Xcom wrote:I would personally love to see stats influence the hourglass timers similar to mining. The whole stat rewarding better hourglass timers really is rewarding on its own. For example you would start at 30 seconds removing a stump with a shovel at level 1 carpentry. As you leveled up your carpentry it would reduce in time. At some very high level anything could be made instant. Other areas would also gain the benefit in carpentry. Picking leaves from the mulberry tree, picking apples, cutting or chopping logs and so on.
Similar it would be nice if other stats would shorten the hourglass in other skills. Cooking for sausage making and baking, survival for faster animal butchering, smithing for smithing crafts, farming for farming crops and so on.
Right now alts do the lumbering outside the town. If stats would influence the hourglass timers I would assume alot more people would come out of there walls to chop trees for example.
even though i understand how your suggestion *may* make people want to use main chars instead of alts, id rather have an opposite direction of the stat influence. what i mean is your suggestion is only making everything too easier for you to play as you play longer, but i think it should go the opposite. for example, stamina consumption; let the char with higher stats(maybe con and str in mix or average) spend less stamina, so the higher stats you have, the harder it gets to raise stats, but more convenient for playing, i.e. you can run longer, you can farm or mine longer, or hand-plow a few times more without regaining stamina, which can, i think, make you want to use your main char especially for pvp for the advantages.