Map reset?

General discussion and socializing.

Re: Map reset?

Postby Jackard » Mon Aug 17, 2009 8:39 pm

Peter wrote:I just reeeeally hope that this doesn't end up happening in the middle of my workday. Or while I'm asleep. So, that gives 'em a 4-hour window... that starts at two or three o'clock in the morning for them.

jorb has said in chat that they'll give two days warning once they have everything ready
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Re: Map reset?

Postby Kruemelmonster » Tue Aug 18, 2009 7:04 pm

kobnach wrote:I'm not actually concerned about superchar griefing; most superchars have far too much to lose to take up griefing now - and if they'd been griefers all along, they'd be dead, probably repeatedly. My concern is with the not-quite-newbs, particularly the ones who alternate between aggressively demanding equality (full character wipe) and player killing/thieving/threatening. I can easily imagine a mob of characters of this type hanging out at the new ROB attempting to implement a full character wipe of everyone else.


What exactly had they to lose? If they have millions of lp and godlike stats, you need no extra lp gain, so they change to full tradition cause as you said they have too much to lose. So i can't see a big risk for a highlevel criminal. I.e. voodoodog and all citizens of his village were murderd but Delamore is still alive so where exaktly is the risk?
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Re: Map reset?

Postby Delamore » Tue Aug 18, 2009 8:16 pm

Kruemelmonster wrote:
kobnach wrote:I'm not actually concerned about superchar griefing; most superchars have far too much to lose to take up griefing now - and if they'd been griefers all along, they'd be dead, probably repeatedly. My concern is with the not-quite-newbs, particularly the ones who alternate between aggressively demanding equality (full character wipe) and player killing/thieving/threatening. I can easily imagine a mob of characters of this type hanging out at the new ROB attempting to implement a full character wipe of everyone else.


What exactly had they to lose? If they have millions of lp and godlike stats, you need no extra lp gain, so they change to full tradition cause as you said they have too much to lose. So i can't see a big risk for a highlevel criminal. I.e. voodoodog and all citizens of his village were murderd but Delamore is still alive so where exaktly is the risk?

Uh, no one but Voodoodog was killed, where the fuck do you get your facts?
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Re: Map reset?

Postby Jest » Tue Aug 18, 2009 8:25 pm

Delamore wrote:
Kruemelmonster wrote:
kobnach wrote:I'm not actually concerned about superchar griefing; most superchars have far too much to lose to take up griefing now - and if they'd been griefers all along, they'd be dead, probably repeatedly. My concern is with the not-quite-newbs, particularly the ones who alternate between aggressively demanding equality (full character wipe) and player killing/thieving/threatening. I can easily imagine a mob of characters of this type hanging out at the new ROB attempting to implement a full character wipe of everyone else.


What exactly had they to lose? If they have millions of lp and godlike stats, you need no extra lp gain, so they change to full tradition cause as you said they have too much to lose. So i can't see a big risk for a highlevel criminal. I.e. voodoodog and all citizens of his village were murderd but Delamore is still alive so where exaktly is the risk?

Uh, no one but Voodoodog was killed, where the fuck do you get your facts?


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Re: Map reset?

Postby Kruemelmonster » Tue Aug 18, 2009 8:41 pm

Delamore wrote:Uh, no one but Voodoodog was killed, where the fuck do you get your facts?


He ofc, but sry if its not true. It was only an example without any judging. But i think the fact that bugchars/topchars are potentially excellent griefchars is easy to see.
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Superchars

Postby kobnach » Tue Aug 18, 2009 9:15 pm

Kruemelmonster wrote:
kobnach wrote:I'm not actually concerned about superchar griefing; most superchars have far too much to lose to take up griefing now - and if they'd been griefers all along, they'd be dead, probably repeatedly. My concern is with the not-quite-newbs, particularly the ones who alternate between aggressively demanding equality (full character wipe) and player killing/thieving/threatening. I can easily imagine a mob of characters of this type hanging out at the new ROB attempting to implement a full character wipe of everyone else.


What exactly had they to lose? If they have millions of lp and godlike stats, you need no extra lp gain, so they change to full tradition cause as you said they have too much to lose. So i can't see a big risk for a highlevel criminal. I.e. voodoodog and all citizens of his village were murderd but Delamore is still alive so where exaktly is the risk?


First of all, when you reincarnate, you are back to 50-50 change and tradition. So if someone full tradition gets killed, they need to avoid having their new character identified until they are once again full tradition. (This presumes someone's still mad at them, and wants to kill them again.) This probably means staying away from whatever settlement they lived in, etc. It certainly means not griefing or thieving.

Mostly, though, the really high level players got that way in part because they aren't inclined to pointless attacks on other people - and their personalities rarely change. The ones that we read on the forums trumpeting their cleverness in looting/killing/griefing often show up again soon after, complaining about the unfairness of the particular way in which one of their victims or intended victims killed them.

Also, superchars have little reason to massacre other players. What have they got to gain - assuming they don't have a griefer personality type? The only gain I can see - and it's a dubious one - would be if they wanted to stay ahead of others, and didn't think they could gain LP as fast as the runner-ups. But from the complaints I read on the forums, it's "impossible" for anyone to gain LP as fast as the superchars did. (Personally I don't believe that, but let's be consistent.)

Finally, if forum posts are to be believed, Delamore has been killed twice - once by Jon, and once by Voodoodog, Voodoodog has been killed once - by Delamore and others. I.e. they do get killed, and I doubt this has done any good for either of their LP.
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Re: Superchars

Postby Colbear » Tue Aug 18, 2009 9:20 pm

kobnach wrote:Finally, if forum posts are to be believed, Delamore has been killed twice - once by Jon, and once by Voodoodog, Voodoodog has been killed once - by Delamore and others. I.e. they do get killed, and I doubt this has done any good for either of their LP.


When Delamore was killed by Jon, his character was, at most, 3-4 days old and he was still learning the basics of the game. Also, you are stupid.
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Re: Superchars

Postby Delamore » Tue Aug 18, 2009 9:47 pm

kobnach wrote:
Kruemelmonster wrote:
kobnach wrote:I'm not actually concerned about superchar griefing; most superchars have far too much to lose to take up griefing now - and if they'd been griefers all along, they'd be dead, probably repeatedly. My concern is with the not-quite-newbs, particularly the ones who alternate between aggressively demanding equality (full character wipe) and player killing/thieving/threatening. I can easily imagine a mob of characters of this type hanging out at the new ROB attempting to implement a full character wipe of everyone else.


Also, superchars have little reason to massacre other players. What have they got to gain - assuming they don't have a griefer personality type? The only gain I can see - and it's a dubious one - would be if they wanted to stay ahead of others, and didn't think they could gain LP as fast as the runner-ups. But from the complaints I read on the forums, it's "impossible" for anyone to gain LP as fast as the superchars did. (Personally I don't believe that, but let's be consistent.)

Finally, if forum posts are to be believed, Delamore has been killed twice - once by Jon, and once by Voodoodog, Voodoodog has been killed once - by Delamore and others. I.e. they do get killed, and I doubt this has done any good for either of their LP.

Impossible to dupe LP like I could with the new save system.
Also Voodoodog never killed me, he was just dumb enough to fall for the troll like everyone else.
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Re: Map reset?

Postby ultimantorca » Tue Aug 18, 2009 10:35 pm

Delamore wrote:
Kruemelmonster wrote:
kobnach wrote:I'm not actually concerned about superchar griefing; most superchars have far too much to lose to take up griefing now - and if they'd been griefers all along, they'd be dead, probably repeatedly. My concern is with the not-quite-newbs, particularly the ones who alternate between aggressively demanding equality (full character wipe) and player killing/thieving/threatening. I can easily imagine a mob of characters of this type hanging out at the new ROB attempting to implement a full character wipe of everyone else.


What exactly had they to lose? If they have millions of lp and godlike stats, you need no extra lp gain, so they change to full tradition cause as you said they have too much to lose. So i can't see a big risk for a highlevel criminal. I.e. voodoodog and all citizens of his village were murderd but Delamore is still alive so where exaktly is the risk?

Uh, no one but Voodoodog was killed, where the fuck do you get your facts?


I can assure you that 2 more were killed in voodoos village, as i was one of em
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Re: Map reset?

Postby Delamore » Tue Aug 18, 2009 10:58 pm

ultimantorca wrote:I can assure you that 2 more were killed in voodoos village, as i was one of em

You were killed by someone else when you were caught with theft scents from Brofrica.
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