Jalpha wrote:I believe in my interpretation of things.
but i doubt it would be as fun as u think. maybe if the world is much smaller in that case. after all there are only some 300 ppl on everytime i check the front page.
also we need less rivers.
I support no removal of teleportation. In Salem, I felt too lazy to go 5 meters outside of my base to pick some toadstools. It was really lame. In H&H, I would go to the end of the world to search for things and have fun. I'm pretty sure most people don't like boring walks, instead they would prefer the fun part of the game (exploration instead of staying at home, trading instead of being isolated)
In H&H, I would go to the end of the world to search for things and have fun.
Jalpha wrote:I believe in my interpretation of things.
BoOty wrote:isolate yourself cuz you can get ganked in any second by fresh logged zergs from another side of world. CR system is gamplay-breaking thing.
NOOBY93 wrote:1. I was talking about teleportation, not crossroads. Not being able to tp to your HF would be retarded and nobody would explore.
2. Games are supposed to be for lazy tards. That's what games are. Relaxation, not extra hard work. Who the fuck would want to play a game where you have to walk for hours to pick a couple of mussels, then walk for hours back? Nobody. Teleportation is a must.
Would also make it more dangerous and fun to go into an enemies allies territory because an ally would settle near another ally
CR's sux
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