Running Away in Combat

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Re: Running Away in Combat

Postby toshirohayate » Tue Jun 25, 2013 8:01 pm

0909red wrote:If you knew anything about combat you would know that CDTT is a major skill that is being used the entire time the 2 players fighting are not standing still next to one another fighting, you obviously have no clue about any of the PVP in this game, you cant off screen gain IP anyway but you can still gain IP from a distance and this isn't retarded at all since if one person can gain it from a distance whats stopping the other person from doing it too so then the skill is completely balanced.


You can sound like an arrogant prick who is on the forums more than in-game all you want. I've fought constant battles since W3. I have never seen someone use CDTT in a manner relative to what you're saying. It's a ranged move, why the fuck would you use it in a close combat situation? xD It's normally used off-screen, to aggro so the enemy can not HF or warp, or to gain IP from people running from you so you can sting once you're close enough since other IP moves have a shorter reach.

You cannot offscreen gather IP with thunder. Thunder has a range in which you can actually use the move and gather IP from it. You can agro anyone from any distance with any combat move. Punch, charge, thunder, etc
Please do some pvp before saying these things because if Jorb has not played in a while he may take them as truths


People do it all of the time. It's a nifty script called "Auto-aggro". I've done it myself plenty of times. I don't know if it allows you to gain IP off-screen still, but it used to. If it does not, then my mistake. However, aggroing off-screen with melee is another shit perk.

Who are you and please show a picture of you killing someone with atleast 500+ ua if you cant then you are just a noob who has never had a decent fight with anyone partially skilled and everyone will completely disregard your worthless input.


Lol'd. So you're one of those "Stats are everything" types eh? :lol:
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Re: Running Away in Combat

Postby Ninijutsu » Tue Jun 25, 2013 8:06 pm

You can only aggro people off-screen if they are in your party.

And CDTT can't be used without you being more than close enough to be seen.
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Re: Running Away in Combat

Postby jordancoles » Tue Jun 25, 2013 8:10 pm

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Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

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Re: Running Away in Combat

Postby 0909red » Tue Jun 25, 2013 8:10 pm

toshirohayate wrote:
0909red wrote:If you knew anything about combat you would know that CDTT is a major skill that is being used the entire time the 2 players fighting are not standing still next to one another fighting, you obviously have no clue about any of the PVP in this game, you cant off screen gain IP anyway but you can still gain IP from a distance and this isn't retarded at all since if one person can gain it from a distance whats stopping the other person from doing it too so then the skill is completely balanced.


You can sound like an arrogant prick who is on the forums more than in-game all you want. I've fought constant battles since W3. I have never seen someone use CDTT in a manner relative to what you're saying. It's a ranged move, why the fuck would you use it in a close combat situation? xD It's normally used off-screen, to aggro so the enemy can not HF or warp, or to gain IP from people running from you so you can sting once you're close enough since other IP moves have a shorter reach.

You cannot offscreen gather IP with thunder. Thunder has a range in which you can actually use the move and gather IP from it. You can agro anyone from any distance with any combat move. Punch, charge, thunder, etc
Please do some pvp before saying these things because if Jorb has not played in a while he may take them as truths


People do it all of the time. It's a nifty script called "Auto-aggro". I've done it myself plenty of times. I don't know if it allows you to gain IP off-screen still, but it used to. If it does not, then my mistake. However, aggroing off-screen with melee is another shit perk.

Who are you and please show a picture of you killing someone with atleast 500+ ua if you cant then you are just a noob who has never had a decent fight with anyone partially skilled and everyone will completely disregard your worthless input.


Lol'd. So you're one of those "Stats are everything" types eh? :lol:

Stats are nothing I 1 v 16ed dis and killed one with 380 ua, never said anyone used CDTT in close combat I said the exact opposite its major combat skill and everyone uses it your just one of those nabs who finds it difficult to escape a fight with the cooldown on TP to hearth thing so you want it to be that no one can aggro you from a distance because your a noob and then that way you will have extra time to port away from any danger cuz bad m8.
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Re: Running Away in Combat

Postby Lman8786 » Tue Jun 25, 2013 8:45 pm

Please stop suggesting the Hamstring move to slow down people in combat! The way I imagine it with that move is everyone would be able to buy all the combat moves on an alt, because it requires little LP, and then just spam the hamstring move, could even make a bot to chase someone and do the moves for you to kill anyone.
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Re: Running Away in Combat

Postby 0909red » Tue Jun 25, 2013 8:48 pm

So what it will be down to skill if you die then its your fault and should improve.
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Re: Running Away in Combat

Postby jordancoles » Tue Jun 25, 2013 8:53 pm

Lman8786 wrote:Please stop suggesting the Hamstring move to slow down people in combat! The way I imagine it with that move is everyone would be able to buy all the combat moves on an alt, because it requires little LP, and then just spam the hamstring move, could even make a bot to chase someone and do the moves for you to kill anyone.

If you're killed to a combat bot you're bad and you should probably die once in a while to be reminded of that fact
Last edited by jordancoles on Tue Jun 25, 2013 8:54 pm, edited 1 time in total.
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Re: Running Away in Combat

Postby Lman8786 » Tue Jun 25, 2013 8:54 pm

0909red wrote:So what it will be down to skill if you die then its your fault and should improve.

That doesn't make any sense.
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Re: Running Away in Combat

Postby 0909red » Tue Jun 25, 2013 9:04 pm

jordancoles wrote:
Lman8786 wrote:Please stop suggesting the Hamstring move to slow down people in combat! The way I imagine it with that move is everyone would be able to buy all the combat moves on an alt, because it requires little LP, and then just spam the hamstring move, could even make a bot to chase someone and do the moves for you to kill anyone.

If you're killed to a combat bot you're bad and you should probably die once in a while to be reminded of that fact

Coles babeh you understand me your supposed to be loftars angel, tell him to revert changes <3
And tbh Lman I have no idea what this hamstring move is I just assumed you meant calling coins and using skill to kill people as you will actually have to think of what to do with your coins, your probably one of those who isn't really sure what IP is used for so you just jump punch jump punch.
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Re: Running Away in Combat

Postby rye130 » Tue Jun 25, 2013 9:06 pm

Lman8786 wrote:Please stop suggesting the Hamstring move to slow down people in combat! The way I imagine it with that move is everyone would be able to buy all the combat moves on an alt, because it requires little LP, and then just spam the hamstring move, could even make a bot to chase someone and do the moves for you to kill anyone.


The fuck? Cause people mad bots with 10 UA and 500 strength to run around 1 shot-killing anyone moving last world right? A hamstring move would be like a less lethal version of what last world's combat was like. Having a bunch of bots trying to spam it wouldn't be any more useful than doing it now would.
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