Avu wrote:It also assumes the reader is not a complete idiot yet with you it's clearly not the case.
Damage with Swords: Base Damage + 1/3 str
Damage with Axes: Base Damage + 1/2 str
DatOneGuy wrote:Not sure if this is still being maintained(updated), but:
- board quality = sqrt(qLog + qTool) {©Bigfish}
sqrt(qLog * qTool)
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