Haven 2.0: "Hafen"

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Re: Haven 2.0: "Hafen"

Postby borka » Thu Aug 14, 2014 5:16 am

your Liver is totally smashed already ...and your signature is just plain Propaganda ... :P
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Re: Haven 2.0: "Hafen"

Postby jordancoles » Thu Aug 14, 2014 5:23 am

Danno wrote:If you have been reading my posts, you should be aware that I'm not just kicking and screaming insults, I'm making logical points.


Danno wrote:I take back calling you a moron, Xcom, you were just being a jackass before.

Danno wrote:your comment is stupid. idoit


Sounds like you've been having some pretty logical and stimulating conversations

Danno wrote:
jordancoles wrote:Your signature just makes you look like a brat who didn't like what he got for Christmas

Your avatar makes you look like a jackass, but you don't hear me complaining.

That's sort of what I'm going for, yep
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Re: Haven 2.0: "Hafen"

Postby Oddity » Fri Aug 15, 2014 7:26 am

jordancoles wrote:
Danno wrote:

Your signature just makes you look like a brat who didn't like what he got for Christmas

True
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Re: Haven 2.0: "Hafen"

Postby Xianyu » Sat Aug 16, 2014 6:31 am

I haven't played Haven & Hearth for a while now. Since the start of W7, really.

Forgive me if this is a stupid question:

Why not just ban the bots instead of thinking up fascinating ways to undervalue them?
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Re: Haven 2.0: "Hafen"

Postby jordancoles » Sat Aug 16, 2014 6:38 am

Xianyu wrote:I haven't played Haven & Hearth for a while now. Since the start of W7, really.

Forgive me if this is a stupid question:

Why not just ban the bots instead of thinking up fascinating ways to undervalue them?

Because that would require some sort of system to detect the bots and a lot of ingame policing which the devs can't be fucked to do

(Don't suggest ingame moderators)
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Re: Haven 2.0: "Hafen"

Postby Oddity » Sat Aug 16, 2014 6:54 am

Xianyu wrote:Why not just ban the bots instead of thinking up fascinating ways to undervalue them?

That feel when there are still people who think this is a possibility.
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Re: Haven 2.0: "Hafen"

Postby overtyped » Sat Aug 16, 2014 10:58 pm

Xianyu wrote:I haven't played Haven & Hearth for a while now. Since the start of W7, really.

Forgive me if this is a stupid question:

Why not just ban the bots instead of thinking up fascinating ways to undervalue them?



World of warcraft, the highest income mmo currently has always had a bad bot problem.
If a multi billion dollar company can't get rid of bots, what makes you think two guys who are not even funded could get rid of them? BOB DOLE
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Re: Haven 2.0: "Hafen"

Postby NOOBY93 » Sun Aug 17, 2014 2:50 am

I think bots cannot be removed simply because no game system is complicated enough to be able to distinguish bots from players (without annoyances like captcha every 5 mins). IRL you can obviously see a metal robot, but in a game it all looks the same, how could you ban them?
For example, if a player without a bot wanted to make a sausage he would kill an animal, port it to his base, butcher it, walk to the meatgrinder and craft it. It's a very simple process and obviously a client-sided robot can do it instead of the player, the action will look the same though.
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Re: Haven 2.0: "Hafen"

Postby vatas » Sun Aug 17, 2014 3:01 pm

NOOBY93 wrote:I think bots cannot be removed simply because no game system is complicated enough to be able to distinguish bots from players (without annoyances like captcha every 5 mins). IRL you can obviously see a metal robot, but in a game it all looks the same, how could you ban them?
For example, if a player without a bot wanted to make a sausage he would kill an animal, port it to his base, butcher it, walk to the meatgrinder and craft it. It's a very simple process and obviously a client-sided robot can do it instead of the player, the action will look the same though.

About the capthcha would it be unreasonable if you had to complete some sort of minigame that automated script would have hard time completing every time you forage stuff?

Possible backfire: somebody makes bot that completes minigame faster than human and botters now have even more advantage agaisnt non-botters.
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Re: Haven 2.0: "Hafen"

Postby NOOBY93 » Sun Aug 17, 2014 3:01 pm

vatas wrote:
NOOBY93 wrote:I think bots cannot be removed simply because no game system is complicated enough to be able to distinguish bots from players (without annoyances like captcha every 5 mins). IRL you can obviously see a metal robot, but in a game it all looks the same, how could you ban them?
For example, if a player without a bot wanted to make a sausage he would kill an animal, port it to his base, butcher it, walk to the meatgrinder and craft it. It's a very simple process and obviously a client-sided robot can do it instead of the player, the action will look the same though.

About the capthcha would it be unreasonable if you had to complete some sort of minigame that automated script would have hard time completing every time you forage stuff?

Possible backfire: somebody makes bot that completes minigame faster than human and botters now have even more advantage agaisnt non-botters.

Which is what I was talking about. Haven is basically a lot of minigames people create bots for, and you can't destinguish bots from players because, well, it's all simple minigames.
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