Makin a road

General discussion and socializing.

Re: Makin a road

Postby bamump2k9 » Wed Apr 25, 2012 1:22 am

cobaltjones wrote:Yeah a couple days ago I was on scouting out the path. Dunno how far you guys have made it since then but the general idea was to go north into those grasslands and then cut west in order to go around that big lake and then eventually head north again. Cutting west through the grassland instead of waiting until you got closer to the lake made sense because there's a lot of abandoned places up around the lake that would be annoying to work around.


just took a walk around through that area of the abandoned camps- there are still a few claims that way aswell. Plus on top of that the many ledges that scatter through there. I'm thinking maybe continue north until we see the first claim, this end that particular road there. We will start a new road at the lake that heads west, hopefully not running into any claims there. Right now i'm just planning to take this road a sort of highway, that will eventually pass through apples and oranges. So far the local road material is good, but right now looking at it i may need more scouts.
Mostly just people to leave runestones trying to detail whats ahead. If anyone wants to be a road builder architect or scout, now is your chance.
The sum of my experience is comprised up of more skeletons on my own claim then alot of you guys have wood blocks invested in your wall. But even though these skeles show i am a bad player- i still strive to continue through this vile territory in the hopes that one day i will have an army big enough to find you and murder all you know
xoxo ~bamump
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Re: Makin a road

Postby mvgulik » Wed Apr 25, 2012 11:40 am

bamump2k9 wrote:If anyone wants to be a road builder architect or scout, now is your chance.

Mmm ... I like solving puzzles, but don't like pressure. ... Other than that its your road. But I might drop in some potential paths if I get around to it. (I hope today ... just don't wait for it.)
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Re: Makin a road

Postby synntax33 » Thu Apr 26, 2012 1:32 pm

Is this still happening?
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Re: Makin a road

Postby bamump2k9 » Fri Apr 27, 2012 2:19 am

synntax33 wrote:Is this still happening?

yes, yes it is- but it's a side project. Understandably i know that people want to play their mains more and such, but we do occasionally build on the road a bit.
I know i haven't been working on it too much lately, but i will be more after next weekend. There is an anime convention coming up so i had to take care of my costume and what nots. But after that, i'll try to put my focus on road making more.
The sum of my experience is comprised up of more skeletons on my own claim then alot of you guys have wood blocks invested in your wall. But even though these skeles show i am a bad player- i still strive to continue through this vile territory in the hopes that one day i will have an army big enough to find you and murder all you know
xoxo ~bamump
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Re: Makin a road

Postby synntax33 » Fri Apr 27, 2012 3:43 am

Well, I made an alt and paved some road, noticed a ton of hearthfires in the way. Should I just focus on widening it then instead?
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Re: Makin a road

Postby bamump2k9 » Fri Apr 27, 2012 7:01 am

synntax33 wrote:Well, I made an alt and paved some road, noticed a ton of hearthfires in the way. Should I just focus on widening it then instead?

is there a claim near there? if there is then end the road there. the area needs to be scoped out to figure out where it's headed. So i guess widen it.
The sum of my experience is comprised up of more skeletons on my own claim then alot of you guys have wood blocks invested in your wall. But even though these skeles show i am a bad player- i still strive to continue through this vile territory in the hopes that one day i will have an army big enough to find you and murder all you know
xoxo ~bamump
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Re: Makin a road

Postby FictionRyu » Sun Apr 29, 2012 6:05 am

Is the HS still the same? 'Cause I'm thinking of sending an alt over to help out occasionaly when I'm not doing anything on my main. I'll just try the HS anyway.
Scooby Doo taught us that the real monsters are humans.
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Re: Makin a road

Postby bamump2k9 » Sun Apr 29, 2012 6:10 am

yes and thanks
The sum of my experience is comprised up of more skeletons on my own claim then alot of you guys have wood blocks invested in your wall. But even though these skeles show i am a bad player- i still strive to continue through this vile territory in the hopes that one day i will have an army big enough to find you and murder all you know
xoxo ~bamump
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Re: Makin a road

Postby FictionRyu » Sun Apr 29, 2012 6:22 am

You(or someone else) should make aHearth Fire at your current location and give the HS out as a checkpoint instead of having the people travel all down the road to find ya.
Scooby Doo taught us that the real monsters are humans.
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Re: Makin a road

Postby bamump2k9 » Sun Apr 29, 2012 7:47 am

FictionRyu wrote:You(or someone else) should make aHearth Fire at your current location and give the HS out as a checkpoint instead of having the people travel all down the road to find ya.

it is a fantastic idea that you have laid down, and on further inspection it seems we have lost the previous few dreamcatchers we had for hearth migrations.
We may need to grab more of those. we have made it to the lake and are now heading west.
The sum of my experience is comprised up of more skeletons on my own claim then alot of you guys have wood blocks invested in your wall. But even though these skeles show i am a bad player- i still strive to continue through this vile territory in the hopes that one day i will have an army big enough to find you and murder all you know
xoxo ~bamump
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