Haven 2.0: "Hafen"

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Re: Haven 2.0: "Hafen"

Postby Massa » Wed Aug 06, 2014 7:15 pm

Remove call down thunder.
Or at least only make it work on animals.
All of haven combat problems will be fixed.
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Re: Haven 2.0: "Hafen"

Postby Ninijutsu » Wed Aug 06, 2014 7:37 pm

Massa wrote:Remove call down thunder.
Or at least only make it work on animals.
All of haven combat problems will be fixed.

Do explain, because this only amplifies the current combat problems tenfold.
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Re: Haven 2.0: "Hafen"

Postby Tonkyhonk » Wed Aug 06, 2014 8:38 pm

Kaios wrote:
Ninijutsu wrote:I haven't been reading, so I have no idea, but I found it really disrespectful to not even answer loftar's completely logical and sincere question after shooting him down for not already knowing the answer. I do insist you actually present him with one of the gems you speak of.


http://www.havenandhearth.com/forum/viewtopic.php?f=17&t=199
http://www.havenandhearth.com/forum/viewtopic.php?f=5&t=1039
http://www.havenandhearth.com/forum/viewtopic.php?f=5&t=24229
http://www.havenandhearth.com/forum/viewtopic.php?f=5&t=35893
http://www.havenandhearth.com/forum/viewtopic.php?f=5&t=31627

All relevant to how mid-game and late-game should/could/would progress in some manner. Note how many of the issues discussed several years ago still remain today.

i dont understand what made you think they werent listening to any ideas presented, kaios.

http://www.havenandhearth.com/forum/viewtopic.php?f=17&t=199
isnt it just a path of grinding so that itll be harder for newly joined players and irritate them and force them to grind harder asap so that they wont fail as much?
http://www.havenandhearth.com/forum/viewtopic.php?f=5&t=1039
tree planting does not ask you to be on for 3 hours, you only have to wait for less than an hour and a half. and if you cannot play longer than 1 hour, then you could also cooperate with other villagers... there are many ways to accomplish this alone too, and the planning or management of such stuff is a kind of skill to play this game, isnt it? either way, did you actually read others replies?
http://www.havenandhearth.com/forum/viewtopic.php?f=5&t=24229
what made you think devs havent listened to this?! jorb himself quoted this post from another thread to discuss and he even agreed to the point patch made. just because they havent come up with the new idea they want doesnt mean they ignored the whole thing.
http://www.havenandhearth.com/forum/viewtopic.php?f=5&t=35893
i already commented on that thread on first page. its just another grind encourager to me. id rather link to jackards village suggestion.
http://www.havenandhearth.com/forum/viewtopic.php?f=5&t=31627
loftar already mentioned more than once that he was thinking of adopting another suggestion potjeh had made for teleport.
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Re: Haven 2.0: "Hafen"

Postby Jesus_Smith_Nandez » Wed Aug 06, 2014 8:39 pm

Ninijutsu wrote:
Massa wrote:Remove call down thunder.
Or at least only make it work on animals.
All of haven combat problems will be fixed.

Do explain, because this only amplifies the current combat problems tenfold.

I think he's trying to say without thunder, people would actually have to right up to each other in order to pull off moves, making it more, I guess, realistic, and removing long chases with people just thundering all day, though it would probably backfire and make combat even more trash I feel.
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Re: Haven 2.0: "Hafen"

Postby Kaios » Wed Aug 06, 2014 8:45 pm

Tonky, I went through a bunch of pages fairly fast and I picked out the ones I had remembered not only containing useful suggestions in the OP but also the discussions that resulted from those suggestions were just as important as well.

Obviously I did not link every thread I wanted to nor did I really put much time in to picking them, it was merely a response to Ninijutsu just to show that there are lots of players with a variety of ideas and opinions in regards to this topic and many of these suggestions could easily be combined with each other or changed around to be better fitting for everyone.

You are responding exactly like Loftar, rather than picking out the good points in the threads I linked you only talked about the negatives. Development is never going to go anywhere if we continually point out the flaws of systems we have yet to even attempt.
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Re: Haven 2.0: "Hafen"

Postby Tonkyhonk » Wed Aug 06, 2014 8:56 pm

Kaios wrote:You are responding exactly like Loftar, rather than picking out the good points in the threads I linked you only talked about the negatives. Development is never going to go anywhere if we continually point out the flaws of systems we have yet to even attempt.

you know what its like when you implement something or fix something and always get bombered as "full of flaws", "band-aid", and so on? no matter how they try, they cannot please everyone and they are well aware of that. we all know they have tried many things and we all know they got criticized for basically everything they have done, and im not an exception to that. im not saying critique is bad, im saying we should also be aware the fact that they have been trying to make the best. they have changed many things in salem and we can see what they found they wanted to change from the salem systems, as if it was an experiment for hafen. the result was that most haven players hated on it. it is really unfair to dismiss those changes they had made there and say they did nothing, imo. (imo, as in, im not their messenger nor trying to talk on behalf of them or anything, im just stating what i felt, so please do not misunderstand.)
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Re: Haven 2.0: "Hafen"

Postby Kaios » Wed Aug 06, 2014 9:09 pm

Tonkyhonk wrote:you know what its like when you implement something or fix something and always get bombered as "full of flaws", "band-aid", and so on? no matter how they try, they cannot please everyone and they are well aware of that. we all know they have tried many things and we all know they got criticized for basically everything they have done, and im not an exception to that. im not saying critique is bad, im saying we should also be aware the fact that they have been trying to make the best. they have changed many things in salem and we can see what they found they wanted to change from the salem systems, as if it was an experiment for hafen. the result was that most haven players hated on it. it is really unfair to dismiss those changes they had made there and say they did nothing, imo. (imo, as in, im not their messenger nor trying to talk on behalf of them or anything, im just stating what i felt, so please do not misunderstand.)


It's not unfair though, players tested things out and they gave their suggestions/opinions. If a majority didn't like what was offered, how is that the players fault for telling them so? What is unfair is to completely dismiss suggested changes merely upon speculation without first making a reasonable attempt at feeling things out.

Why is it when someone suggests an idea they react as if the idea being suggested is set in stone? They can't take the good parts and inject their own thoughts in to it? It looks like you are just arguing to spare their feelings which I'll admit is a nice sentiment but not exactly the purpose of the on-going discussion.
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Re: Haven 2.0: "Hafen"

Postby Tonkyhonk » Wed Aug 06, 2014 9:22 pm

Kaios wrote:It's not unfair though, players tested things out and they gave their suggestions/opinions. If a majority didn't like what was offered, how is that the players fault for telling them so? What is unfair is to completely dismiss suggested changes merely upon speculation without first making a reasonable attempt at feeling things out.

Why is it when someone suggests an idea they react as if the idea being suggested is set in stone? They can't take the good parts and inject their own thoughts in to it? It looks like you are just arguing to spare their feelings which I'll admit is a nice sentiment but not exactly the purpose of the on-going discussion.

gosh, kaios, did you even read what i typed?!
niltrias suggestion -> not the same but check the equipment system on salem with the fail rate.
curiosity issue -> why do you think they made new "inspirationals" on salem?
teleport -> only Boston and homestead, no crossroads on salem
farming -> complex farming without spam-clicking, liquid seed system, crop rotation and so on
quality -> purity, though it seems to have failed horribly
fep or char stat grinding -> gluttony
resource -> clay easily obtained by water and dirt, compost and humus for soil
there are more and dont tell me you didnt see those changes at all. they tried to take good parts and implemented in salem no matter how they turned out.

Tonkyhonk wrote:im not saying critique is bad, im saying we should also be aware the fact that they have been trying to make the best.
-
it is really unfair to dismiss those changes they had made there and say they did nothing, imo.
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Re: Haven 2.0: "Hafen"

Postby Kaios » Wed Aug 06, 2014 9:31 pm

Tonkyhonk wrote:gosh, kaios, did you even read what i typed?!
niltrias suggestion -> not the same but check the equipment system on salem with the fail rate.
curiosity issue -> why do you think they made new "inspirationals" on salem?
teleport -> only Boston and homestead, no crossroads on salem
farming -> complex farming without spam-clicking, liquid seed system, crop rotation and so on
quality -> purity, though it seems to have failed horribly
fep or char stat grinding -> gluttony
resource -> clay easily obtained by water and dirt, compost and humus for soil
there are more and dont tell me you didnt see those changes at all. they tried to take good parts and implemented in salem no matter how they turned out.

Tonkyhonk wrote:im not saying critique is bad, im saying we should also be aware the fact that they have been trying to make the best.
-
it is really unfair to dismiss those changes they had made there and say they did nothing, imo.


I read what you said and my statement remains the same.

I may however require Potjeh's assistance to explain why even though it appears the changes they made in Salem would imply they have been listening to suggestions from here that this is not exactly the case. Sure they attempted to implement new systems, but they still did not listen very well to the suggestions provided in regards to those systems as well and though you might not be in inner party here, you were apart of 33° and saw first-hand the discussions that went on such as with Potjeh and Loftar.

The same inherent grind consequences still remained.
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Re: Haven 2.0: "Hafen"

Postby Tonkyhonk » Wed Aug 06, 2014 9:38 pm

i give up, kaios. suit yourself and hold your grudge forever, pretending they did nothing.
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