by SigmarHeldenhammer » Tue Mar 13, 2012 5:50 am
After reacquainting myself with Haven, I have to say...
Still great. I'll admit I was hasty to quit the first time around. The curios system just seemed so odd. I still don't really like it, but I suppose the old lp system was just as stupid. I just never ran into how stupid it was. Character progression (For myself) was fast and easy. On the one hand, i didn't really HAVE to do much. Make a wall. Forage some. Whatever. That let me do more things that I wanted to do, which is always good. On the other hand that made it so that I didn't really give much of a shit. I just now logged in to post the adventures of Grimgor, having just now been raided and murdered.
Last time i played, when i was killed, i remembered every painful second of planting and chopping that went into that character. This time i mainly remembered afking and throwing rocks at bears. I didn't care very much. I can't decide if that is a bad thing. It only took me one impossibly sad Windmill song to get over it.
I admit that we shouldn't be using bad game mechanics or excessive grinding to foster an attachment to your character, but that admission is not at all an endorsement of the current system. Before, you didn't get attached to the character so much as just the actual time you invested in it, and the lp system definitely lent itself to botting. That is bad, obviously. I feel, though, that we've only traded one set of problems for another. My brother has been playing, leeching. He had gotten almost as much lp as I had without ever moving anywhere besides the curios cupboards. Though leeching isn't really acceptable within the game, it's true that the game mechanics allow for it, which they absolutely should not. Any game that allows a player to advance without playing is broken. Flat out.
I posit that the curios system is just as broken as the old lp system, just in a vastly different way. And Sigmar's word is law.