jorb wrote:Fobia wrote:loftar wrote:I'm not; all I'm saying that the way forward is not to revert back to a system that's just as broken, just in another way.
Maybe the way forward is to revert back to what was half-good and try to fix it again in a different way instead of trying to fix the fix...
What's the difference? We still have to actually decide on something to implement.
I'm sure all members of the community capable of cohesive thinking, very much appreciate your attempts at fixing the currently rather broken system Jorbtar.
However I have to agree that there seems to be some merits to reverting to a system that the majority of the current ,player versus player-focused, playerbase
preffers to the current one.
I think unfortunately the new system was based off of some level of misinformation that stems from a majority of the playerbase that wanted to avoid getting murdered in pvp, but not actually partake in such activities. While the current system definitely acomodates that to some degree, it seems to have hurt the longevity of the game and politics for some members of the playerbase by limiting their ability to effectively pit themselves against their enemies (and or achieve a sense of finality regarding a conflict. To paraphrase one of your quotes Jorb).
These are simply my two cents, as we're all apparently aware that the decision is ultimately up to you guys, and what you find to be the best for this iteration of haven while you work on the development of the new one.