Curios in Salem?

General discussion and socializing.

Re: Curios in Salem?

Postby Slaya15 » Tue Mar 13, 2012 5:33 am

sabinati wrote:hye guys i don't actually know anything about the mechanics of salem but here's my idea,


Fuck your wall text. Keep it short and simple.
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Re: Curios in Salem?

Postby sabinati » Tue Mar 13, 2012 5:35 am

thanks, i'm glad you liked my idea.
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Re: Curios in Salem?

Postby SigmarHeldenhammer » Tue Mar 13, 2012 5:50 am

After reacquainting myself with Haven, I have to say...

Still great. I'll admit I was hasty to quit the first time around. The curios system just seemed so odd. I still don't really like it, but I suppose the old lp system was just as stupid. I just never ran into how stupid it was. Character progression (For myself) was fast and easy. On the one hand, i didn't really HAVE to do much. Make a wall. Forage some. Whatever. That let me do more things that I wanted to do, which is always good. On the other hand that made it so that I didn't really give much of a shit. I just now logged in to post the adventures of Grimgor, having just now been raided and murdered.

Last time i played, when i was killed, i remembered every painful second of planting and chopping that went into that character. This time i mainly remembered afking and throwing rocks at bears. I didn't care very much. I can't decide if that is a bad thing. It only took me one impossibly sad Windmill song to get over it.

I admit that we shouldn't be using bad game mechanics or excessive grinding to foster an attachment to your character, but that admission is not at all an endorsement of the current system. Before, you didn't get attached to the character so much as just the actual time you invested in it, and the lp system definitely lent itself to botting. That is bad, obviously. I feel, though, that we've only traded one set of problems for another. My brother has been playing, leeching. He had gotten almost as much lp as I had without ever moving anywhere besides the curios cupboards. Though leeching isn't really acceptable within the game, it's true that the game mechanics allow for it, which they absolutely should not. Any game that allows a player to advance without playing is broken. Flat out.

I posit that the curios system is just as broken as the old lp system, just in a vastly different way. And Sigmar's word is law.
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Re: Curios in Salem?

Postby Potjeh » Tue Mar 13, 2012 7:27 am

You're just restating stuff you've already said, you realize that?
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Re: Curios in Salem?

Postby Vigilance » Tue Mar 13, 2012 3:56 pm

wait who is this nummy guy

edit: oh lord don't tell me hes in the salem alpha :shock:
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Re: Curios in Salem?

Postby Potjeh » Tue Mar 13, 2012 4:07 pm

And that is why alpha lotteries are a bad idea.
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Re: Curios in Salem?

Postby Vigilance » Tue Mar 13, 2012 4:08 pm

Potjeh wrote:And that is why alpha lotteries are a bad idea.


tell me where he lives so i can smash his face :mrgreen:
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Re: Curios in Salem?

Postby Potjeh » Tue Mar 13, 2012 4:22 pm

I wish I knew :(
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Re: Curios in Salem?

Postby MagicManICT » Tue Mar 13, 2012 5:26 pm

Slaya15 wrote:
MagicManICT wrote:
Slaya15 wrote:How about to discourage the spamming of alts to learn curios and have a guy you've never even played for more than an hour with 200 skill...


How about you don't make suggestions on something you don't have a clue about?


How about you learn to make a proper argument instead of coming across as ignorant, or is that too hard?


This is a discussion about Salem. If you have a complaint or suggestion about HnH, taken it to the appropriate forum: viewforum.php?f=15
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Curios in Salem?

Postby craigh1993 » Tue Mar 13, 2012 6:45 pm

Why not make it so you can only have one character at a time to solve the alt problem? Also fixes people complaining 'Oh the game's pointless it's just an alt for an alt' because then with your one character you'll be scared shitless to risk too much bringing back the atmosphere..
Also brings people together for their unique skills to make villages e.g. miners, and farmers, instead of a village with a population of 1 guy and his 10 alts.
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