jorb wrote:So the consensus is to change the weights when hit in motion, for starters, and buff the swords a bit?
Yes please.
Swords arent a viable option in combat with how bad you nerf'd them
jorb wrote:So the consensus is to change the weights when hit in motion, for starters, and buff the swords a bit?
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
jorb wrote:So the consensus is to change the weights when hit in motion, for starters, and buff the swords a bit?
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Jojjkano wrote:Just lower def weights in movement, its simple and should fix the problems with combat.
Give flex & swords some love, I just hope u will make these changes this world so we can test them out.
delfer8 wrote:Punching u damage someone with armor and stinging u hit 0?? i cant understand that
Jalpha wrote:I believe in my interpretation of things.
NOOBY93 wrote:In other words, a sledgehammer should have a "hammer" attack that deals extreme armor penetration, because of how punches do.
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