Danno wrote:Nobody learns how to play this game, they only study the wiki and follow what it says. There is no thought, effort, or challenge involved in playing this game. If you disagree, why not tell me about the things in this game that you think require thought and effort, the things that are challenging? Note that when I say "effort", it has to be something that you can't do while eating, texting, or sleeping.
The early game, with a few notable exceptions such as discovery, is very intuitive and conducive to exploration of your environment and experimentation with the tools you have available to you. For the early player, you learn that forests are dangerous, unaccommodating locations filled with wild animals and trees. Honestly, I'd go into more detail but most of the early game is actually pretty good for learning on your own and challenging yourself. You can opt to read a wiki, of course, but that's true for every game ever and will always be true. The first time you really hit an issue is when you build your first gate because it requires you to know that you have to pave in front of and behind the gate first. Learning how2combat also times a good deal of effort as you figure out how to properly use each skill and deduce combos and tricks.
Saying there's no skill or effort involved in combat is making a boastful and facetious statement. When taken to the extremes that you're discussing, such as a 1,500 UAC fighter punching a 25 UAC fighter, yes there is no longer skill involved. But as Potjeh has explained, as long as you can take at least one hit without losing your entire defense bar, then some skill can still come into play.