by koplio1989 » Mon Jun 28, 2010 11:41 pm
It works simply
The World's End citizens see themselves as small markets rounding up into a bigger whole (simply becouse we tend to trade between eachother, making the coin flow around), but we don't care about the whole becouse we don't trade outside yet.
To the people from the outside we are a single big market, since they cannot access us on such a tiny, neighbour-relation trade. This indeed, as stated creates the problem that the outside people would only have a single market to trade from - generating "coin profits" that are of only "virtual" value without a place to spend them outside World's End.
To solve such a problem, if alliances are to be forged in the future, we might want to influence the allies into agreeing for a coin-based trade, not only between ourselves but also allowing merchants outside the alliance to take part and bring their currency. Could indeed produce a inflaction but that we cannot control, as "money printing" isn't illegal.
Its somewhat an awser, its just simply based on trust. We trust to take coins, they trust the same and soo the outsiders get another market thus expanding it.
It is quite like getting a 4v4 player game where everyone would ask if all the players are present-and-waiting while noone wants to just say "yea, i'll play". Everyone is looking how big the trade federation is, not how it would look if they would join and how close would it be to working.
There needs to be some sort of a "leap of faith" from others to get this running. Its only a matter of how much towns would agree for a coin-based economy.