DatOneGuy wrote:
Rotation is a joke, you need to have a lot of people from a lot of different timezones, and you want a hell of a lot more than 5 guys watching the ram, because if they come out and see only 5 guys, they'll go rush to get 10 and kick your ass, now you have 5 dead characters.
I shouldn't have to spread myself out thin to attack them, and I certainly should have an easier time killing 5 people than they should killing/fucking with 50+.
lol, its starting to sound more and more like excuses to not even try fight against lone villains or small groups.
DatOneGuy wrote:1)(Problem with resources), they can vandalize resources and harass us, and we CANNOT stop them
so you stop vault doesn't fix this alts are to easy to make.
DatOneGuy wrote:I don't HAVE to win first try, but with current mechanics it's impossible to EVER win.
Let's say 1 person has 10 vaults.
I get a murder scent (lasts 9 days)
I attack first vault, maybe ram lives, maybe not, usually, it won't. Unless I set up brick (it amazingly lasts...), and then I proceed brick wall+gate the ram nearby his wall and then attack him in 24 hours), now even then having to wait 12+24hours for the ram/brick, I now have to get back and his HF is probably gone, repeat again, blah blah, 10 vaults later I'm out of scents. Next time I get his scents? He's got his brick wall up again, even if it's the very next fucking day guaranteed he has some walls back up at one of them and is starting it again. These guys have a lot more than 10 vaults too, they have more like 30, that means a month of me going through vaults to find them all, also baiting their scents the whole time and hoping they don't rebulld at previously destroyed vaults (which is very very easy to do).
And you think it stops at 10 vaults? 30? Hahaha no, you could go ahead and make 100 vaults for the price of one decently sized village (in bricks), and you'd be fucking set, who could come after you? Not a damn person, someone comes at you? Swap, boom, instant win.
do you have 30 vaults? Have you tracked anyone beyond 2? a struggle against a horde of small vaults , if they even really have that many, can be just as epic a struggle as one fight with a big faction
burgingham wrote:
You have to split while defenders can choose the best time to gather and kill your few guys guarding.
ya that is warfare.
burgingham. I respect you the most of all players / moderators and have enjoyed playing side by side with you in previous worlds. W3 we were all but untouchable and life got boring. same thing is starting to happen here. (Yes DoG i have enough vaults to avoid getting killed even leaving murder scents.) The vault concept is at the heart of the problem.
I simply do not like the concept of locking HF's seems drastic, and to much in the favor of the attackers.
Potjeh wrote:What I think is really needed is some rethinking of the fast travel system where distance actually matters. That way large villages can make large policed areas where random thieves and murderers quickly die, and we can have remote areas where those guys steal and murder at will. So a new player can pick their poison - "oppressive" civilization or dangerous wilderness.
This. Seems to me ease of moving from one vault to the next is as much the issue as have a ton of them.
@treeheater
best HF locking idea I have heard. IF HF locking is implemented it should not be in the hands of any player but the guy moving his HF, and he will of course be fully aware of the repercussions of doing so.
Potjeh wrote:Got anything to back up that statement? I mean, sure, if you commit a couple of low profile crimes they likely won't bother, but a serial killer will be hounded to the end of Earth, however long it takes. I know because I have quite a number of ranger friends, and you should trust me when I tell you that the likes of Onionfighter or Avu will never give up on hunting you down if you manage to piss them off enough.
Oh so it's a matter of motivation not the number of vaults?
well anyway this argument is getting stale.
either remove all forms of teleporting or add a mechanism to lock HF's.
Either will piss people off and some will quit.
Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity.