Potjeh wrote:Quid pro quo, bro.
Amanda44 wrote:When I read some of these comments I honestly don't know what game some of you are playing, I suspect, as LadyV implies, it is because your game play is pvp based and therefore you just rush to 'grind' the numbers but, if you then don't leave your walls to put it into practice because you are scared of losing your chars then seriously, lol, why play at all?
Story time. Last world I tried playing casually, because endgame is disgusting thanks to that number rushing. So of course I didn't have top end stats, it was maybe like 50UA and I had ~q30 bronze gear. One day I log in to find a bubble ram at my palisade (I didn't have a brick wall, because I was a casual hermit). I'm loitering around my claim, when what do you know a guy with steel sword and ranger cape drops by. He offers to help me, but I'm not an idiot just because I'm casual, I know chances are he's the guy that made the ram in the first place. Still, I play along just to see what happens, and open my gates. Ofc, he aggros me, I evade him for a bit and finally manage to trap him in my gate. I stack up coins on him and carefully op knock him once, but the second time I go in for an op knock he lands a val strike on me and drops me in one hit. GG, no re, because fuck this shit. I'm not going to play if I'm going to be kicked around with zero chance to do anything about it, no matter how much I outplay the opponent. So yes, the game is all about pvp because pvp will come to you whether you like it or not. You can only manage to avoid it as a casual if you play with hardcore grinders who do the pvping for you. But they're really not gaining anything from it because a casual player brings absolutely nothing to the table, so it's just charity. And I've got too much pride to live on charity.
But .... that is still just bad luck and inefficient game play. I hermit, I guess I'm casual in that I have a life, lol, but I still have a brickwall and put quite a lot of effort into trying to make my base secure,
because I hermit. I do raise my stats on one char in a pvp related manor even though I'm not familiar with pvp, purely because I think it may help me when push comes to shove. And it has and it should, strength should play a part, even if not the whole part, in any fight it is both strength and skill that play a role. Admittedly if I woke up to a bubble ram there is not much I can do about it as a hermit, I would have to just alt vault and wait for it to be over and in these kinds of area's, siege attacks, I would like to see some changes.
I do experience the pvp side even though I'm not a pvp player, in W5 I was killed twice by other players, in W6 I had raids, rams at my walls and was agro'd a few times, it taught me two things, one to take as much precautions as possible and secondly that losing a char is devastating but you get over it, lol. If you had built a brickwall you would have had more security, if you hadn't let him in you may not have died, I get what you are saying but someone who has put more effort into their char is clearly going to have an advantage, there are always other options to try and avoid death, intelligence doesn't have to mean just being able to outwit your pvp opponent through fighting, although that is possible too, as I said before making skill play a bigger part is something I'm all for but not at the price of capping.
When I had those problems earlier in the year with RIP they had fighters camped outside my village and in the mine, just waiting to catch me on-line and kill me, I avoided them for ages and when one did finally catch up with me I simply argued my way out of it, lol, he ended up bringing me a crate of curios -
About a month ago I was agro'd by two players on a mudflat, I didn't even run, lol, I won't tell you a long and boring story about me being rubbish at pvp and embarrasing myself by doing fancy moves that kept missing, lol, but the end result, after quite a long time, was still my char still alive and kicking, though only just.
And now I've lost my main to a troll, lol, a troll! It's not even real! But I'm not now raging against there being trolls in the game, it was still experience, was still exciting and at least I didn't run away and hide. The game is what you make it.
I do understand your point and your frustration but as I said previously, Haven
isn't just about pvp, yes it will come to you at some point because it is part of the game but being a pure pvp player doesn't equal a pure pvp game. I suppose I'll go as far as to say the raising of numbers can be abused, in so much as players just bot grinding or staying in their walls and not really playing whilst they grind their chars, but, then why not find ways to make that not possible rather than introducing capping, which imo will just leave nothing to aim for. Like Grapie said awhile back, all games include numbers as a way of showing your progress in some way or another, reaching the limit is then game over.