by jorb » Wed Aug 26, 2009 6:01 pm
I'd like to opine that ghost towns aren't all bad. Finding an abandoned village in the right place and time can be awesome. The problem mostly arises when the entire greater RoB-area is a huge ghost town, because that gives a bad first impression of the game, and we have enough of those. Apart from adjusting the decay mechanics, I think it'd be fair if new characters had to go through some quests and some legwork before being given the ability to build stuff. This would sort out the five minute players and the alt-fuckers completely, and also put early new player fail builds a little further away from the RoB. When I say "some quests", I mean something simple to the tune of 10-15 minutes worth of playtime.
Also, with quality coming in place, it'd be fair if lower quality stuff, the kind that a noob would build, decayed significantly faster than high quality stuff.
A salvage mechanic, as per the above discussion, might also be a great incentive for players to deconstruct and recycle used building materials. This might be especially helpful with getting rid of higher quality buildings that are clearly or explicitly abandoned, but still haven't been eaten away by the decay timer.
I think those things, or a combination of them, should take care of the ghost-town RoB.
Oh, and... factions, something? Meh. No offense to the OP, but I think the idea is based on a flawed understanding of several important game mechanics.
(BTW... WoW? Really? The only thing WoW does well is graphics and polish. Blizzard has a great feeling for craftsmanship, and I admire them for never releasing a game that, for what it was, wasn't polished to the Nth degree, largely free of bugs, stable and thoroughly tested. Starcraft remains one of the greatest games ever released, and maybe that was why I was so enormously disappointed with WoW. Underneath all those bells and whistles, WoW is a ghost world where nothing ever really changes. You move through the world, and it changes you, but you do not change it. Great way to make a man feel impotent. This game has largely grown out of that particular frustration, in fact.)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose