Sevenless wrote:Honestly that's the best you can really expect. Haven is permadeath, and it has a lot of other grindy activities that take up your time. If you make the skill cap more along the lines of something like a MOBA game, pvp would be horrendously unfair to new players. More so than it already is by miles. And in a permadeath game you gotta give your noobs a fighting chance or the game is gonna kill itself. In fact haven does that all the time already, the difference is the game is so good that it brings in new people by word of mouth and draws old rage quitters back after a time.
Where are you going with this? Why are you comparing everything so wrong constantly.
Noobs don't have a fighting chance, stop fooling yourself. Not only are they less experienced but they're also far behind on stats due to the time. Especially more so on fresh starts of worlds where they don't know how to start efficiently and the pros do. So they have a double advantage.
We're talking about skill cap. Nothing to do with stats. So long as you're fighting a similar stated character it's a skill difference on who wins not a stat difference. And there isn't much depth of said skill difference. I was playing with very intense pvpers and they all hated the system because of how boring it was. And yes, they ground their characters appropriately.
I was referring to haven's ceiling you oh so worship as super tough. I'm not sure if you are referring to it now, you need to say that. So do I for that matter.
Sleep wrote:Salem really felt more grindy than haven to me, and the combat being shifted from "HELP IM BEING KILLED BY ANTS" turned into "HELP IM BEING KILLED BY EVERYTHING THAT MOVES"
What? I've never once had that problem, animals were easy to avoid and easy to engage when I wanted to. Only snakes were ever a looming threat and only when I was careless.