Spiff wrote:Vetarnian wrote:And if Chak ain't a Goon, how did he find himself in charge of Chernobyl, as per that other thread?
Ha.
i chortled
Spiff wrote:Vetarnian wrote:And if Chak ain't a Goon, how did he find himself in charge of Chernobyl, as per that other thread?
Ha.
jorb wrote:Vetarnian wrote:The thing is that players who don't want to be forced into a war should have a way of remaining out of it.
Sadly I have to say that this shows a lack of understanding for the game mechanics. If people cannot attack you, then what is to prevent you from, for example, building offensively? How does the game detect whether or not you are staying within the limits of your professed peacefulness? What prevents you from hogging a specific resource? I think open PvP is a requirement for a sandbox to work at all. At the more quantum levels of analysis the distinction between offensive and defensive acts becomes meaningless. For example: If i build a forest of drying frames around your camp, am I being constructive or destructive, and how would the game know? Even if I thought it possible, though, I wouldn't want to get rid of open PvP, as I think it's a core feature of the game.
burgingham wrote:OMFG how you have not the slightest clue about what is going on....but continue quitting......!!??
Currently, a bully that's bigger and meaner then the one that's currently in control of that resource. What would have happened had the OP actually stayed online for 24 or more hours, waiting to see if this interloper showed up, and faught with him? Iron pyrite and cubic zirconia.jorb wrote:What prevents you from hogging a specific resource? ... despite broken combat and black skills and claims and walls made of wet cardboard and blah, blah, blah
Don't forget the forum griefing.Vetarnian wrote:What's to be done about griefing? Answer: Nothing
Jackard wrote:if only Mortal Online was a good game...
Vetarnian wrote:What's to be done about griefing? Answer: Nothing, for attempting to solve it might get in the way of the PvP you cherish.
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