ninja_yodeler wrote:I'm just going to take advantage of all the help I can get here :P
TechX you mentioned evil eye could be useful when combined with combat med, but so far I havnt been to successful in useing Combat med properly, it says in the formula the reduce cool down time is determined by the intensity, but so far i havnt seen a difference in have 10 intensity and 0 intensity, so im doing something wrong : /
I'm not sure what you mean? Combat intensity reduces cooldown times for both combatants but the maneuver Combat Meditation has its own effect. It generates a status that is fed each time your opponent uses a move on you. It is easily one of the best maneuvers as the time advantage it gives far outweighs the combat advantage you give your opponent if you're being offensive.
"Combat Meditation
Weight: Unarmed Combat
Effect: -0.2 Combat Advantage. Gives you a temporary status effect that reduces the cooldown of your moves by 25% * Delta."The only time I've used it before was when my opponent had managed to break my defense and was about to hit me with a sword attack. I had anticipated the worst and put up Combat Meditation then about 2 seconds after his last flex I dropped evil eye. I timed it right, he couldn't switch out and wasted a Valor Strike with 0% attack on me. This was lucky and he had reset advantage, given himself a large cooldown time, and used up a huge amount of IP and intensity between the punches and VS.
I don't advise trying to use this strategy without lots of practice. This is one of those things that can Very easily backfire if your opponent has enough time to cancel their attack or just wastes a punch.