dra6o0n wrote:Probably likely that they are all hacker or script kiddies of the sort, to utilize proxies and VM for a lot of these alts.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
jordancoles wrote:cobaltjones wrote:jordancoles wrote:The driving force that is currently keeping the core players playing is that we have everything setup right now and don't want to lose it, imo a world reset with no fixes would just kill this game and any remaining players. It would go from 160 players online to like, 40.
160 players online? lol. It hasn't cracked 100 in a month dude.
It's been over 100 on a regular basis for quite a while, idk your time zone but it's always around 130 when I'm on during the day
Oddity wrote:dra6o0n wrote:Probably likely that they are all hacker or script kiddies of the sort, to utilize proxies and VM for a lot of these alts.
What good would running their clients in VM's do?
dra6o0n wrote:If you want to multi-client without getting caught and banned ip wise with a game. You combine both Proxies and ways to instance a OS.
That would be Virtual Machines.
Using your main OS results in a ip address from that machine, that is a single and same ip for all clients that you open up.
Now if they utilize Virtual Machines, each as a different 'hardware' or system, then utilize proxies to change the ip of each one, they would trick the server as these 'players' would all have unique ip addresses.
So far, Loftar and Jorb didn't decide to limit the number of active accounts per ip, hence botting always runs rampant throughout the game's development, most prominent are the faction AD when it comes to mass botting and utilizing scripts and macros to manage their 'AI' army.
dra6o0n wrote:Oddity wrote:dra6o0n wrote:Probably likely that they are all hacker or script kiddies of the sort, to utilize proxies and VM for a lot of these alts.
What good would running their clients in VM's do?
If you want to multi-client without getting caught and banned ip wise with a game. You combine both Proxies and ways to instance a OS.
That would be Virtual Machines.
Using your main OS results in a ip address from that machine, that is a single and same ip for all clients that you open up.
Now if they utilize Virtual Machines, each as a different 'hardware' or system, then utilize proxies to change the ip of each one, they would trick the server as these 'players' would all have unique ip addresses.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
Oddity wrote:Eigthmark wrote:game's dead, stop playing until w7 at least
January 2013, calling it now!
dra6o0n wrote:If you want to multi-client without getting caught and banned ip wise with a game. You combine both Proxies and ways to instance a OS.
That would be Virtual Machines.
Using your main OS results in a ip address from that machine, that is a single and same ip for all clients that you open up.
Now if they utilize Virtual Machines, each as a different 'hardware' or system, then utilize proxies to change the ip of each one, they would trick the server as these 'players' would all have unique ip addresses.
dagrimreefah wrote:dra6o0n wrote:If you want to multi-client without getting caught and banned ip wise with a game. You combine both Proxies and ways to instance a OS.
That would be Virtual Machines.
Using your main OS results in a ip address from that machine, that is a single and same ip for all clients that you open up.
Now if they utilize Virtual Machines, each as a different 'hardware' or system, then utilize proxies to change the ip of each one, they would trick the server as these 'players' would all have unique ip addresses.
LOL the bullshit is just exploding from this post in all directions
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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