RIP belszar

General discussion and socializing.

Re: RIP belszar

Postby Errol » Sat Jul 04, 2009 2:41 pm

Is it bad that I am actually amused by the course of the thread?

Oh, and as for the original course of the thread - the standard procedure for beating up big tough meanies is to team up. :)
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Re: RIP belszar

Postby Raephire » Sat Jul 04, 2009 7:09 pm

Yes, this is my fear. fire ants swarming me.
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Re: RIP belszar

Postby sami1337 » Sun Jul 05, 2009 12:40 am

StewineBeef wrote:Your talking about how sad and all he is yet you entertain the idea of walling in cabins and the RoB?

Sure the guy is most likely extremely annoying however don't ruin other peoples game play just because one person ruins yours.


With walling i mean walling invisible places. It won't break the game. Plus, devs could just remove them right. Right?? Oh wait, they can't see behind the rob either :lol:
So get on it, fix it already.
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Re: RIP belszar

Postby RaptorJedi » Sun Jul 05, 2009 2:30 am

So Raephire, I have a question that I don't think has been asked. What are you going to do to people who plant their own forests? Target them too for killing?
<Megagun> FOx
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Re: RIP belszar

Postby Raephire » Sun Jul 05, 2009 2:48 am

RaptorJedi wrote:So Raephire, I have a question that I don't think has been asked. What are you going to do to people who plant their own forests? Target them too for killing?


Planted forests are very easy to distinguish, I don't play this game using brail.
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Re: RIP belszar

Postby Pacho » Mon Jul 06, 2009 7:04 pm

so I guess the plan is to plant big claims in middle of forests and see how many of my alts get killed.

thanks for the idea!
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Re: RIP belszar

Postby sami1337 » Mon Jul 06, 2009 9:03 pm

Pacho wrote:so I guess the plan is to plant big claims in middle of forests and see how many of my alts get killed.

thanks for the idea!


Get out griefer.
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Re: RIP belszar

Postby Raephire » Mon Jul 06, 2009 11:31 pm

Doesn't matter anymore to me, the issue is fixed. Planted trees now create forest land, and from that land forest life doth spring. It's still advisable not to build a village idol or claim land directly in forest, But it's no longer a death worthy issue. A full nature man like me can easily create a private forest.
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Re: RIP belszar

Postby Malicus » Mon Jul 06, 2009 11:34 pm

Raephire wrote:A full nature man like me can easily create a private forest.


I bet mine (or rather, my alt's) will be better. That is, unless you're just saying that you CAN... because I'm working on one now. I have yet to see any forest spawns, though, but it's still rather patchy.
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Re: RIP belszar

Postby Raephire » Tue Jul 07, 2009 12:56 am

Malicus wrote:
Raephire wrote:A full nature man like me can easily create a private forest.


I bet mine (or rather, my alt's) will be better. That is, unless you're just saying that you CAN... because I'm working on one now. I have yet to see any forest spawns, though, but it's still rather patchy.


Yea, just can, not actively doing it right now.

But this is really good news for towns that are far away from forests
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