Interview with IndieGameMag

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Re: Interview with IndieGameMag

Postby Potjeh » Thu May 28, 2015 8:42 pm

Well the track record so far is that you've proven me right more often than wrong :P

But seriously, I don't get the purpose of this way of acquiring skills. Surely it'd be better if qualitative differences between characters were a product of conscious decisions rather than blind luck?
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Re: Interview with IndieGameMag

Postby Jackard » Thu May 28, 2015 11:39 pm

dont worry well find out sometime in september
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Re: Interview with IndieGameMag

Postby Avu » Fri May 29, 2015 8:10 pm

It will be funny when all this hope and excitement turns to bitterness when people realize we'll be getting something as fun and exciting as dried boards and gluttony from salem :D
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Re: Interview with IndieGameMag

Postby RubyRed » Fri May 29, 2015 9:32 pm

Past the fact gaiaonline is veru money hungery. I would love to see some of the optins. Mabya month premium item ect... (repie would be better) that people could buy ect... after reading that gaiaonlines orginal model on how the earned cash i would love to see. You do not need to pay for everything in game, you can buy it off other players ect... it would fuel an in game economy ecy... that one item in a set thats premium as a respy per would would be nice, does not mean I have the cash to do so, but it makes money and drives the game forward.

Edit: I want the game to succedd to the point I can walk down to a 7/11 and buy a gift card for it. Yet be able to play for free.
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Re: Interview with IndieGameMag

Postby LadyV » Fri May 29, 2015 9:52 pm

Avu wrote:It will be funny when all this hope and excitement turns to bitterness when people realize we'll be getting something as fun and exciting as dried boards and gluttony from salem :D



https://www.youtube.com/watch?v=lbltJ70Zzx8



:lol:
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Re: Interview with IndieGameMag

Postby borka » Sat May 30, 2015 12:25 am

RubyRed wrote:Edit: I want the game to succedd to the point I can walk down to a 7/11 and buy a gift card for it. Yet be able to play for free.


yes if payment gets involved i'd opt for Paysafecards too
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Re: Interview with IndieGameMag

Postby Duderock » Sat May 30, 2015 2:48 am

Tonkyhonk wrote:the point devs were trying to make was, rather, to make new friends in game, instead of bringing your old friends, though. (at least it was so the last time they talked about it.)

Surely the developers are aware of how crazy this idea is?

I feel like there needs to be more context given to explain this alongside the new skill system, because in isolation these ideas sound insane imo.
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Re: Interview with IndieGameMag

Postby Tonkyhonk » Sat May 30, 2015 7:36 am

Duderock wrote:
Tonkyhonk wrote:the point devs were trying to make was, rather, to make new friends in game, instead of bringing your old friends, though. (at least it was so the last time they talked about it.)

Surely the developers are aware of how crazy this idea is?

I feel like there needs to be more context given to explain this alongside the new skill system, because in isolation these ideas sound insane imo.

i wouldnt call that crazy, but it would surely drive a lot of existing groups and people away. i personally dont mind trying something new, but i know there are people who dont want to start alone and certain people would most likely exploit anyways.
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Re: Interview with IndieGameMag

Postby painhertz » Sat May 30, 2015 8:59 am

Since everyone I've ever grouped or lived with in game, with the exception of Emerald, has stabbed me in the back? i'm perfectly ok with this concept.
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Re: Interview with IndieGameMag

Postby BangPow » Sat May 30, 2015 9:09 am

painhertz wrote:Since everyone I've ever grouped or lived with in game, with the exception of Emerald, has stabbed me in the back? i'm perfectly ok with this concept.


Hey! I never stabbed you in the back! I thought we had fun.... :?
Before enlightenment - chop wood, carry water. After enlightenment - chop wood, carry water. ~Zen Buddhist Proverb
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