Botting Tutorials for Newbies DEBATE

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Re: Botting Tutorials for Newbies

Postby Potjeh » Tue Jan 10, 2012 3:10 pm

Until you turn 25 or so, and then it's all downhill from there. There's a reason why you don't see old SC pro-gamers winning tournaments in Korea.
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Re: Botting Tutorials for Newbies

Postby burgingham » Tue Jan 10, 2012 3:13 pm

:(

so old...
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Re: Botting Tutorials for Newbies

Postby LadyGoo » Tue Jan 10, 2012 3:20 pm

Potjeh wrote:Until you turn 25 or so, and then it's all downhill from there. There's a reason why you don't see old SC pro-gamers winning tournaments in Korea.
Is there any little chance they have families and jobs apart from raiding/playing 24/7? :D
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Re: Botting Tutorials for Newbies

Postby Potjeh » Tue Jan 10, 2012 3:20 pm

Playing *is* their job.
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Re: Botting Tutorials for Newbies

Postby LadyGoo » Tue Jan 10, 2012 3:24 pm

Potjeh wrote:Playing *is* their job.

I've watched some interviews with payed-gamers. They were saying it's better to find a regular, more stable jobs. ^_^ I guess it's a trend.
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Re: Botting Tutorials for Newbies

Postby _Gunnar » Tue Jan 10, 2012 3:25 pm

Potjeh wrote:Until you turn 25 or so, and then it's all downhill from there. There's a reason why you don't see old SC pro-gamers winning tournaments in Korea.


yeah, they become coaches & invent BOs instead. I guess in H&H they/we (25+ nearly includes me now..) should stick to optimizing combat alt production for their young braves :)
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Re: Botting Tutorials for Newbies

Postby Jester87 » Tue Jan 10, 2012 3:43 pm

LadyGoo wrote:
Potjeh wrote: Combat should be about player skill, and reflexes ain't a skill.
Always comes together with skill. Traning/sparrings/actual pvp grows your reflexes as well as skills :)

Generally, player's behavior is affected by the game mechanics. Dis simply does not need to be allied with anyone who has not got any high quality resource nodes (are too hard to be taken without certain consequences). What is the point allying with weak who cannot help you much but eats your brains once they happen to be in a trouble because of their newbiness? Yes, it's social, political and etc. But it's totally pointless for stronger factions. Just a waste of time and energy. So I see it as a shame blaming one in declining doing useless things. Politics would be possible if the character loss would be a catastrophe (whereas Pandemonium had a battle-char fabric last world), if killing someone would take much longer time, if the siege system would not be so grotesque and etc.-etc. How can we enjoy quality raises if at certain moment the quality stuck eventually?


I think you hit on why this game needs to be changed. The mechanics currently discourage human interaction outside of killing. Bots, in my mind, contribute to this problem just as much as a broken pvp system because they allow a powerful faction to be isolationist. Think about it, if bots were banned then labor would probably be more highly valued, and newbie villages would also be more highly valued. It's more rational to enslave a village than exterminate it, but since there is literally nothing to be gained by newbies, you just go around shooting them until they rage quit. It's a community killer.
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Re: Botting Tutorials for Newbies

Postby Garlicman » Tue Jan 10, 2012 4:02 pm

Jester87 wrote:I think you hit on why this game needs to be changed. The mechanics currently discourage human interaction outside of killing. Bots, in my mind, contribute to this problem just as much as a broken pvp system because they allow a powerful faction to be isolationist. Think about it, if bots were banned then labor would probably be more highly valued, and newbie villages would also be more highly valued. It's more rational to enslave a village than exterminate it, but since there is literally nothing to be gained by newbies, you just go around shooting them until they rage quit. It's a community killer.


Not sure which mechanics need to be changed. If grinding for stuff (hemp, clay, wheat, etc.) becomes easier, large settlements probably won't need newbie villages anyway - no need to outsource boring labour. The problem, as I see, is botting becoming a not-frowned-upon practice. In W3 there was meaning in communicating with neighbours and, say, buying bricks for metal, because bots weren't so common. If I remember correctly, even Sodom used to buy some low-q stuff.
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Re: Botting Tutorials for Newbies

Postby burgingham » Tue Jan 10, 2012 4:03 pm

LadyGoo wrote:I've watched some interviews with payed-gamers. They were saying it's better to find a regular, more stable jobs. ^_^ I guess it's a trend.


The real top players in Korea are like popstars there. They earn a fuckton of money and are better known than any other soccer or whatever player in their country. I doubt any of them exchanges that for a 9 to 5 office job.

Jester87 wrote:Think about it, if bots were banned...


The devs have stated that they have no interest in investing time to police their own game and that even if they had that time to spare they would avoid intervening because of the double-edged sword that is justice in a videogame.
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Re: Botting Tutorials for Newbies

Postby LadyGoo » Tue Jan 10, 2012 4:35 pm

2Jester87
You have missed the fact that at certain moment farming isn't needed that much. Farming is mostly needed for crafting food (mostly for this purpose giant fields of wheat and pepper are made), feeding cows, raising q of crops (fibres, grapes for vinegar), linen clothes for banners (as far as Dis we use steel we buy to extend our village claim). As far as you get your cheese fabric settled you do not need any trades for food or botting (maybe for feeding cows). Raising q of crop doesn't require botting since fields are usually small and some bots does quite bad selection.
With bots or not the major factions will always be top in comparison with others.
I have been working with villages for worlds. Allying only helps to prosper if villages are in the same level. However, It is always stressful for both sides if the one side is more powerful. Really, it doesn't worth it. This world we were blamed that one village lost 6 people. They did not mind the fact that they were killed by their mistakes, or they literally did not mention they are under attack and etc. Of course, there are exeptions, but mostly communicating with newbs is really excausting. There should be something more valid than trades for the stuff you could do by yourself rather than puting you in the situation where you're a hated slave-master.
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