Elirian wrote:
If one person is rewarded more greatly for an activity than another person, the second person will lose their desire to engage in that activity.
burgingham wrote:Because he is making assumptions and sells those as truth or basic psychology without giving proof or a solid foundation. The one repeating the same useless "arguments" over and over again is him.
potjeh wrote:Except you've been proven wrong by history. Anyway, I give up, I'll go argue evolution with a YEC since I figure I have a better shot there.
Elirian wrote:Elirian wrote:
If one person is rewarded more greatly for an activity than another person, the second person will lose their desire to engage in that activity.
That's reality. Your iron mine is not.
Potjeh wrote:We have history to back us up. As for your arguments, [citation needed]. Because you're basically saying that I should quit my job because doctors and lawyers make more per hour than I do.
burgingham wrote:Elirian wrote:Elirian wrote:
If one person is rewarded more greatly for an activity than another person, the second person will lose their desire to engage in that activity.
That's reality. Your iron mine is not.
That is not reality, but an assumption. Period.
Also you are talking about player A getting more from activity A than player B gets from activity B. You cannot just come to the conclusion player B will stop to bother with activity B since the 2 are not comparable that easily.
Lemme make an assumption: Because player B gets rewarded less than player A he will try even harder and invest more to get to player As level, because envy is what drives humans to action. Is that reality?
Elirian wrote:You guys want to back those statements up?
burgingham wrote:Elirian wrote:You guys want to back those statements up?
You mean like: This is truth? That is a real good back up, I can add that to any of my sentences if you like.
Potjeh already stated that ingame history proves you wrong (maybe even rl history, but this might go too far to discuss it here), so does the current developement of world 3. Just because some whiners say there is not enough metal in game or you say you need to invest 8x the effort to get metal than a mine owner (random numbers...) does not make it true. I am heavily involved in many trades and in keeping an eye on the biggest trading hub in the game right now (Constantinople), so I know it is possible to get metal with not that much effort for various items.
Also (and this renders this whole discussion obsolete) the uneven distribution of goods is what keeps trade running, in fact we need far more rare goods. The solution is not to make metal more common, but to make other stuff more rare, introduce regional goods etc. etc. But this has been discussed over and over again by players with far more game experience than you have.
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