A Letter To Jorbtar

General discussion and socializing.

Re: A Letter To Jorbtar

Postby Magisticus » Thu Mar 21, 2013 5:59 am

thnx
Magisticus
 
Posts: 117
Joined: Fri May 20, 2011 2:25 pm
Location: Tavistock, Devon, UK

Re: A Letter To Jorbtar

Postby Oddity » Thu Mar 21, 2013 9:49 am

dra6o0n wrote:Probably likely that they are all hacker or script kiddies of the sort, to utilize proxies and VM for a lot of these alts.

What good would running their clients in VM's do?
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
User avatar
Oddity
 
Posts: 1979
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: A Letter To Jorbtar

Postby dra6o0n » Thu Mar 21, 2013 7:00 pm

jordancoles wrote:
cobaltjones wrote:
jordancoles wrote:The driving force that is currently keeping the core players playing is that we have everything setup right now and don't want to lose it, imo a world reset with no fixes would just kill this game and any remaining players. It would go from 160 players online to like, 40.

160 players online? lol. It hasn't cracked 100 in a month dude.

It's been over 100 on a regular basis for quite a while, idk your time zone but it's always around 130 when I'm on during the day

... Bots.

Oddity wrote:
dra6o0n wrote:Probably likely that they are all hacker or script kiddies of the sort, to utilize proxies and VM for a lot of these alts.

What good would running their clients in VM's do?


If you want to multi-client without getting caught and banned ip wise with a game. You combine both Proxies and ways to instance a OS.
That would be Virtual Machines.

Using your main OS results in a ip address from that machine, that is a single and same ip for all clients that you open up.
Now if they utilize Virtual Machines, each as a different 'hardware' or system, then utilize proxies to change the ip of each one, they would trick the server as these 'players' would all have unique ip addresses.

So far, Loftar and Jorb didn't decide to limit the number of active accounts per ip, hence botting always runs rampant throughout the game's development, most prominent are the faction AD when it comes to mass botting and utilizing scripts and macros to manage their 'AI' army.
dra6o0n
 
Posts: 481
Joined: Tue Aug 24, 2010 3:11 am

Re: A Letter To Jorbtar

Postby Adriano » Thu Mar 21, 2013 7:07 pm

dra6o0n wrote:If you want to multi-client without getting caught and banned ip wise with a game. You combine both Proxies and ways to instance a OS.
That would be Virtual Machines.

Using your main OS results in a ip address from that machine, that is a single and same ip for all clients that you open up.
Now if they utilize Virtual Machines, each as a different 'hardware' or system, then utilize proxies to change the ip of each one, they would trick the server as these 'players' would all have unique ip addresses.

So far, Loftar and Jorb didn't decide to limit the number of active accounts per ip, hence botting always runs rampant throughout the game's development, most prominent are the faction AD when it comes to mass botting and utilizing scripts and macros to manage their 'AI' army.


lol, tell me moar, ur logic is sux
User avatar
Adriano
 
Posts: 34
Joined: Thu Feb 10, 2011 9:57 pm

Re: A Letter To Jorbtar

Postby borka » Thu Mar 21, 2013 7:09 pm

dra6o0n - you still haven't found the rootkit on your machine and your friends server? Wtf do we need VMs for botting if we can have a cute Botnet doing it ?!? :lol: :lol: :lol: :lol: :lol: :lol:

oh btw. Botnet is called sugardaddy :P
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
User avatar
borka
 
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: A Letter To Jorbtar

Postby Oddity » Fri Mar 22, 2013 3:12 am

dra6o0n wrote:
Oddity wrote:
dra6o0n wrote:Probably likely that they are all hacker or script kiddies of the sort, to utilize proxies and VM for a lot of these alts.

What good would running their clients in VM's do?


If you want to multi-client without getting caught and banned ip wise with a game. You combine both Proxies and ways to instance a OS.
That would be Virtual Machines.

Using your main OS results in a ip address from that machine, that is a single and same ip for all clients that you open up.
Now if they utilize Virtual Machines, each as a different 'hardware' or system, then utilize proxies to change the ip of each one, they would trick the server as these 'players' would all have unique ip addresses.

Ow. So much misinformation. I wish it were funny, but knowing that you believe that you know what you're talking about makes it depressing. :(
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
User avatar
Oddity
 
Posts: 1979
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: A Letter To Jorbtar

Postby painhertz » Fri Mar 22, 2013 3:40 am

Oddity wrote:
Eigthmark wrote:game's dead, stop playing until w7 at least

January 2013, calling it now!



No World 7 yet but you were damned close on the revival....
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
User avatar
painhertz
 
Posts: 6185
Joined: Sat Jan 22, 2011 2:07 am
Location: Louisiana

Re: A Letter To Jorbtar

Postby dagrimreefah » Fri Mar 22, 2013 7:15 am

dra6o0n wrote:If you want to multi-client without getting caught and banned ip wise with a game. You combine both Proxies and ways to instance a OS.
That would be Virtual Machines.

Using your main OS results in a ip address from that machine, that is a single and same ip for all clients that you open up.
Now if they utilize Virtual Machines, each as a different 'hardware' or system, then utilize proxies to change the ip of each one, they would trick the server as these 'players' would all have unique ip addresses.

LOL the bullshit is just exploding from this post in all directions
User avatar
dagrimreefah
 
Posts: 2635
Joined: Wed May 25, 2011 3:01 am

Re: A Letter To Jorbtar

Postby Oddity » Fri Mar 22, 2013 8:55 am

dagrimreefah wrote:
dra6o0n wrote:If you want to multi-client without getting caught and banned ip wise with a game. You combine both Proxies and ways to instance a OS.
That would be Virtual Machines.

Using your main OS results in a ip address from that machine, that is a single and same ip for all clients that you open up.
Now if they utilize Virtual Machines, each as a different 'hardware' or system, then utilize proxies to change the ip of each one, they would trick the server as these 'players' would all have unique ip addresses.

LOL the bullshit is just exploding from this post in all directions

I feel like there should be some kind of collective effort to help dra6o0n understand how ignorant he is.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
User avatar
Oddity
 
Posts: 1979
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: A Letter To Jorbtar

Postby Patchouli_Knowledge » Fri Mar 22, 2013 4:12 pm

Not everyone has technological aptitude in their repertoire of skills. I myself has some degree of aptitude and heard of VMs and IP but do not know how they go together. My parents run into problems simply by googling and they need a shortcut on the desktop to know how to use the firefox browser.

As for botting, it is virtually impossible to stop botting and though I suspect that the developers would like to, they want to first take care of the problem that makes the game lag before putting some new features in as a test bed in world 6. Of course I cannot speak for them but this is my prediction.
Image
-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
User avatar
Patchouli_Knowledge
 
Posts: 2248
Joined: Mon Jun 20, 2011 1:57 am

PreviousNext

Return to The Inn of Brodgar

Who is online

Users browsing this forum: Claude [Bot] and 1 guest