Excellent Job Goons

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Re: Excellent Job Goons

Postby sabinati » Sat Nov 07, 2009 10:34 pm

how is it an unbalanced system? people retaliated and killed delamore and some other goons.
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Re: Excellent Job Goons

Postby MadAlice » Sat Nov 07, 2009 10:50 pm

sabinati wrote:how is it an unbalanced system? people retaliated and killed delamore and some other goons.


I'm quoting Loftar on that. He's the one that said it was.

We are well aware that there are many such fixes that are rather acute (among the greatest problems right now is that people who are offline cannot do anything at all to protect their property, and that combat is too unbalanced)


the point of all the above is that it is our aim not to eliminate such conflicts, but rather to make them interesting elements of gameplay (for both sides, that is -- for the goons as well), and that there are many things lacking right now to make them truly interesting and fun rather than obnoxious, one-sided and frustrating.


I took his word for it. I haven't been around long enough to form my own opinion on it. Haven't even messed around with the combat systems much. My whole interest in the matter is just to decide if I get a few friends into H&H and play with it a while. My initial answer was yes - it seems to offer a lot of interesting things lacking in other games. But the idea that we'd spend months figuring everything out, building LP, getting some sort of working community together, and then have someone rampage through and destroy it all, just for the the simple reason that they can, while the devs look on like Jane Goodall watching a bunch of chimps fling feces...I dunno if that's worth my time.

I'd posit that if you know in advance that chimps are going to fling feces, it might be a good idea to provide raincoats to the spectators.
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Re: Excellent Job Goons

Postby CG62 » Sat Nov 07, 2009 10:53 pm

MadAlice wrote:
I took his word for it. I haven't been around long enough to form my own opinion on it. Haven't even messed around with the combat systems much. My whole interest in the matter is just to decide if I get a few friends into H&H and play with it a while. My initial answer was yes - it seems to offer a lot of interesting things lacking in other games. But the idea that we'd spend months figuring everything out, building LP, getting some sort of working community together, and then have someone rampage through and destroy it all, just for the the simple reason that they can, while the devs look on like Jane Goodall watching a bunch of chimps fling feces...I dunno if that's worth my time.

I'd posit that if you know in advance that chimps are going to fling feces, it might be a good idea to provide raincoats to the spectators.


We need to form a large neutral faction, a faction that will not take part in the coming war in any way other than perhaps watch a few of the battles.

This neutral faction would require a functioning military, considering how things often go for neutral factions in wars.
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Re: Excellent Job Goons

Postby MadAlice » Sat Nov 07, 2009 10:57 pm

We need to form a large neutral faction, a faction that will not take part in the coming war in any way other than perhaps watch a few of the battles.

This neutral faction would require a functioning military, considering how things often go for neutral factions in wars.


Perhaps all the neutral faction needs is pie?
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Re: Excellent Job Goons

Postby CG62 » Sat Nov 07, 2009 10:59 pm

MadAlice wrote:
We need to form a large neutral faction, a faction that will not take part in the coming war in any way other than perhaps watch a few of the battles.

This neutral faction would require a functioning military, considering how things often go for neutral factions in wars.


Perhaps all the neutral faction needs is pie?



The great pie crusade has been canceled in light of present events.

I'm not sure the playerbase can handle more than one major war at a time.
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Re: Excellent Job Goons

Postby sikgamer » Sat Nov 07, 2009 11:01 pm

*sees the oncoming pie crusade marching from the horizon*
OH DEAR GOD WHAT DID YOU SAY
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Re: Excellent Job Goons

Postby Gaiadin » Sat Nov 07, 2009 11:38 pm

CG62 wrote:
MadAlice wrote:
I took his word for it. I haven't been around long enough to form my own opinion on it. Haven't even messed around with the combat systems much. My whole interest in the matter is just to decide if I get a few friends into H&H and play with it a while. My initial answer was yes - it seems to offer a lot of interesting things lacking in other games. But the idea that we'd spend months figuring everything out, building LP, getting some sort of working community together, and then have someone rampage through and destroy it all, just for the the simple reason that they can, while the devs look on like Jane Goodall watching a bunch of chimps fling feces...I dunno if that's worth my time.

I'd posit that if you know in advance that chimps are going to fling feces, it might be a good idea to provide raincoats to the spectators.


We need to form a large neutral faction, a faction that will not take part in the coming war in any way other than perhaps watch a few of the battles.

This neutral faction would require a functioning military, considering how things often go for neutral factions in wars.

lol, Macomb was a neutral faction. We intentionally abstained from any actions toward or against the goons with the intent to simply live our lives peacefully and prosper and trade.
MadAlice wrote:But the idea that we'd spend months figuring everything out, building LP, getting some sort of working community together, and then have someone rampage through and destroy it all, just for the the simple reason that they can, while the devs look on like Jane Goodall watching a bunch of chimps fling feces...I dunno if that's worth my time.

This exactly sums up the problem here. New players are presented with the option of either quitting the game before they start or spending a huge amount of time (because let's face it, this game demands large quantities of time to really achieve anything meaningful.) knowing that at any moment someone may just end them on a whim. I was fully willing to invest my time in this game. As I said before I think it's a great game and I could see it becoming excellent. Anyone who doesn't believe that losing everything you've worked for for multiple months at the whim of another player is a game design problem, is fooling themselves.

It is my understanding that the developers truly wish to provide options for players to be whoever they want to be in this game, whether that means farming, mining, growing trees, making silk, specializing in combat, etc... But with the current system anything but combat specialization is discouraged by constantly needing to defend yourself against other players. There needs to be more incentive to be productive rather than destructive, and being forced to pay a tithe to combat-oriented players seems extremely counter-productive.

Feel free to pretend I'm whining or somehow butthurt, but my role from the beginning has been to play the game and assist development in any way I can as an alpha tester, and I continue to attempt to fulfill that role even from beyond the grave in my observations of the current system.

P.S. I despise what the goons stand for but I'm beginning to appreciate that their behavior may hopefully lead to developments in the game that discourage their play-style. At least I sincerely hope so.

Edit: I just thought of something that relates directly to this issue but it belongs in the Critiques and Ideas forum so I placed it here.
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Re: Excellent Job Goons

Postby CG62 » Sat Nov 07, 2009 11:53 pm

CG62 wrote:This neutral faction would require a functioning military, considering how things often go for neutral factions in wars.
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Re: Excellent Job Goons

Postby Gaiadin » Sat Nov 07, 2009 11:57 pm

Gaiadin wrote:It is my understanding that the developers truly wish to provide options for players to be whoever they want to be in this game, whether that means farming, mining, growing trees, making silk, specializing in combat, etc... But with the current system anything but combat specialization is discouraged by constantly needing to defend yourself against other players. There needs to be more incentive to be productive rather than destructive, and being forced to pay a tithe to combat-oriented players seems extremely counter-productive.
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Re: Excellent Job Goons

Postby CG62 » Sun Nov 08, 2009 12:05 am

The threat will always be present unless you join an established city with a decent military force.

I mean, look at real life for an example. Isolated settlements with no real combat ability are favorites for raiders.
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