you can get, the 450+ua and str toons are totally retarded imo, and it was the same during the botting inferno. Xp system is rarely the cause of the abuse, rather how harsh the death and progression system is. But then again a game like this have no value without a harsh death and progression system. As i said diminishing return is the only way to reduce the problem at this point. Maybe they can tweak the personal believe too, i don't think the full change is a very good system, if anything i think they should be more skill/stat related so that you could choose your very few preferred stat/skill to get back after a death, and loose the rest, so that people would rely less on alt to do whatever they like to do in game if they die. Also you won't reduce the alt army and single player village unless you put a hard cap, but then again this kind of idea is pretty bad too, since this game strengh comes also from the fact that an hermit can still do it even though villages have the upper hand, and this should be kept at all cost.

Sorry made a typo that said the exact opposite of what i was thinking, had to edit it.
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Re: Curios in Salem?

Postby Slaya15 » Tue Mar 13, 2012 3:32 am

How about to discourage the spamming of alts to learn curios and have a guy you've never even played for more than an hour with 200 skill... Make the limit for curios account-wide? For example, you get 16 slots like normal or how ever many, but what ever character put in that curio get's the LP and it takes up an account mental spot, with per say, no limits on "attention." Of course this puts us at the same disposition of making alt accounts right? So enable some manner of only being able to make a single account via IP blocker or some such. That way only asshats with IP changers can have alt accounts or something like that. So now we have arrived at one account, with just a few toons, which increases community participation in crafting activities, and communities as a whole. I just started a week and maybe a half ago, and I know that world wide there are going to be trolls and dickheads online because you can't have your sorry ass beat for talking shit to a guy thousands of miles away, however point being that from what I hear, all the other servers had better communities and more... Lawful structuring. Where as W6 seems to be a place of lawlessness as a whole. Also might I suggest that to prevent alt claiming a heap of stakes, make it so that a claim is account wide, with all rights and privileges across the entire account of characters, including expansion via LP, with your characters who did not stake the claim. Let's recap.

Account-wide limit on curios.
One account per person.
Single stake claim per account, with all rights and features.
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Re: Curios in Salem?

Postby MagicManICT » Tue Mar 13, 2012 4:16 am

Slaya15 wrote:How about to discourage the spamming of alts to learn curios and have a guy you've never even played for more than an hour with 200 skill...


How about you don't make suggestions on something you don't have a clue about?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Curios in Salem?

Postby ddhoward » Tue Mar 13, 2012 4:32 am

Slaya15 wrote:stuff

Restricting an account to a single character is something that I'm not prepared to argue against, nor do I completely disagree with it, so I'm going to skip to your second argument: One account per person.

It's not feasible. At all. Dedicated players will always find ways to utilize multiple accounts. IP blocks? Use a proxy, or a different connection. Considering the nature of these games, EVERYONE will be using them. You say that "only asshats with IP changers can have alt accounts," but you fail to recognize that EVERYONE in this game eventually becomes an asshat. And even if there are a few "good" players to stick to the proposed restriction (or players who aren't knowledgeable enough to get around them), they would be at a huge disadvantage; most would have their keys stolen within a few days, whereas the rest of the world uses key alts (and of course, crossroads.) It's the same issue with custom clients; anyone who uses the vanilla client is at a huge disadvantage to players with radar, the ability to zoom out, map stitchers, hiding objects, x-ray, etc.

Also, most IP addresses change regularly. My home IP, for example, has changed six times within the last week, simply because my modem keeps restarting. Most ISPs actually charge MORE to have an IP that doesn't change.

The only feasible way to effectively restrict multiple accounts is to make the game pay-to-play.

In addition, IP restrictions will affect some players in a very different way. It may seem like a shock to some here, but I have friends who I play this game with. My boyfriend and I used to play together from a single room. You would take that fun away from us.
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Re: Curios in Salem?

Postby Slaya15 » Tue Mar 13, 2012 4:53 am

MagicManICT wrote:
Slaya15 wrote:How about to discourage the spamming of alts to learn curios and have a guy you've never even played for more than an hour with 200 skill...


How about you don't make suggestions on something you don't have a clue about?


How about you learn to make a proper argument instead of coming across as ignorant, or is that too hard?
This "is" something I know at least a little about. You think I only play a single character on my entire account? Or only have 1 account? How hard is it to log onto an alt, grab some curios, and then log off? Log on the next day and spend your points, study more curios, log off. MAN! What a concept! Of course, I had to wiki that because an inexperienced player like me wouldn't know that otherwise right? :)
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Re: Curios in Salem?

Postby Slaya15 » Tue Mar 13, 2012 4:58 am

ddhoward wrote:
Slaya15 wrote:stuff

Restricting an account to a single character is something that I'm not prepared to argue against, nor do I completely disagree with it, so I'm going to skip to your second argument: One account per person.

It's not feasible. At all. Dedicated players will always find ways to utilize multiple accounts. IP blocks? Use a proxy, or a different connection. Considering the nature of these games, EVERYONE will be using them. You say that "only asshats with IP changers can have alt accounts," but you fail to recognize that EVERYONE in this game eventually becomes an asshat. And even if there are a few "good" players to stick to the proposed restriction (or players who aren't knowledgeable enough to get around them), they would be at a huge disadvantage; most would have their keys stolen within a few days, whereas the rest of the world uses key alts (and of course, crossroads.) It's the same issue with custom clients; anyone who uses the vanilla client is at a huge disadvantage to players with radar, the ability to zoom out, map stitchers, hiding objects, x-ray, etc.

Also, most IP addresses change regularly. My home IP, for example, has changed six times within the last week, simply because my modem keeps restarting. Most ISPs actually charge MORE to have an IP that doesn't change.

The only feasible way to effectively restrict multiple accounts is to make the game pay-to-play.

In addition, IP restrictions will affect some players in a very different way. It may seem like a shock to some here, but I have friends who I play this game with. My boyfriend and I used to play together from a single room. You would take that fun away from us.


Then why not make multi-clienting punishable by ban or something? Keep things even. Deletion of alts etc.
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Re: Curios in Salem?

Postby sabinati » Tue Mar 13, 2012 5:29 am

hye guys i don't actually know anything about the mechanics of salem but here's my idea,
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