ninja_yodeler wrote:1) Find me one aspect of any game that you can not eat or text while doing? That's just something you're choosing to do and nothing to do with gameplay??
You've still not given an answer to his question. In fact, you presented a specific example that bolstered his argument. The only thing I've ever had to pay attention to while playing the game was navigating in a boat. Why? Because the pathfinding sucks ass. (Granted, the game is still after all these years in alpha, I know. But I'm just being honest.) If the pathfinding didn't suck cock when you're in a boat, I would have no problems at all clicking off 5km's out where I wanna sail to, then proceeding to eat food, text, watch TV, play a fucking nintendo DS, (etc.), while my character played the game for me. and you can replace my example of sailing with literally anything else (chopping a stump, mining, building a structure, aiming a shot at an animal from the safety of your boat, etc.) all of these things are brainless, zombie tasks that require no skills or energy beyond clicking a button and waiting for upwards of 30 or more seconds at a time.
ninja_yodeler wrote:You ought to be on the look out for dangers or whatever, you might be mentally planning, you can run an alt and do something else.
1. With 3rd party clients that allow you to zoom out to an incredibly large degree, completely remove obstructive objects such as trees blocking your view, give a big ridiculous BRIGHT RED radius around any potential dangers, and the ability to instantly hearth to your safe zone upon even catching a glimpse of an unknown/red-named player, there is literally no reason to be looking out for danger besides glancing occasionally at the screen over your box of pizza and making sure there are no big red circles on the screen to click 1 button and casually walk away from.
2. Mentally planning...? Gee I wonder how many flax seeds I'll be able to grind once I get home...
3. If the game was designed around you running an alt while your character performs a task, it would been (halfassedly) integrated into the game by letting you control a party of multiple characters in which you can split them off to perform various menial tasks (such as Divinity: Original Sin) However, this is not the way haven is designed in any way, therefore people running alts on the side to "do things while you do things" is hardly a justification, nor is it "good design" in any way. In fact, running multiple clients on MMORPG's often violates, in one way or another, the EULA (not that anyone reads those, anyway). I realize haven doesn't have these terms in its EULA (if it even exists) but in an established game, those rules are there for a reason, because it enables shitty, borderline botting "gameplay".
ninja_yodeler wrote:If you're playing this while you're sleeping that, my friend, is just botting, and if you're bored and not using thought or effort in this game. That's probably the heart of your problem. But this isn't the place to discuss the merits of botting.
The thing is, is that I play with Danno when he plays haven, and he's actually gone as far as to never use ender's client, much less bot. Name something you can do while you're asleep in this game: wait for your crops to grow. wait for your steel to finish. wait for houses to settle. etc. How is this any different from waiting on defiling a clay node? I'll tell you. The only difference is the length of time one sits on their ass doing nothing to progress the speed of the gameplay. If you simply elongated the time it takes in the game to do just about anything, you could literally play the entire game in your sleep. (example: begin task x (e.g., tree stump removal, dig for worms, chop tree) - Task finishes in 9 hours, might as well get some shut eye) Like I said, there's nothing interesting about this. And while I don't think you should have to play a minigame each time you want to chop down a tree, the game "nickle's and dimes" your time to the point where, if you remove 60 stumps without a shovel, you've sat on your ass doing absolutely nothing for 55 goddamn minutes.
ninja_yodeler wrote:3) As for learning, You're learning every time you meet a new person, see a new village etc etc. Every person has a different playstyle and prioritizes things differently
This does not change the core "gameplay" in any way. Every person still has to eat 30 bear dicks until they evolve, everyone has to grind for q100 flax to trade for a q60 twig, etc. Once you know how to do these things, you are not learning anything anymore. There are no more "skills" to perfect or knowledge to learn, aside from learning what mechanics you can abuse the "gameplay" the most with. (You can place a prepared tanning tub in a boat, remove it, and suddenly it's at 98%. Gameplay!!!!!!!!!)
The more I really think about haven, the more I realize it's honestly on par with a goddamn free to play mobile game with NONE of the 'perks'. Even if you spend money on the game, you don't get a "speed boost" for 1 day. Not even for a fucking hour. And I do understand that the game isn't marketed as such. But it's honestly on par with Dungeon Keeper for Andriod/iOS. You command your little minions to mine the walls, do whatever, and it takes literally hours to do stuff, unless you pay to get things quicker. Remove the "pay to get things quicker" option, and what do you have? A game where you can plan a raid by building a bad ass battering ram, and "waiting for the glue to dry" for 8 hours, literally 2 meters from the front door. And the grand majority of the time, most of you fucks defend these concepts until you foam at the mouth, utterly denying that haven can, and should, be changed for the better. I love this game, I love the concept behind it, and even the dinky artwork. It's the execution of the so called "gameplay" that makes me want to execute myself.