Dataslycer wrote:Cheese quality
[*]When cheese change, quality = (tray + curd or previous cheese) / 2 (need Verification)
The tray is only a soft cap, I had q46 cheese and a q63 tub, its stayed at q46 through every stage.
Dataslycer wrote:Cheese quality
[*]When cheese change, quality = (tray + curd or previous cheese) / 2 (need Verification)
rye130 wrote:Dataslycer wrote:Cheese quality
[*]When cheese change, quality = (tray + curd or previous cheese) / 2 (need Verification)
The tray is only a soft cap, I had q46 cheese and a q63 tub, its stayed at q46 through every stage.
notacunt wrote:For the tanning process:
qLeather = (2*qHide + qBark + qWater + qTub)/5
+ *Q1 = (sum(Hardened Leather q)+sum(String q))/13
qTSack = (average(Hardened Leather q)+average(String q))/2
Blaze wrote:All I know about animal HP is:
Level X Boars have ~300HP
Level X Deer have ~150HP
Level X Foxes have Less than 180HP, but more than 140HP.
Level X Bears have between 800-900 HP.
DatOneGuy wrote:Herbalist Table = (block Q + board Q + (fibre Q *2))/4
mvgulik wrote:DatOneGuy wrote:Herbalist Table = (block Q + board Q + (fibre Q *2))/4
Is this (still) correct ?
I just build a Herbalist Table that, based on the ingredients, should be at 58q, But according the some Green Tea Leafs I dropped on it. It a 33q table.
Only way I could get to the active table q is with:
(( (block Q + board Q + fibre Q) /4) + Agility) /2
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