W7 combat

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Re: W7 combat

Postby BallisticMeat » Sat Nov 16, 2013 6:07 am

jorb wrote:So the consensus is to change the weights when hit in motion, for starters, and buff the swords a bit?

Yes please.
Swords arent a viable option in combat with how bad you nerf'd them
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Re: W7 combat

Postby Oddity » Sat Nov 16, 2013 6:12 am

Armor penetration on swords and arrows 8-)

Ranger Bows should be useful again.
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Re: W7 combat

Postby jordancoles » Sat Nov 16, 2013 6:49 am

jorb wrote:So the consensus is to change the weights when hit in motion, for starters, and buff the swords a bit?

Return swords to what they previously were, either change hit weights to 75% instead of 50% which it currently seems to be while being hit moving or make movement hits 0 your defense and deal a very small portion of damage through defense.

Example: a 3000 dmg chop would be 160 dmg through defense if hit moving at 5% penetration. Not a terrible number. You could eat a few of those hits before going down if you are a decently statted fighter.

Sword combat is currently totally fucked up because of the nerf on them and it has made shield movement combat useless unless you're playing a supporting role in a gank for knocking down def bar.

Also give strangle and flex some luvins!
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Re: W7 combat

Postby jordancoles » Sat Nov 16, 2013 6:51 am

Also also give out wind swords as dev items!!!
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Re: W7 combat

Postby ChildhoodObesity » Sat Nov 16, 2013 6:57 am

in my opinion i wouldn't mind the combat left im finally getting used 2 it starting 2 like, but you should change it back 2 0 defense weight when koed and buff up the swords again other than that its still pretty enjoyable
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Re: W7 combat

Postby Jojjkano » Sat Nov 16, 2013 11:53 am

Just lower def weights in movement, its simple and should fix the problems with combat.

Give flex & swords some love, I just hope u will make these changes this world so we can test them out. :)
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Re: W7 combat

Postby talon00302 » Sat Nov 16, 2013 12:38 pm

Jojjkano wrote:Just lower def weights in movement, its simple and should fix the problems with combat.

Give flex & swords some love, I just hope u will make these changes this world so we can test them out. :)


Definately buff swords and flex.

Flex isn't even used now because even if your in the home run sprint for a kill, trying to make them think of what to do and really push the damage out, it just turns it far to much in their favor.
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Re: W7 combat

Postby delfer8 » Sat Nov 16, 2013 1:09 pm

Punching u damage someone with armor and stinging u hit 0?? i cant understand that
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Re: W7 combat

Postby NOOBY93 » Sat Nov 16, 2013 1:13 pm

delfer8 wrote:Punching u damage someone with armor and stinging u hit 0?? i cant understand that

It's bcuz sting can't penetrate armor but punching usually does some blunt damage.
In other words, a sledgehammer should have a "hammer" attack that deals extreme armor penetration, because of how punches do.
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Re: W7 combat

Postby Jojjkano » Sat Nov 16, 2013 1:56 pm

NOOBY93 wrote:In other words, a sledgehammer should have a "hammer" attack that deals extreme armor penetration, because of how punches do.

Irrelevant
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