This thread made me laugh my cojones off. I understand the frustration that some of you are feeling over shockedfrog's shenanigans -- believe me -- but when I was last down by the B12 site to check things out, I couldn't help but notice that no effort what so ever had been made to protect the steel crucibles. It actually struk me at the time that: "Wow. It'd be really easy to just..." Loke's function in norse mythology is to prevent the Aesir from growing complacent, by constantly getting them into trouble. In one sense, he is their greatest asset.
It could be argued that we need to implement better ways of protecting precious assets: Fences, locks, whatnot. That is probably true, and things will improve on that front as we move forward. But, that aside: None of the protective measures that could, within the present state of game development, have been taken, were. No claim poles, no cabin, no hiding, no guard, no nothing. The crucibles were placed in full view, plain sight, all eggs in one basket, with nothing there to prevent a "griefer" from messing with them. Far from me would it be to criticize my beloved B12 community, but couldn't that have been done better in the first place? Not to mention any names, but I know several communities that have better solutions for their crucibles than what I saw down Bottleneck way.
This is alpha. I need every possible exploit/griefing method/fucktardiness tested. I do not want to arrive at a finished game only to then realize that one or other game mechanic is completely broken, exploitable or in dire need of revision. I'm not going to commend shockedfrog for what he did -- shockedfrog
is an asshole -- but neither am I going to hold it against him. You do not hold it against the scorpion that it stings, for it is in it's nature. As shockedfrog himself stated somewhere: If we wanted the crucibles to be impossible to mess with, we would've made them that way.
And if you guys were to show him a little bit of that B12 frontier justice, and throw his rotting carcass to the landcarp... well... you have my blessing.

I believe that most of you will see the points I'm trying to make here. If you cannot handle this type of pain then there is always World of Warcraft. Alpha H&H is not always going to be a smooth ride, and there is very little we can do about that except keep developing. The game will always be what it is. Incidents like this will, whether you like them or not, help us make a better game.
Apple trees will be replantable. Locksmithing will be in the game in one form or another.
A big thank you to everyone who plays. Seeing people in the world that I've dreamt of creating for years is one of the most rewarding experiences of my life. I hope my input doesn't seem cold, that is not my intention. Keep the crucibles burning.
Stay strong.