Haven 2.0: "Hafen"

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Re: Haven 2.0: "Hafen"

Postby Jesus_Smith_Nandez » Thu Aug 07, 2014 4:37 am

Danno wrote:We need challenges and things that make us think, not time-consuming chores that only serve to test a human's patience.

I agree with this +1

I ended up quitting Haven because everything just took too long without bots, and bots pretty much ruin the whole sense of progression.
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Re: Haven 2.0: "Hafen"

Postby Xcom » Thu Aug 07, 2014 4:47 am

Danno wrote:There wouldn't be a problem if the game encouraged and had better tools for player interaction. We need challenges and things that make us think, not time-consuming chores that only serve to test a human's patience.
Keep in mind this is a multiplayer game, and multiplayer games tend to be more fun when more people are playing together. Grinding is a solo activity, so it doesn't make sense for that to be Haven's main gameplay aspect.

So we are supposed to do what exactly when the cap is reached? I didn't see you explain it other then "player interaction" and "challenges and things that make us think". Thats like walking up to a writer and begging for him to write a story for you just so you can release your boredom and pain by reading whatever he cooked up. It would honestly be easier to find a new game that already is developed and ready to play.
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Re: Haven 2.0: "Hafen"

Postby LadyV » Thu Aug 07, 2014 5:59 am

I'm still hearing only faction based advantage and pvp heavy bias. If you really want those advantages then I expect equal bonus to those who are hermits or small groups. Giving advantages to a village is fine as most hermits and small groups form their own and can access them. When you talk alliances and such not so much.

I don't support caps. It only serves to limit play and creativity. If you can not or will not adapt to someone having a higher advantage its not the games fault. I know there are people better than me at things and that is fine. No one can be best at everything. I certainly do not support bringing the game down to a level so I can win.

Open ended design allows much greater personalization and creativity.
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Re: Haven 2.0: "Hafen"

Postby wolf1000wolf » Thu Aug 07, 2014 7:49 am

LadyV does bring up a good point.. though this might be more of a "dev's game design philosophy" sorta issue?
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Re: Haven 2.0: "Hafen"

Postby Potjeh » Thu Aug 07, 2014 10:01 am

Xcom wrote:This is the problem with Jorb or Loftar even coming to these forums listening to idiotic suggestions. Same thing happened W6 end when they started to listen to combat changes being suggested. The most vocal individuals that basically have left the game but somehow find time to linger in these forums spew bunch of retarded ideas on how to fix the ultimate haven problems. Just to humor there retarded ideas, lets project a what if scenario.

Go bot some more, you fucking retard. Of course you don't find the grind tedious when you're not actually grinding yourself. I mean, we are at the NO U phase of the discussion, right?

But back to being serious, I think this is spot on:
since i'm under the impression you want to keep endless character "progression", I think your idea will delay not fix the issue. But perhaps it wasn't fully explained or I didn't understand, for alas I do not own a horse. I am but a mere plebeian.

You can't have the game indefinitely generate new content. That's like the Holy Grail of game development, and much like the Holy Grail it doesn't exist.
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Re: Haven 2.0: "Hafen"

Postby Nummy » Thu Aug 07, 2014 10:27 am

Potjeh wrote:
Xcom wrote:This is the problem with Jorb or Loftar even coming to these forums listening to idiotic suggestions. Same thing happened W6 end when they started to listen to combat changes being suggested. The most vocal individuals that basically have left the game but somehow find time to linger in these forums spew bunch of retarded ideas on how to fix the ultimate haven problems. Just to humor there retarded ideas, lets project a what if scenario.

Go bot some more, you fucking retard. Of course you don't find the grind tedious when you're not actually grinding yourself. I mean, we are at the NO U phase of the discussion, right?

But back to being serious, I think this is spot on:
since i'm under the impression you want to keep endless character "progression", I think your idea will delay not fix the issue. But perhaps it wasn't fully explained or I didn't understand, for alas I do not own a horse. I am but a mere plebeian.

You can't have the game indefinitely generate new content. That's like the Holy Grail of game development, and much like the Holy Grail it doesn't exist.


What a nice language from mod... no wonder nobody likes you...
I hope one day you will not be mod anymore!
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Re: Haven 2.0: "Hafen"

Postby Kaios » Thu Aug 07, 2014 10:34 am

LadyV wrote:I'm still hearing only faction based advantage and pvp heavy bias. If you really want those advantages then I expect equal bonus to those who are hermits or small groups. Giving advantages to a village is fine as most hermits and small groups form their own and can access them. When you talk alliances and such not so much.

I don't support caps. It only serves to limit play and creativity. If you can not or will not adapt to someone having a higher advantage its not the games fault. I know there are people better than me at things and that is fine. No one can be best at everything. I certainly do not support bringing the game down to a level so I can win.

Open ended design allows much greater personalization and creativity.


LadyV I'm not sure you've been reading the posts either? I even used one of your threads as an example of the type of suggestions we need right now. How is continually disagreeing with points of the discussion as if you don't say anything they are going to implement a hard cap at 500 points on everything or something dumb like that, do you really think that is going to happen? Really?

Xcom wrote:This is the problem with Jorb or Loftar even coming to these forums listening to idiotic suggestions. Same thing happened W6 end when they started to listen to combat changes being suggested. The most vocal individuals that basically have left the game but somehow find time to linger in these forums spew bunch of retarded ideas on how to fix the ultimate haven problems. Just to humor there retarded ideas, lets project a what if scenario.


Oh you mean like NaoWhut and Valten, neither of which post on the forum any more? lol
Last edited by Kaios on Thu Aug 07, 2014 10:37 am, edited 1 time in total.
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Re: Haven 2.0: "Hafen"

Postby Tonkyhonk » Thu Aug 07, 2014 10:36 am

Nummy wrote:What a nice language from mod... no wonder nobody likes you...
I hope one day you will not be mod anymore!

i like potjeh alright. its the funniest moment to see it is you who are saying "nobody likes you".
just get lost to those kiddy mmos where mods treat you all as a kid and act like they are the universal role models.
Last edited by Tonkyhonk on Thu Aug 07, 2014 10:42 am, edited 1 time in total.
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Re: Haven 2.0: "Hafen"

Postby Amanda44 » Thu Aug 07, 2014 10:40 am

When I read some of these comments I honestly don't know what game some of you are playing, I suspect, as LadyV implies, it is because your game play is pvp based and therefore you just rush to 'grind' the numbers but, if you then don't leave your walls to put it into practice because you are scared of losing your chars then seriously, lol, why play at all?

There is so much more to Haven than number raising, you face plenty of challenges from the day you spawn and how is there not player interaction when the majority of you live in villages, raid, trade and fight? I see other players all the time so there are obviously a lot who aren't just pvp based and do leave their walls, I'm honestly not surprised the game is boring to you if you just sit inside and raise numbers, lol, what do you expect?!

It seems to me you place your own limitations on your game.

P.s. I like Potjeh too. :)
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Re: Haven 2.0: "Hafen"

Postby Xcom » Thu Aug 07, 2014 10:46 am

Potjeh wrote:Go bot some more, you fucking retard. Of course you don't find the grind tedious when you're not actually grinding yourself.


Brow do you even lift?
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