Haven 2.0: "Hafen"

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Re: Haven 2.0: "Hafen"

Postby TeckXKnight » Fri Aug 08, 2014 6:52 am

the_portals wrote:oops, didn't realize my sister's account was logged in :| just pretend I wrote that ;)

Through the power of imagination you wrote that.
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Re: Haven 2.0: "Hafen"

Postby LadyV » Fri Aug 08, 2014 8:02 am

Danno wrote:As I see it, Haven's end-game is even worse than working in real life. In real life, you get paid or rewarded for your effort. In Haven, you work your life away for a few quality points, which is only useful for the apocalypse PvP, something that only happens once every 1-2 years when a world is about to be reset.

The grinders feel they've achieved something when they work hard to increase quality infinitely. So, you guys like the idea of working to earn better things, huh? Instead of spending 500 hours on a character that ends up dying or being deleted when the world is reset, why not spend that 500 hours doing something that's actually productive and worthwhile? It could be anything, like working out, learning how to program, learning to make art, learning a new language, getting a job, etc. In real life, there are many opportunities where if you work harder than someone else and put more time in, you'll get better results.

I'll let you guys in on a little secret: I work and have hobbies in real life, but sometimes I like to relax and play games. The games I play tend to be change of pace from real life; they're fun and let me experience things I'd never be able to do in real life. When I play games, I don't have to worry about taxes, beaurocrats, budgets, race, gender, stature, religion, popularity, etc. When I play games, I don't have to worry about being picked last on the basketball team or not making the cut for the baseball team. It wouldn't even matter if I was in a wheelchair or if I was deaf.
In games, I am allowed to participate on fair grounds regardless of all these things. The only thing that matters is the effort I put into learning how to play the game skillfully. Learning how to aim that headshot, learning the input command for Ryu's super combo, learning to hold out my shield to protect myself from projectiles, learning when to start drifting to make that sharp turn and get a good speed boost, learning how to solve the puzzle so I can proceed.

In Haven, you do not learn. There is no skill or effort. They might as well scrap the combat system and let you click on an enemy to immediately do damage just like in any other generic MMO, and the person who hits harder will win, because that's what we've got here. The person with higher stats will always win no matter what. It's retarded. Haven is a GAME, not real life where "life isn't fair, deal with it". We don't need the shitty aspects of life seeping into our passtime hobby.


Danno I can't make you happy. The game cant make you happy. Only you can do that. I'm sorry you are not having fun.

I've mentioned several times the game is what you make of it. You don't want to accept that however. You want to win in a game where victory and goals are your own creation. I cant set those for you.

Someone will always be better than you. Someone will always have more time than. Someone will always have played more than you. Someone will always have more than you.

Competition is your choice. Who you compete with is your choice. How you compete with them is your choice.

I completely agree with you the game needs a great deal more content. The general system however is not at fault. Yes it does need work but it works.

And for the record all that you accuse Haven of being is your perspective. I completely am capable of doing things in here I can not do in real life. I can grind if I choose but I dont have to and rarely do. I have fun. And now several worlds in I still learn things and ways to do things. I'm sorry you cant see it through my eyes. But that is fine.

This is no longer a debate on game fairness but an exercise of will. I shall not continue. My opinion stands. I wish luck and happiness.
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Re: Haven 2.0: "Hafen"

Postby Potjeh » Fri Aug 08, 2014 8:32 am

LadyV wrote:Competition is your choice. Who you compete with is your choice. How you compete with them is your choice.

Except it's not, because open PvP.
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Re: Haven 2.0: "Hafen"

Postby jordancoles » Fri Aug 08, 2014 9:23 am

Potjeh wrote:
LadyV wrote:Competition is your choice. Who you compete with is your choice. How you compete with them is your choice.

Except it's not, because open PvP.

Not exactly. I can throw up a BW, ramcheck and fight whenever the fuck I want with whoever the fuck I want.
I can trap them, fight them head to head, or avoid them completely and grind quality.
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Re: Haven 2.0: "Hafen"

Postby Potjeh » Fri Aug 08, 2014 9:25 am

Yeah, but I thought we all agreed that this massively singleplayer BS is the main reason H&H sucks.
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Re: Haven 2.0: "Hafen"

Postby wolf1000wolf » Fri Aug 08, 2014 9:26 am

What I don't get is why people are spending so much time on this and related topics...

Game isn't what you desire it to be? You have three choices:

1) Make suggestions to the devs and hope for the best. Don't expect anything though (this IS F2P, in alpha, and the devs have effectively stated its THEIR game).

2) Make your own game with your desired features that espouses your game philosophy. (just like what Jorb and Loftar have done)

3) Stop playing the game and play another existing game.

What's so hard about this?
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Re: Haven 2.0: "Hafen"

Postby Potjeh » Fri Aug 08, 2014 9:27 am

We are doing #1 here ;)
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Re: Haven 2.0: "Hafen"

Postby TeckXKnight » Fri Aug 08, 2014 10:06 am

wolf1000wolf wrote:What I don't get is why people are spending so much time on this and related topics...

There's a direct back and forth between users and the devs over the last several pages. =)
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Re: Haven 2.0: "Hafen"

Postby jordancoles » Fri Aug 08, 2014 10:07 am

Potjeh wrote:Yeah, but I thought we all agreed that this massively singleplayer BS is the main reason H&H sucks.

I think it's great that you can decide what you want.
Don't care for pvp? Ramcheck and farmville it up.
Want to pvp? Go out tracking and looking for flights

If a main base is left in tact and a character dies, it just means another fight sooner.

A major issue with Salem was that it forced you into the combat aspect of the game and once your base was destroyed (which always happened after your fighter dies) you either quit or wait 4 months to fight again
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Re: Haven 2.0: "Hafen"

Postby ninja_yodeler » Fri Aug 08, 2014 10:09 am

Danno wrote:

In Haven, you do not learn. There is no skill or effort. They might as well scrap the combat system and let you click on an enemy to immediately do damage just like in any other generic MMO, and the person who hits harder will win, because that's what we've got here. The person with higher stats will always win no matter what. It's retarded. Haven is a GAME, not real life where "life isn't fair, deal with it". We don't need the shitty aspects of life seeping into our passtime hobby.



Are you even playing the same game?
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Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
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