Should Characters Be Able to Be Perfect In Every Skill?

General discussion and socializing.

Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Devour » Wed Feb 17, 2010 12:07 am

sabinati wrote:actually my point is that your argument is utter shit because all the things you are saying are easy and take little time are, in fact, not easy and do take time, otherwise why don't you have the stats to back up what you're saying? if you could get 500 farming in 3 days, why don't you have it already? you've been playing longer than i have.


And, yet, you're making no point at all. You're floundering in the realms of logical fallacy due to statistics, facts and numerical values questioning any sort of emotional or personal attachment you have to the current system. You are not disproving my argument in any way by suggesting that I do not take advantage of what I know.

Maybe, I consider it ridiculous, and I'm unwilling to take advantage of a broken and stupid system in an attempt to get above other players in an alpha game - especially considering there will be character resets.

Mainly, I just farm silkmoths.
Image
User avatar
Devour
 
Posts: 326
Joined: Mon Jun 01, 2009 10:13 am

Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby warrri » Wed Feb 17, 2010 12:14 am

Hey, the earth is actually flat, however i have no intention to walk to the end and prove it because i know its broken and i will fall down there.
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
User avatar
warrri
 
Posts: 1033
Joined: Fri Aug 28, 2009 5:55 pm

Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby sabinati » Wed Feb 17, 2010 12:19 am

oh, i'm floundering in the realm of facts am i? perhaps i should just start making shit up like you are?
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Postby Jackard » Wed Feb 17, 2010 12:19 am

screw caps, dont need skill values at all
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby flaw » Wed Feb 17, 2010 12:24 am

Devour wrote:
sabinati wrote:a group of characters each with 10m LP that each specialize in one skill is better than a character with 10m LP and an even distribution of skills. what part of that is not registering with you?


The fact they're MARGINALLY better than that character. A group of characters with 100m LP in one skill compared to a character with 100m LP in all skills is about 2/10 better in each individual skill. That's tiny, to be perfectly honest.


At 10M LP, a character who put it all in one skill would be 40% better in that skill than a character who equally divided the 10M over 4 skills.

That 40% would cost 7.5M of the 10M.
flaw
 
Posts: 140
Joined: Sat Dec 26, 2009 2:50 am

Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Devour » Wed Feb 17, 2010 12:28 am

flaw wrote:At 10M LP, a character who put it all in one skill would be 40% better in that skill than a character who equally divided the 10M over 4 skills.

That 40% would cost 7.5M of the 10M.


My point exactly.

Wait, so, at 100m, it'd be LESS than 2/10?
Image
User avatar
Devour
 
Posts: 326
Joined: Mon Jun 01, 2009 10:13 am

Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby flaw » Wed Feb 17, 2010 12:31 am

Devour wrote:
flaw wrote:At 10M LP, a character who put it all in one skill would be 40% better in that skill than a character who equally divided the 10M over 4 skills.

That 40% would cost 7.5M of the 10M.


My point exactly.

Wait, so, at 100m, it'd be LESS than 2/10?


I don't think 100M is a reasonable figure to discuss.

Possible ninja edit since I hit the wrong button: no, it's still 40%.
flaw
 
Posts: 140
Joined: Sat Dec 26, 2009 2:50 am

Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby theTrav » Wed Feb 17, 2010 12:46 am

Devour wrote:You are not disproving my argument in any way by suggesting that I do not take advantage of what I know.


He's questioning your assertion based on a lack of empirical evidence... I wouldn't say that's entirely unreasonable, there are many ideas that look great on paper but fall down when put into practice due to a myriad of unforeseen issues
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Chakravanti » Wed Feb 17, 2010 9:15 am

flaw wrote:
Devour wrote:
flaw wrote:At 10M LP, a character who put it all in one skill would be 40% better in that skill than a character who equally divided the 10M over 4 skills.

That 40% would cost 7.5M of the 10M.


My point exactly.

Wait, so, at 100m, it'd be LESS than 2/10?


I don't think 100M is a reasonable figure to discuss.

Possible ninja edit since I hit the wrong button: no, it's still 40%.


That isn't factoring in the value of dimishing returns. Honestly, There are only two skills outside of combat worth bringing *that* high. SMithing and farming.

Now where combat is concerned *supposedly* the skill values provide diminishing returns but J&L just haven't seen fit to divulge such critical aspects of the game and leave us stabbing in that dark.

Honestly from my experience, it's not enough.Haven't played with the recent implementation and tbh...don't really care to because it's just another shitty evolution of that same thing that was on the test server.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
User avatar
Chakravanti
 
Posts: 3345
Joined: Sat Aug 29, 2009 3:38 am

Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby minck1 » Wed Feb 17, 2010 9:30 am

Devour wrote:
minck1 wrote:If someone has enough time to grind 100M LP, they have enough time to grind 6 specialists to 10M LP caps. I have mixed feelings about caps. They do give casual players a slightly more competitive playing field but hardcore players always find a way around them.


I have to admit, it's not as effective here as it would be in a subscription game with a single character slot.

But the growth of each individual character would be considerably slower, especially if Jorb implements the wyrd system.


Time and efficiency don't matter much when your running a macro. :P
minck1
 
Posts: 100
Joined: Mon Feb 01, 2010 3:26 am

PreviousNext

Return to The Inn of Brodgar

Who is online

Users browsing this forum: Claude [Bot] and 6 guests