
But seriously, I don't get the purpose of this way of acquiring skills. Surely it'd be better if qualitative differences between characters were a product of conscious decisions rather than blind luck?
Avu wrote:It will be funny when all this hope and excitement turns to bitterness when people realize we'll be getting something as fun and exciting as dried boards and gluttony from salem
RubyRed wrote:Edit: I want the game to succedd to the point I can walk down to a 7/11 and buy a gift card for it. Yet be able to play for free.
Tonkyhonk wrote:the point devs were trying to make was, rather, to make new friends in game, instead of bringing your old friends, though. (at least it was so the last time they talked about it.)
Duderock wrote:Tonkyhonk wrote:the point devs were trying to make was, rather, to make new friends in game, instead of bringing your old friends, though. (at least it was so the last time they talked about it.)
Surely the developers are aware of how crazy this idea is?
I feel like there needs to be more context given to explain this alongside the new skill system, because in isolation these ideas sound insane imo.
painhertz wrote:Since everyone I've ever grouped or lived with in game, with the exception of Emerald, has stabbed me in the back? i'm perfectly ok with this concept.
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