Goodbye, and good riddance

General discussion and socializing.

Re: Goodbye, and good riddance

Postby Jackard » Wed Dec 23, 2009 12:57 am

Spiff wrote:
Vetarnian wrote:And if Chak ain't a Goon, how did he find himself in charge of Chernobyl, as per that other thread?

Ha.

i chortled
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Re: Goodbye, and good riddance

Postby Vetarnian » Wed Dec 23, 2009 1:04 am

jorb wrote:
Vetarnian wrote:The thing is that players who don't want to be forced into a war should have a way of remaining out of it.

Sadly I have to say that this shows a lack of understanding for the game mechanics. If people cannot attack you, then what is to prevent you from, for example, building offensively? How does the game detect whether or not you are staying within the limits of your professed peacefulness? What prevents you from hogging a specific resource? I think open PvP is a requirement for a sandbox to work at all. At the more quantum levels of analysis the distinction between offensive and defensive acts becomes meaningless. For example: If i build a forest of drying frames around your camp, am I being constructive or destructive, and how would the game know? Even if I thought it possible, though, I wouldn't want to get rid of open PvP, as I think it's a core feature of the game.


Then I think you're barging head first into the mistake of every sandbox game to date. What will you do when the game world is so lopsided that one alliance utterly and completely dominates it?

In the free-for-all world that you have now, all I hear about is people getting bored, and actually conducting raids *because* they are bored. What do you think will happen when one side has for all ends and purposes won the map? As much as you might say that the losers can vanish into the wilderness for a few weeks to lick their wounds, how many will actually do that, with all the grinding involved, if they see that their cause is futile? And what will the winners do when their status is unassailable? That's the lesson that ought to be retained from Shadowbane; where is Shadowbane now?

There is nothing so far that indicates the game map will remain dynamic if one large group gets to dominate it, so I urge you, for this game's sake, to reconsider. But for me, it perfectly answers my question: What's to be done about griefing? Answer: Nothing, for attempting to solve it might get in the way of the PvP you cherish.

If you're being sincere about this, I've seen too many train wrecks already to feel like sticking around any longer.
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Re: Goodbye, and good riddance

Postby burgingham » Wed Dec 23, 2009 1:07 am

OMFG how you have not the slightest clue about what is going on....but continue quitting......!!??
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Re: Goodbye, and good riddance

Postby Chakravanti » Wed Dec 23, 2009 1:08 am

Shadowcrack was an EPIC game that died due to evolution. We fought FTP right up until everyone left for AoC and Darkfall. I couldn't follow cuz my PC sucks balls.

Come to think of it..I ought to hit my TCO guys up to come check out Haven & Heroin...
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Re: Goodbye, and good riddance

Postby Jackard » Wed Dec 23, 2009 1:10 am

if only Mortal Online was a good game...
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Re: Goodbye, and good riddance

Postby Vetarnian » Wed Dec 23, 2009 1:13 am

burgingham wrote:OMFG how you have not the slightest clue about what is going on....but continue quitting......!!??


The only "clue" as to what is going on, Mein Herr, is that you were threatening to go to war against everyone indiscriminately if you were attacked, while everyone suspected you would engineer an incident to allow you to do just that while blaming someone else. Not that I care; I find this cloak-and-dagger stuff quite entertaining.
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Re: Goodbye, and good riddance

Postby Machenoid » Wed Dec 23, 2009 1:19 am

This entire thread could've been avoided if there was a hirable NPC gaurd (paid for in cooked and raw food) who as well as being immune to arrows and non-aggroing animals, would be restricted to and wander around on your claim and attack any intruder (teleporting if need be) actually succeed in knocking them out, and dumping them outside the claim boundary at their point of entry. That's all. One little thing could've prevented this entire mess of a thread (and showing that some forum posters simply don't give a fuck about other people's experience online) at it's very root cause:
If a claim is a privitization of one peice of the larger sandbox (a supergrid) then any unwanted interaction on that claim by anyone else is basically someone kicking down your sand castle and shitting on it. Phsyically putting their digestive-system waste on it.

jorb wrote:What prevents you from hogging a specific resource? ... despite broken combat and black skills and claims and walls made of wet cardboard and blah, blah, blah
Currently, a bully that's bigger and meaner then the one that's currently in control of that resource. What would have happened had the OP actually stayed online for 24 or more hours, waiting to see if this interloper showed up, and faught with him? Iron pyrite and cubic zirconia.

Vetarnian wrote:What's to be done about griefing? Answer: Nothing
Don't forget the forum griefing.
The Dwarf is making a plaintive gesture. He doesn't really care about anything any more.
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Re: Goodbye, and good riddance

Postby Chakravanti » Wed Dec 23, 2009 1:20 am

Jackard wrote:if only Mortal Online was a good game...

Heh...yeah and I'm not paying for another MMO. How are you familiar with TCO then?
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Re: Goodbye, and good riddance

Postby jorb » Wed Dec 23, 2009 1:37 am

Vetarnian wrote:What's to be done about griefing? Answer: Nothing, for attempting to solve it might get in the way of the PvP you cherish.


I wrote a wall of text a few pages back, you might want to read it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Goodbye, and good riddance

Postby NaoWhut » Wed Dec 23, 2009 4:22 am

People join and leave every day,
can't say many people care about
most that leave though, you dont
like how the world is run, take it
over.

And write less if you want most people
to read it xD
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