Rhiannon wrote:lol. oh drama queens oh drama queens....
Oh, irony.
viewtopic.php?f=12&t=7320 (most of this thread, starting on page 5 or so)
Patchouli_Knowledge wrote:Griefing is entirely out of control within Haven. Such actions include:
[list]
[*]Constantly destroying player's property and killing them, making it near impossible for them to play the game properly. One may argue that this is a built in nature of Haven itself as it is a simulation of human behavior. However, the griefers are also utilizes exploits of the game-system to avoid repercussion from the game's scent system and making impossible to kill. Which also leads us to...
[*]Using exploits and bugs to bypassing or easily destroying defense that should have taken much more effort than it should. This means even the best defense, the brick wall, is useless against them even to a player that properly takes precaution and patrols the wall. This is where it stops being a simulation game and becomes a griefing game.
I think if the siege system were decent (ie. no vaults, and walls are not invincible & don't require camping them for 24 hours, but it's also possible for non-superpowers to actually punish criminals), and there was a major faction of "good guys" like W3's Sodom, the problem would take care of itself. I'm not sure how to balance the siege system, though. I don't really want Salem-towers in H&H...
Hourai_Chimes wrote:All games is populated by all people. Griefers, white knights, carebears, dragon knights, Lucifer, giant bears, Rhiannon, Raephire.
I love being a dark knight
