NOOBY93 wrote:vatas wrote:NOOBY93 wrote:I think bots cannot be removed simply because no game system is complicated enough to be able to distinguish bots from players (without annoyances like captcha every 5 mins). IRL you can obviously see a metal robot, but in a game it all looks the same, how could you ban them?
For example, if a player without a bot wanted to make a sausage he would kill an animal, port it to his base, butcher it, walk to the meatgrinder and craft it. It's a very simple process and obviously a client-sided robot can do it instead of the player, the action will look the same though.
About the capthcha would it be unreasonable if you had to complete some sort of minigame that automated script would have hard time completing every time you forage stuff?
Possible backfire: somebody makes bot that completes minigame faster than human and botters now have even more advantage agaisnt non-botters.
Which is what I was talking about. Haven is basically a lot of minigames people create bots for, and you can't destinguish bots from players because, well, it's all simple minigames.
Bob dole thinks the best way to fight bots is by literally fighting them, with unarmed punches, or sword stings.
If the community was bigger, foraging bots would be less of a problem, because everyone would be aggroing them.
Players could aggro then ask something like, " if you are not a bot, say bob dole" if they do not say bob dole, they are bots.. or russians, either way it's a job well done.