sabinati wrote:how is it an unbalanced system? people retaliated and killed delamore and some other goons.
We are well aware that there are many such fixes that are rather acute (among the greatest problems right now is that people who are offline cannot do anything at all to protect their property, and that combat is too unbalanced)
the point of all the above is that it is our aim not to eliminate such conflicts, but rather to make them interesting elements of gameplay (for both sides, that is -- for the goons as well), and that there are many things lacking right now to make them truly interesting and fun rather than obnoxious, one-sided and frustrating.
MadAlice wrote:
I took his word for it. I haven't been around long enough to form my own opinion on it. Haven't even messed around with the combat systems much. My whole interest in the matter is just to decide if I get a few friends into H&H and play with it a while. My initial answer was yes - it seems to offer a lot of interesting things lacking in other games. But the idea that we'd spend months figuring everything out, building LP, getting some sort of working community together, and then have someone rampage through and destroy it all, just for the the simple reason that they can, while the devs look on like Jane Goodall watching a bunch of chimps fling feces...I dunno if that's worth my time.
I'd posit that if you know in advance that chimps are going to fling feces, it might be a good idea to provide raincoats to the spectators.
We need to form a large neutral faction, a faction that will not take part in the coming war in any way other than perhaps watch a few of the battles.
This neutral faction would require a functioning military, considering how things often go for neutral factions in wars.
MadAlice wrote:We need to form a large neutral faction, a faction that will not take part in the coming war in any way other than perhaps watch a few of the battles.
This neutral faction would require a functioning military, considering how things often go for neutral factions in wars.
Perhaps all the neutral faction needs is pie?
CG62 wrote:MadAlice wrote:
I took his word for it. I haven't been around long enough to form my own opinion on it. Haven't even messed around with the combat systems much. My whole interest in the matter is just to decide if I get a few friends into H&H and play with it a while. My initial answer was yes - it seems to offer a lot of interesting things lacking in other games. But the idea that we'd spend months figuring everything out, building LP, getting some sort of working community together, and then have someone rampage through and destroy it all, just for the the simple reason that they can, while the devs look on like Jane Goodall watching a bunch of chimps fling feces...I dunno if that's worth my time.
I'd posit that if you know in advance that chimps are going to fling feces, it might be a good idea to provide raincoats to the spectators.
We need to form a large neutral faction, a faction that will not take part in the coming war in any way other than perhaps watch a few of the battles.
This neutral faction would require a functioning military, considering how things often go for neutral factions in wars.
MadAlice wrote:But the idea that we'd spend months figuring everything out, building LP, getting some sort of working community together, and then have someone rampage through and destroy it all, just for the the simple reason that they can, while the devs look on like Jane Goodall watching a bunch of chimps fling feces...I dunno if that's worth my time.
CG62 wrote:This neutral faction would require a functioning military, considering how things often go for neutral factions in wars.
Gaiadin wrote:It is my understanding that the developers truly wish to provide options for players to be whoever they want to be in this game, whether that means farming, mining, growing trees, making silk, specializing in combat, etc... But with the current system anything but combat specialization is discouraged by constantly needing to defend yourself against other players. There needs to be more incentive to be productive rather than destructive, and being forced to pay a tithe to combat-oriented players seems extremely counter-productive.
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