Haven 2.0: "Hafen"

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Re: Haven 2.0: "Hafen"

Postby Tonkyhonk » Mon Aug 11, 2014 12:27 pm

Xcom wrote:But in the post above I was describing the disadvantage "stats effecting lowered hourglass timers" have on bots. Even if bots were to have the ability to instant finish a specific crafting or chopping task they would still have the same exact ability as the current hourglass timers. Simply put, botting would be unaffected by lowered hourglass timers. This would only encourage manual gameplay over botting.

no, thats not the point. when each action is automatically shortened like that for those who grinded, botters will simply do more of the same actions each day with the grinded chars, meaning botters can start grinding faster and grind even more and the gap gets even bigger than it currently is, no matter how many human can do or if the feature itself affects it or not. im pointing out it widening the gap instead of narrowing it by your suggestion, and what we need is some kind of feature somehow rather narrowing the gap and downpowering retarded botting. (making botting useless is actually the best but we all learned and know it doesnt happen.)
gosh, i didnt think i needed to explain this.
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Re: Haven 2.0: "Hafen"

Postby Xcom » Mon Aug 11, 2014 1:05 pm

I honestly don't understand how botters can gain more stats as you described as curios only give a fixed income of LP. Only the case of hunger grinding would botting give better stat bonuses. But as been discussed before, its being removed.

Botters have the ability to multithread. Hourglass timers are trivial when if one character cant do it fast enough you start up a 2nd session and run the same script twice which is not possible in manual play. Expediting the tasks making the same task go faster would only help get the job done. The job being farming/butchering or whatever. Its not as if hourglass timers would be reduced it would somehow accelerate the resources produced because your still capped by inventory(cupboard size)/crop sizes/base size and so on. I would say that botting with hourglass timers gives bots a huge advantage over manual play then if the hourglass timers were to get reduced.

Only in the case of mining and lumbering the resources are infinite and the hourglass timers are the limiting caps of how fast you can produce. So happen to be mining is affected by reduction of hourglass and it shows that you still cant create resources infinitely fast. as your still capped by the speed of multiple factors then the simple hourglass. Same goes for lumbering as you still need to haul logs and so on. Even if you were to create extreme farming fields and have them farm faster with these lowered hourglasses you still would be in the exact spot we are now. Bots are not capped by time, players are.
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Re: Haven 2.0: "Hafen"

Postby Tonkyhonk » Mon Aug 11, 2014 1:09 pm

ha ha, stop botting completely and prove it.
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Re: Haven 2.0: "Hafen"

Postby Xcom » Mon Aug 11, 2014 1:14 pm

Tonky between us two I much have more experience in the matter. If you think I'm here trying to mastermind some kind of evil plan to influence the devs to make botting easier then your quite paranoid.

Im telling you from experience as a botter. I know where or what areas are bot favoring and right now as an expert in the field I'm telling you that this would help reduce botting, not increase it.
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Re: Haven 2.0: "Hafen"

Postby Tonkyhonk » Mon Aug 11, 2014 1:17 pm

Xcom wrote:I know where or what areas are bot favoring and right now as an expert in the field I'm telling you that this would help reduce botting, not increase it.

please read again.
Tonkyhonk wrote:im pointing out it widening the gap instead of narrowing it by your suggestion, and what we need is some kind of feature somehow rather narrowing the gap and downpowering retarded botting.

not talking about reducing or increasing. learn to read.
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Re: Haven 2.0: "Hafen"

Postby Xcom » Mon Aug 11, 2014 1:41 pm

I think you miss the point, the reduction would reduce the need for botting and close the gap. Let me explain it in an example to illustrate how it would down power botting.

A silk mansion with 44 cupboards takes about 1 hour to fill with 44x48=2112 mulberry leafs. If you were to level up a skill, lets assume it to be carpentry, and make it possible for mulberry leave picking to become instant. You could manually fill the mansion in less then 5 min. It would reduce to the simple time of running from the mulberry tree to the cupboards to fill them one by one. But right now as it takes about an hour to fill the mansion bots do it. Right now because of this fact a manual player only fills 12 cupboards as 44 is to much. The manual user gets 1 cloth or 1 ribben vs 4-5 cloth when botting. Both players are restricted to the 1 mansion so in this case the botter loses the advantage by the reduced hourglass time when picking leaves. The job gets easier enabling the manual player also getting the ability to fill 44 cupboards.
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Re: Haven 2.0: "Hafen"

Postby Potjeh » Mon Aug 11, 2014 1:44 pm

Why would you be restricted to one mansion? If you make something ten times faster people will just bot times more than they did.
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Re: Haven 2.0: "Hafen"

Postby Xcom » Mon Aug 11, 2014 1:57 pm

Its not like they are restricted right now. I don't think anyone needs to bot bigger then a specific amount. There is no point doing silk in 20 mansions as the silk production would go out of proportion. But making the job easier would make manual players doing silk close the gap, which is the point.

Edit: Let me rephrase that to a more simpler term. Anyone who bots knows that the possibility's are endless. You have no restrictions in any dimensions. Its kinda futile talking about how making the job easier would in any way improve the bots in any manner. In fact it would impact it in a very trivial amount. The only impact it would have would be the game itself. Its honestly pointless bogging down on bots and how botters would feel about this instead of actually thinking about the game aspect improvement.
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Re: Haven 2.0: "Hafen"

Postby Tonkyhonk » Mon Aug 11, 2014 2:17 pm

Xcom wrote:I think you miss the point, the reduction would reduce the need for botting and close the gap. Let me explain it in an example to illustrate how it would down power botting.

then tell me, would you stop botting when this suggestion of yours get implemented and reduces botters as you say?
you know you cant even convince me when you continue botting. :lol:

this is a very fundamental thing even an elementary student can understand.
the gap im talking about is the gap among individuals. when a botter can do 10 actions while a human char do 1, we have the gap of 9. when a botter can do 100 actions while a human char does 10, the gap is 90. see? its that simple. i want that number to be smaller instead of bigger because botters will bot unless they get banned and anti-botters dont bot. dont make me laugh about reducing bots after you have already claimed many times that you would never stop botting; when one botter is gone, another comes, when a botter uses less scripts, another runs dozen times. human has limitations while bots dont as long as your pc spec allows you. even if you use less bots, you still use a few, and some others who want to win will use more, thats the sad botter/grinder nature.
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Re: Haven 2.0: "Hafen"

Postby Xcom » Mon Aug 11, 2014 2:42 pm

You wont be rid of bots but the suggestion presented will reduce them. Its up to you if you want to back the idea or not.

Currently its 100 bot actions vs 5 manual. The idea presented would close the gap to a more reasonable 110 vs 20.
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