Escaleone wrote:I fail to see how someone could come into a game like this and not expect to be mugged, regardless of circumstance. Removing that capacity would remove most of the tension between players and the difficulty of survival (even bears are foiled by boats and walls).
Solution: Attach yourself to a large village if you don't like being naked in the woods. Once people start hunting down common thieves, thieves stop being common.
Alternative: Just defend your own woods.
(As much fun as traps are, I really hope they aren't added such that they make crime require armies and/or exploits.)Flame wrote:7 years since i was in internet, playing several games and several forums.
This is the first time where i see so many grievers and moron all in a place. Usually are few people.
This could mean something, afterall.
Ultima Online. The odds of each passerby stabbing you in the face were over 20% until the devs made it magically impossible to do so.
Sidran wrote:What is unreal about possibility to bury containers (empty or not) wherever we please within the game? Hiding of valuable stuff is one of the best ways to protect without brute force and enforced confrontation. Let them dig if they think its worth it.. let them follow their victims to find out hiding spots.. Theft also requires some effort along with serious risks (at least in real world in case you are not a banker or army general).
Zamte wrote: *re: my previous post*
Escaleone wrote:Solution: Attach yourself to a large village if you don't like being naked in the woods.
Allumeuse wrote:Escaleone wrote:Solution: Attach yourself to a large village if you don't like being naked in the woods.
But to attach yourself to a large village is much the most dangerous thing you can do! Ask the villagers of Ravenholm and New Brodgar and Tinseltown and Copperfield. They attach themselves to the village for its protection. They work together to make it grow - but this is the great prize of the griefer. He comes on the weekend, most usually on the Friday before update makes the system unstable, and the villages he attacks.
To be in a village is to be where there are the good resources to be stolen, the many players than can be killed and rendered unhappy. The village is no protection.
Also for a village to grow it must have the trade and the friendship, and there are many persons who will with the strangers talk hoping to make these connections. So this two renders the village vulnerable. It is easy to be scouted, easy to be ascertained if there is metal or silk. "Have you the metal to trade? I will bring silk. No, you already have the silk? Good! I will come next week."
For the security to hide in the woods, to keep changing the camp, it is the most safe.
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