Salem: 0 \ Haven: 1

General discussion and socializing.

Re: Salem: 0 \ Haven: 1

Postby g1real » Thu Jun 06, 2013 4:58 pm

Potjeh wrote:I'm spouting one-liners because I just have no clue where to start a proper argument, since your view on both games' combat systems is just plain wrong through and through. People who have done extensive testing of Salem's PvP, like Darnok or Mushibag, all agree that it's all about the humour level there. Conversely, in Haven you have people like Vigilance consistently beating the crap out of people with higher stats. True, a big part of it was hitting people on the move, but even with the recent movement combat nerf a more skilled player will beat a less skilled one even if the less skilled one has twice as much UA.


If other more experienced sources say it's about humours, I can't really argue that; I'll fall back that I've enjoyed salem's combat more because I felt it more reactive with the addition of positioning and hitboxes.

Your last sentence though, which of the two games are you talking about?
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
User avatar
g1real
 
Posts: 881
Joined: Sun Aug 09, 2009 10:30 am
Location: You are now breathing manually.

Re: Salem: 0 \ Haven: 1

Postby Potjeh » Thu Jun 06, 2013 4:59 pm

Haven, obviously.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11812
Joined: Fri May 29, 2009 4:03 pm

Re: Salem: 0 \ Haven: 1

Postby Sevenless » Thu Jun 06, 2013 5:10 pm

It's entirely possible to enjoy the combat system on a casual basis. It's not bad for that really, but it doesn't have a high enough skill cap. You can be about as good as you're gonna get in salem after a couple weeks of hard practice.

In haven it takes months to reach your potential.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7609
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Salem: 0 \ Haven: 1

Postby Ninijutsu » Thu Jun 06, 2013 5:16 pm

Sevenless wrote:It's entirely possible to enjoy the combat system on a casual basis. It's not bad for that really, but it doesn't have a high enough skill cap. You can be about as good as you're gonna get in salem after a couple weeks of hard practice.

In haven it takes months to reach your potential.


Yet there is still a skill ceiling that is relatively easy to hit with a few months of casual practice and training.
Of another era.
User avatar
Ninijutsu
 
Posts: 2225
Joined: Sat May 22, 2010 4:22 am

Re: Salem: 0 \ Haven: 1

Postby g1real » Thu Jun 06, 2013 5:24 pm

Sevenless wrote:It's entirely possible to enjoy the combat system on a casual basis. It's not bad for that really, but it doesn't have a high enough skill cap. You can be about as good as you're gonna get in salem after a couple weeks of hard practice.

In haven it takes months to reach your potential.


Is that because of how complex the combat is or how big of a ceiling stats are :lol:
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
User avatar
g1real
 
Posts: 881
Joined: Sun Aug 09, 2009 10:30 am
Location: You are now breathing manually.

Re: Salem: 0 \ Haven: 1

Postby Sevenless » Thu Jun 06, 2013 6:20 pm

Ninijutsu wrote:
Yet there is still a skill ceiling that is relatively easy to hit with a few months of casual practice and training.


Honestly that's the best you can really expect. Haven is permadeath, and it has a lot of other grindy activities that take up your time. If you make the skill cap more along the lines of something like a MOBA game, pvp would be horrendously unfair to new players. More so than it already is by miles. And in a permadeath game you gotta give your noobs a fighting chance or the game is gonna kill itself. In fact haven does that all the time already, the difference is the game is so good that it brings in new people by word of mouth and draws old rage quitters back after a time.

g1real wrote:Is that because of how complex the combat is or how big of a ceiling stats are :lol:


We're talking about skill cap. Nothing to do with stats. So long as you're fighting a similar stated character it's a skill difference on who wins not a stat difference. And there isn't much depth of said skill difference. I was playing with very intense pvpers and they all hated the system because of how boring it was. And yes, they ground their characters appropriately.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7609
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Salem: 0 \ Haven: 1

Postby Sleep » Thu Jun 06, 2013 6:55 pm

Salem really felt more grindy than haven to me, and the combat being shifted from "HELP IM BEING KILLED BY ANTS" turned into "HELP IM BEING KILLED BY EVERYTHING THAT MOVES"
This post was made by me.
User avatar
Sleep
 
Posts: 494
Joined: Sun May 16, 2010 9:28 am

Re: Salem: 0 \ Haven: 1

Postby g1real » Thu Jun 06, 2013 6:58 pm

Sevenless wrote:Honestly that's the best you can really expect. Haven is permadeath, and it has a lot of other grindy activities that take up your time. If you make the skill cap more along the lines of something like a MOBA game, pvp would be horrendously unfair to new players. More so than it already is by miles. And in a permadeath game you gotta give your noobs a fighting chance or the game is gonna kill itself. In fact haven does that all the time already, the difference is the game is so good that it brings in new people by word of mouth and draws old rage quitters back after a time.

Where are you going with this? Why are you comparing everything so wrong constantly.

Noobs don't have a fighting chance, stop fooling yourself. Not only are they less experienced but they're also far behind on stats due to the time. Especially more so on fresh starts of worlds where they don't know how to start efficiently and the pros do. So they have a double advantage.

We're talking about skill cap. Nothing to do with stats. So long as you're fighting a similar stated character it's a skill difference on who wins not a stat difference. And there isn't much depth of said skill difference. I was playing with very intense pvpers and they all hated the system because of how boring it was. And yes, they ground their characters appropriately.


I was referring to haven's ceiling you oh so worship as super tough. I'm not sure if you are referring to it now, you need to say that. So do I for that matter.

Sleep wrote:Salem really felt more grindy than haven to me, and the combat being shifted from "HELP IM BEING KILLED BY ANTS" turned into "HELP IM BEING KILLED BY EVERYTHING THAT MOVES"


What? I've never once had that problem, animals were easy to avoid and easy to engage when I wanted to. Only snakes were ever a looming threat and only when I was careless.
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
User avatar
g1real
 
Posts: 881
Joined: Sun Aug 09, 2009 10:30 am
Location: You are now breathing manually.

Re: Salem: 0 \ Haven: 1

Postby Projeear » Fri Jun 07, 2013 7:11 pm

Went through seven pages of Bullshit, looking for Jorbtar's backhand. :(
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
User avatar
Projeear
 
Posts: 950
Joined: Tue Jan 11, 2011 2:02 am
Location: Jolly ol' England

Re: Salem: 0 \ Haven: 1

Postby Tonkyhonk » Fri Jun 07, 2013 7:22 pm

g1real wrote:-snip-

i think a big difference there is that you are talking about PvE, and others against you are talking about PvP.
User avatar
Tonkyhonk
 
Posts: 4501
Joined: Fri Sep 10, 2010 6:43 am

PreviousNext

Return to The Inn of Brodgar

Who is online

Users browsing this forum: BLEX [Bot], Claude [Bot], Semrush [Bot], Yandex [Bot] and 2 guests