As to what I've been reading, the game itself is good yes. However i do agree with others that combat, etc should require more skill but also that learning points put into a character's combat stats should also play a bigger role in PvP.
Yes, at the moment it requires skill and numbers at the moment to still take someone down or successfully run away, but however I don't agree with the whole... "as long as you don't get your defense bar dropped from 100-0 you can fight the person back" statement, as nearly anyone with decent melee combat can 100-0 someone's defense in one hit.
I have pretty decent stats, and with my stats a val strike can hit a lvl 5 troll from 100 def down to 3 def. This can easily be followed up by another person with another val strike to down the troll. This also applies to real PvP combat as if you hit someone down to 20 defense or less, and you can get another person to follow up and they have decent strength, and a decent quality weapon... Hate to say it, but you're going down.
If you're wanting to fight someone with 1500 ua you're going to need at least two to three people with 700+ ua/mc to take the char down. However, a 1v1 situation its still possible to face the 1500 ua char but you have to fight it with extreme caution. I don't think unarmed combat is whats broken, instead its the melee combat. When you're hit moving, your melee combat doesn't mean anything (even when on shield stance) as it switches the atk weight with your unarmed def weight. Which some people have complained about, but I see it as okay considering melee combat is overpowered anyways, and everyone would just carry a shield with them so they don't have to spend learning points on unarmed combat. However, the atk weight ratios with melee combat, using a val strike or a cleave is pretty broken. Even more so when the person cleaving or val striking has 5 adv on you.
I'm going to use my stats as an example for this (note I no longer fight and I am peaceful but I used to PvP);
1500 unarmed combat = about 1125 atk weight with a punch = 1500 atk weight with knock his teeth out
1600 melee combat = about 2800 atk weight with a val strike = 4800 atk weight with 5 adv + cleave
Anyone that is "big" in PvP knows it takes 4x the atk weight of the defenders defense weight to drop the persons defense from 100 to 0 with one strike.
Now, with these stats given a punch at 1500 ua will only one hit a char with less than 280 ua. Now, if the 1500 ua char didn't have any melee combat and they only knew how to punch than yes, someone with 500-800 ua could easily defeat the 1500 ua char. However, a val strike with 1600 mc will 100 to 0 someones defense if they have less than 700 ua. Meaning, almost the same amount of learning points required, for you to make it to where someone with 2x the stats can't "face you" because they get one shotted to 0 defense. However, even MORE broken comes the advantage. If you get a char with decent charisma vs someone with shit charisma you can get +5 adv from stern order within 1-3 stern orders. So, with a cleave and +5 adv on your target with these stats you can 100-0 any char with 1200 ua or less.
However, when it comes to a 400 stat difference, a 800 ua char can kill a 1200 ua char with the correct moves, etc... yet here with melee combat a 1600 ua char can one shot the other making it so called, "impossible to fight" ordeal to those who say you can fight as long as you don't get one shotted to 0 defense.
Now, keep in mind this is STANDING STILL HITS AND NOT MOVING. Loftar and Jorb didn't fully remove movement hits, as most PvPers know. It however was nerfed and it mulitpies your atk weight by four. Meaning a 1600 mc char with +5 adv and a cleave, hits for 19,200 atk weight. Which is enough to 100 to 0 a 4800 ua char. Making it really no point in raising a character higher than 2000 ua/2000 mc or even 1500 ua/1500 mc
In my opinion, there is a cap in PvP because of this fact. Also note, that in order to get 4800 ua it takes 1,152,239,900 learning points which I find pretty much impossible to get within the average amount of time it takes for a world reset.

Averaging 1.2 million learning points a day, it would take 960 days.
Now, in order to get 1600 in a stat, lets say melee combat... it would take 128,079,900 learning points which is easily doable.

Averaging 1.2 million learning points a day, it would take 107 days to complete a char which is only a little less than 4 months.
Now, within the time it would take you to create a 4800 ua char you could have made 4 chars with 1600 ua/1600 mc, however the 1600 mc char could still 100-0 the 4800 ua char. So, with this its obvious how broken melee combat is compared to learning points per skill. You would assume you would get your "moneys" worth if you're spending almost nine times the amount of LP into a stat, however you aren't.
Also note, it would take someone with 534 mc to 100-0 someone with 1600 ua if they used a cleave moving, along with having +5 adv, making it even more obvious how broken advantage is along with how borken current melee combat weights are currently set as. I'm not going to explain the difference in the learning points with 534 mc, with 1600 ua as you should already know the difference is quite high and it would be retarded to think someone with such low stats could 100-0 a titan chars with not even 600 melee combat.
So, for those of you who think combat is broken because you think "oh noe such high stats can't fite them"; I'm sorry but you're wrong in so many ways and I'm sure you have no idea how combat really works. It is fine how it is, but I think in order to make it more fair to players who have played and HAVE GRINDED their butts off to get high stated chars, don't get downed by a char that took less than a month to make compared to a char that took nearly four months to make. For those of you that would cry about getting punched by someone with 1600 ua, think of it this way... A punch at max damage and high strength will only punch for 1000 hp, but if you have armor on its only going to be about 250 hp depending on your armor. However, with a 500-800 str char you can easily KO with a cleave or val strike if you have a decent quality battleaxe as you will hit for 3000ish hp and through armor thats anywhere from 800-1000 hp at the moment.
NOTE: I believe combat is currently broken because of melee combat weights and damage dealt based off of your weapon in contrast to unarmed combat weights and damage. Also, how learning point differences not mattering much when it comes to even a 1v1 situation as it should rely on skill, but yes also stats. I am not in any matter saying I am a PvP god as there are way better fighters out there than me, but I as a Haven player am quite fond of how PvP works and the mechanics behind it.
I would say it all comes down to a persons strength, constitution, agility, and charisma at the moment rather than learning points.
Also, sorry for TL;DR post but for those interested in my thoughts of current PvP there it is.