by Yolan » Thu May 23, 2013 4:38 am
I'm not sure if you get what I was saying. Let's say somebody wants to raid the town, and has a friend on the inside. Unless we make city sized bwalls underground on each level, an insider can simply let people inside the town via underground.
Anyhow, even if it is a weakness it still takes more organization and mucking around on the part of the raiders, which means a lower death rate for everybody involved. You can't get down to zero when you are talking about a large scale town filled with noobish players that are only loosely affiliated.
EDIT: And Phaen has been kind enough to tell me of another method, which renders worrying about mine holes pointless. Basically, if a person in a village wants to let people in, they are going to get in, period.
So, what can be done about that? I think if you cannot hope to have a city which is both large, and secure, there is only one realistic approach, which is damage minimalization as I kind of mentioned above.
A few ways...
1. You are mildly careful with authing new people. Of course, if you are too strict it undermines the whole idea of a large 'open' city anyhow.
2. Crossroads run only from the idol compound, to the outside, and from each burrow, to the outside. That means people -must- keep their hearth fire inside their own burrow to maintain access, unless they have a gated mine hole and don't mind wandering outside with their own key. A burrow would be one, a half, or a quarter of a ring, depending on the size I suppose. Anyhow, this means that a bad apple can only help raid one burrow, and if those are kept relatively small (i.e. a half dozen plots) then the damage is reduced.
I think there is a tipping point here too, where if the village feels more stable over time you might get more bwalls on plots, which also makes infiltration less helpful.
The down side to this is that people cant easily walk to eachothers homes to carry stuff, chat, help out, whatever, unless they live in the same burrow. However, you might end up with some nice little Burrow centric communities where people get to know, and hopefully trust eachother. Also, the whole town can still get together for talk and trade in the vidol square, or outside the town for hunting and what not. The underground level also could be an easy place for friends to commute between eachothers plots.