FORT BALLSACKS TWO

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Re: FORT BALLSACKS TWO

Postby Dzedajus » Mon Aug 25, 2014 3:54 pm

When its my turn I'll setup proper quantum stockpiles and go full autism mode with micromanagement if that fort will still have decent fps on my computer.
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Re: FORT BALLSACKS TWO

Postby Jesus_Smith_Nandez » Mon Aug 25, 2014 7:31 pm

Dzedajus wrote:When its my turn I'll setup proper quantum stockpiles and go full autism mode with micromanagement if that fort will still have decent fps on my computer.

Trust me I'm trying to go full autist as well but it's easier said than done.

This place is just.... Royally fucked. You'd have better luck just trying to last the year without messing anything up.
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Re: FORT BALLSACKS TWO

Postby Dzedajus » Mon Aug 25, 2014 8:49 pm

Is it really that bad? I haven't looked at the fort yet I think its -Fort Ballsacks- at most which would remind me of my first surprisingly not-so-horribly-failed fort instead of !!xFort Ballsacksx!! as you claim.
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Re: FORT BALLSACKS TWO

Postby Jesus_Smith_Nandez » Mon Aug 25, 2014 8:58 pm

Dzedajus wrote:Is it really that bad? I haven't looked at the fort yet I think its -Fort Ballsacks- at most which would remind me of my first surprisingly not-so-horribly-failed fort instead of !!xFort Ballsacksx!! as you claim.

It is functional, but I think it would be better not to fuck around with anything like I did, since it's not designed around actually having quantum stockpiles or anything.

You can try though.
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Re: FORT BALLSACKS TWO

Postby Dzedajus » Mon Aug 25, 2014 9:26 pm

How about migrating it to magma level?
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Re: FORT BALLSACKS TWO

Postby MagicManICT » Mon Aug 25, 2014 11:38 pm

Was in the middle of trying to get some walls up when a were creature showed up and made a mess of things. Things quickly got out of hand. The tantrums were over by the spring, but there's a lot of mess to clean up.

i never did go in for quantum stockpiles. With the caves so close to the surface, i just wasn't sure how to best integrate everything together due to the lack of many z-levels to build proper bunkers and such.
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Re: FORT BALLSACKS TWO

Postby Jesus_Smith_Nandez » Wed Aug 27, 2014 12:08 am

Operation flood the caves: in progress.

I decided that it would be !fun! to make a mist generator right in the middle of the fort with river water to improve happiness, then dump the water into the caves in order to flood them and kill all the bad creatures down there.

Operation make an actual working bridge: complete

Operation make my dwarf a raging badass: in progress

Since the military I inherited was complete shit and all wrestlers, I have made the educated decision to do something. I have never done before; danger rooms.

Since I have so little time to develop my guy, and everyone else with fighting skills are dead or injured, and the fact that when the gobbos show up I don't want to pussy out in my walls or make traps, AND the fact I'm only doing it to one guy who only has use in one arm from a past injury, I think I'll be able to forgive myself.


Will keep you posted on any other steps forwards.
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Re: FORT BALLSACKS TWO

Postby DDDsDD999 » Wed Aug 27, 2014 7:44 pm

Danger rooms are actually not dangerous at all. Grown dwarves don't get hurt, but babies and pets will get killed, so expect your military to be super sad. I'd put a mist generator right outside of the danger room.
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Re: FORT BALLSACKS TWO

Postby Dzedajus » Wed Aug 27, 2014 10:55 pm

Tragedy training for military dwarves is for the best and theres no real loss.
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Re: FORT BALLSACKS TWO

Postby MagicManICT » Wed Aug 27, 2014 11:21 pm

You just don't put dwarves with pets in the military, anyway, because you just can't lock Fido up in your room. He'll follow you right into the siege and get killed in a couple frames.
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