Highlights:
#haven wrote:(15:27:35) <Bergzwerg> so, we can expect hafen in 2015 or late 2014?
(15:27:45) <loftar> I hope 2014, for sure.
(15:27:49) <loftar> It's hard to predict, though.
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(15:30:13) <Bergzwerg> loftar, did you plan it like a minor update with new graphics at first?
(15:30:25) <loftar> http://www.havenandhearth.com/portal/media
(15:30:37) <loftar> No, at the very first I was simply planning to rewrite the server.
(15:30:46) <loftar> I was starting to plan this even before we started working on Salem.
(15:31:15) <loftar> Because of the new object system and everything.
(15:31:44) <loftar> And since I was planning to rewrite it anyway, we wanted to take the opportunity to revisit mechanics that we weren't happy with.
(15:31:52) <Deus> such as?
(15:32:32) <loftar> Well, more than any specifics, I'd say the biggest problem with the mechanics are that they are often very mechanistic.
(15:32:36) <loftar> If you catch my drift, though.
(15:32:47) <loftar> There's very little room for variety in the game.
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(15:39:09) <Deus> can you do somethign to foster good interaction
(15:39:41) <loftar> It's a hard problem, Deus.
(15:39:59) <loftar> I mean, one of the main problems is that a very large contingent of players look at the game mostly as if it were an MMORTS.
(15:40:02) <Deus> the hardest, but the most rewarding
(15:40:17) <Deus> yes they do and its a problem
(15:40:45) <Deus> perhaps the biggest problem
(15:41:02) <loftar> I won't deny that that fact interdepends with the game mechanics, however.
(15:41:51) <loftar> I think one of the problems related thereto is the fact that there's no real "end-game content" other than PvP.
(15:42:01) <loftar> And tbt I don't really know what to do about that.
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(16:16:28) <Bergzwerg> loftar, can you zoom in and rotate camera?
(16:17:52) <loftar> You can rotate the camera, yes. That's half the reason why we wanted 3D.
(16:18:02) <loftar> You *can* zoom in, but there's often little point to it.
(16:18:13) <loftar> And we've optimized all the graphics to be viewed in the zoomed-out state.
(16:18:26) <Bergzwerg> it's just rotation on one axis or both?
(16:19:04) <Bergzwerg> like only around z axis or around x/x too
(16:19:07) <loftar> Only one. It's not like you can actually see farther anyway.
(16:19:16) <loftar> So there'd be no point to "tilting it down".
(16:19:37) <Bergzwerg> loftar, but loading range is limited?
(16:19:44) <loftar> Just as it is in Haven, yes.
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(16:20:48) <deusm> a demo server would be sweet
(16:20:59) <deusm> im deus/mobile
(16:21:10) <loftar> Yes, we'll put one up as soon as the game is playable in any meaningful sense.
(16:21:49) <loftar> Well, I'd like to think we've kept most of the visual style of Haven, precisely because we also are nostalgic.
(16:21:55) <deusm> its not about playing haven 2, just about running anround and getting a feel for the camera
(16:22:37) <loftar> Well, sure, but right now you can't even create characters.
(16:22:49) <loftar> That's primarily what I meant by it not being playable at all.