Dear Jorb, Loftar and Alay

General discussion and socializing.

Re: Dear Jorb, Loftar and Alay

Postby MagicManICT » Sun Nov 24, 2013 5:25 am

If you want to make bots, I have a life that needs automating. But let me play my game with others that are playing a game in the same way.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Dear Jorb, Loftar and Alay

Postby BoOty » Sun Nov 24, 2013 11:35 am

I do not even want to think how many times someone suggested that before, but...

As someone said, HnH2 won't be better if it will be game made for J&L instead of cummunity. From my personal thoughts:

-> Crossroad's system is interesting, i used to love making my own CR's map, but! It simply breaks a reality and gameplay in Haven :oops: In that way, one village can rule whole world if only they have enough big bot-zerg army. Imagine a world without so many teleports. Trading - soldiers following a cart full of things for trades in case of robbery ; long trips before reciving your beloved stuff from AfO, making it more unique, satisfactory. "Rule System" - ganks in every minute of live? Forgot about it! One village can't rule whole world, simply becouse they can't be everywhere within 2 seconds. One village, stronger or not, can rule just some area, when they can show up in bigger numbers. It would gives us more true battles, which everyone love see. World would become much more interesting, full of suprises. It would give me back something which i lost in moment of abandon newbie status. I would love to came back to this times, this game was magical then, wasn't it? Don't you?

My soulutions: removing cr system, maybe not at all - give a chance to get out from village (CR building range possiblity?). Joining from one village to another one should be harder and more expensive - it that way you can't join to fake village for easy teleport (for example cooldown for joing villages - few days). In same way, keeping village alive should be harder than just left there few alts with you will feel with botted curios.

-> Mining system in more realistic than it used to be in the age of W3, but (yeah again), but! Everyone has metal, it's no more challenging to get some. A village with BW was a something... it was ... "wow" for a lower players. You should've mixed both systems. Having your own mine was much more challenging.

My solutions: No more mineholes in random places, only at nodes, and only on spots like it used to be at w3 - i.e. mudflats, mountains, caves. Every mine can be leveled (1-5 floors). Only access is from main mining hole (not perfect solution, but i do not see another one keeping mines rare and hard to fight for). For those who played at w3, they probably know what i'm talking about, for new players - w4+ - yeah, it seems to be much harder, but in same way it had its own climat..

There is also some things to fix with exping system, feeding zergs army by one or two forraging bots should have place there. I will leave this up to you.
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Re: Dear Jorb, Loftar and Alay

Postby dafels » Sun Nov 24, 2013 1:35 pm

I agree, without fast teleports (crossroads, tping to idols) the game would be more interesting, also we need less rivers.
Them traders with troll skulls and gold bars in inventory
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Re: Dear Jorb, Loftar and Alay

Postby ydex » Sun Nov 24, 2013 1:41 pm

no CR's would force more people out in the world, but i doubt it would be as fun as u think. maybe if the world is much smaller in that case. after all there are only some 300 ppl on everytime i check the front page.

what makes it fun at th moment, combat wise, is the ability too actually get a group to almost anywhere very fast. this means if someone chases me i can call in my friends and likewise so can they. the fights grow in size much faster and therefor feels more fun.

if cr's are removed im afraid many players would just simply be more localized and i like it when we have this ability to trade with whoever, whenever and to go places to help friends or chase foes in a matter of seconds.

so either keep cr's or make world much smaller n remove then lol
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Re: Dear Jorb, Loftar and Alay

Postby Potjeh » Sun Nov 24, 2013 1:43 pm

I support removal of teleportation. World 1 didn't have it, and we got along just fine.
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Re: Dear Jorb, Loftar and Alay

Postby NOOBY93 » Sun Nov 24, 2013 1:47 pm

I support no removal of teleportation. In Salem, I felt too lazy to go 5 meters outside of my base to pick some toadstools. It was really lame. In H&H, I would go to the end of the world to search for things and have fun. I'm pretty sure most people don't like boring walks, instead they would prefer the fun part of the game (exploration instead of staying at home, trading instead of being isolated)
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Re: Dear Jorb, Loftar and Alay

Postby BoOty » Sun Nov 24, 2013 1:59 pm

but i doubt it would be as fun as u think. maybe if the world is much smaller in that case. after all there are only some 300 ppl on everytime i check the front page.


I was playing like that for about 4 months at W3 and used to have much more fun from game than later. Simply, discovering new places, which i can't check out everyday due to long distance. Trading trips - around 5 hours to get to Nople : D And dat server crashes during swiming with 2 LC of iron bars, and again and again ... :D

The only difference, W3 players was much better than the current "stars". Almost everyone respected Nople as a save area, even tho it was without walls. Nowadays, there is a kind of simple solution, but on the other hand - it's against main J&L rule to let hnh world create itself. Ofc i'm talking about a peaceful area for trading center without possiblity to fight on.

W3 world was much bigger - much more places to discover, and smaller chance to find someone going for trade with stuff. It would force some strategy on us :)

also we need less rivers.


Exactly, forgot to say. Ty :)

I support no removal of teleportation. In Salem, I felt too lazy to go 5 meters outside of my base to pick some toadstools. It was really lame. In H&H, I would go to the end of the world to search for things and have fun. I'm pretty sure most people don't like boring walks, instead they would prefer the fun part of the game (exploration instead of staying at home, trading instead of being isolated)


Most ppl are using game-breaking bots because they are lazy. They are too lazy to play this game fairly and in same time they can't give up. It's sick. No CR's doesn't mean being isolated or staying at home. CR system means exactly that - no exploration - just fast port to swamps/mountains cuz i'm too scared of my ass, isolate yourself cuz you can get ganked in any second by fresh logged zergs from another side of world. CR system is gamplay-breaking thing.

In H&H, I would go to the end of the world to search for things and have fun.


Go or port? It's kinda difference. Go =/= port.

To sum up - my propostions make HnH harder and more interesing. It won't be a game for lazy tards anymore.
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Re: Dear Jorb, Loftar and Alay

Postby NOOBY93 » Sun Nov 24, 2013 2:12 pm

1. I was talking about teleportation, not crossroads. Not being able to tp to your HF would be retarded and nobody would explore.
2. Games are supposed to be for lazy tards. That's what games are. Relaxation, not extra hard work. Who the fuck would want to play a game where you have to walk for hours to pick a couple of mussels, then walk for hours back? Nobody. Teleportation is a must.
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Re: Dear Jorb, Loftar and Alay

Postby talon00302 » Sun Nov 24, 2013 2:16 pm

BoOty wrote:isolate yourself cuz you can get ganked in any second by fresh logged zergs from another side of world. CR system is gamplay-breaking thing.


Would also make it more dangerous and fun to go into an enemies allies territory because an ally would settle near another ally :P
CR's sux
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Re: Dear Jorb, Loftar and Alay

Postby BoOty » Sun Nov 24, 2013 2:21 pm

NOOBY93 wrote:1. I was talking about teleportation, not crossroads. Not being able to tp to your HF would be retarded and nobody would explore.
2. Games are supposed to be for lazy tards. That's what games are. Relaxation, not extra hard work. Who the fuck would want to play a game where you have to walk for hours to pick a couple of mussels, then walk for hours back? Nobody. Teleportation is a must.


I haven't mentioned removing HF Teleportation. It wouldn't hurt a gameplay if fake VC idols ports and cr would be fixed as i said. It would work only for personal use.

2. That's why HnH still has a small player-base. It's kinda hard game in compare with other games. That's why many of us falled in love with Haven. New generation of HnH players are forcing everything they are able to for every possible way just to be better than others, particulary without playing a game. It's all going into "code system". You want DH? Sure, just type in console /give me Dragon Helm q999 -> loading, dragon helm will be ready in XXX hours. Step 1: Making mining alts to auto mine metal - 94%.

Would also make it more dangerous and fun to go into an enemies allies territory because an ally would settle near another ally :P
CR's sux


That's exactly what i wanted to say by that :)
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