Part 2:
Lothaudus wrote:Vetarnian wrote:I'm thinking, for instance, of the Brodgar-Swampcrazed road, which I have no doubt must have proved extremely useful in the early stages of this map, especially before the introduction of boats. But then I started reading about those griefers who were placing plots right over the initial road, just for their usual giggles.
Finally something specific about griefing and yet.... relevant words highlighted. Did you experience this 'griefing' personally or are you just imagining it?
I've used that road, I saw how in several places it seemed to meander around plots (especially between Brodgar and Blandinsville; later I just took the crossroads because it was faster), I saw the placement of plots cutting off passages between ridges with no ostensible purpose other than to block the way through. That road is symbolic of a noble pursuit forever ruined by griefers. Now imagine this over the entire game. Appealing, isn't it?
Lothaudus wrote:Vetarnian wrote:So what if Jorb and Loftar gave everyone the ability to build public roads, over which nothing could be built? Well, I'm predicting that all of a sudden, those griefers would, like the mob, get into the paving business. Likewise, if palisade walls were reinforced so that they were actually nearly impossible to tear down, those griefers would suddenly find a use for all those trees they currently cut down for no reason.
Strawman. You've created an imagined scenario. If this griefing is so terrible, why not examples of what you specifically encountered that made all your friends leave (because for all intents and purposes, you still haven't left)?
It's an imagined scenario, but don't think it won't be precisely what happens if this is brought in.
And I'm not saying that's why all my friends left. One of them cited the boredom of grinding, and yeah, it probably would have led to my quitting in the long term -- but that griefing just makes it worse. I don't think it's something we wanted to go through -- not at this stage anyway.
One of my friends was telling me that in the current state of the game, all that RvR stuff is rather pointless, because there's nothing you can do with it. Griefers, however, don't need a purpose.
Lothaudus wrote:Vetarnian wrote:From the start, we knew the perils of being too close to existing villages, so after a brief stay on an abandoned farm, we decided to settle as far away from "civilization" as possible. This was in the second half of October, so boats were already in the game. We crossed half of the main grid, and settled in a spot a fair distance from everything, but we only stayed there for a few days -- right until we realized then that we had built our cabins on the southern tip of Cake Province.
Finally, some example of this 'griefing'. In this case perpetrators have... built their camp in an area
clearly defined on a publicly available map. The perpetrators being some nubs who couldn't check a map before they setup. You sure you weren't the ones griefing Cakeport by ruining their territory?
And by the way, one of my guys settled on Cakeport land when he started and before we'd decided to setup a village. Some dude with a sword rocked up one day. Know what he said?
"Welcome. You're on Cake Port land. You're welcome to stay. Just don't claim the area with a village. If you need help, ask."
Gosh, those awful Cake Portian griefer scum! How terrible! THEY MUST DIE!!!11!oneoneone
So you're saying we actually griefed Cake Province?
First, I was not the one who chose that initial location (nor our last one, for that matter). I had a chat with him after reading your comment, and here is what he said: "Well when we were settling it didn't occur to me that some bunch of idiots might have decided to claim a giant block of land they can't possibly use". And I agree with him -- why don't you all go ahead and carve the entire hearthlands between yourselves while having neither the means nor the need for such large pieces of territory, just for the sake of making everyone pay a tribute? Then every noob who joins the game will be trespassing on somebody else's land, and it would certainly fit in with the cliquish mentality of some of this game's players; you can all discuss the carving between yourselves on IRC, and graphically represent it on a map not even hosted on this website -- that is, the 1/25th of which that you collectively have ever bothered posting.
You see, what we did was not griefing, because we were unaware we were settling on someone else's turf, even if their claim to it is tenuous at best. Griefing is deliberate, whereas we settled only with the best of intentions. And that map you link to, we first saw it AFTER we settled there, and we decided to move upon seeing it. Otherwise, do you think we'd have gone and settled there anyway? After all, we would probably have been okay just by moving to the other bank of the river, outside of Cake Province, but we chose to leave the area altogether just to be safe.
Perhaps you did have friendly encounters with Cakelanders, but what were we to think when we saw the map, with the caption: "trespassers will be shot, survivors will be shot again"? (And actually, we wanted to set up a village eventually, and it would have been unacceptable to them, according to your comment.)
Lothaudus wrote:Lothaudus wrote:Vetarnian wrote:Then, as everyone had settled east (presumably because of the lack of boats early into the map)
Question: How did you know that "everyone" had settled East?
By that time, at the time of leaving Cake Province, we had seen the map with the major settlements, which were all in the east, with nothing much west of Brodgar. So we went west. We were still thinking at that time that this was the entire game world; otherwise, we would have gone out of the main grid.
Lothaudus wrote:Vetarnian wrote:we decided to head in the opposite direction, in the unspoiled west, and we finally settled on a nice patch of grassland, dodging level-VIII animals, and putting together a small community of our own, away from every main group in the game. As "luck" would have it, a week later, just south of us, Novigrad opened, ostensibly in an attempt to demonstrate that the only solution to the Brodgar wasteland was to replicate it at various points on the map. For us, it meant being added to the griefing circuit.
Finally, something more specific. Again, you settled somewhere only to find some ass had opened up a town there and in this case, setup a Charter Stone. Oddly enough along the same lines you thought of, "Everyone settled out East; let's set a town up out West!".
Sure, you got screwed by Novigrad being setup and that's just plain bad luck. Unfortunately, it happens.
Just another settlement in the place of Novigrad would not have bothered us, if they had been peaceful. But what we got instead was a portal for new settlers. It's not the new settlers I mind, it's the Cosa Nostra of gaming that never fails to follow them.
Lothaudus wrote:Vetarnian wrote:I now read in that other thread that the griefing against Novigrad has continued even though the charterstone has been turned off.
Once again, you're reading about griefing but don't seem to have much in the way of experience with it. Funnily enough, I read about that too. Didn't affect me. A lot of griefing that apparently goes on doesn't affect me but golly-gosh oh boy that won't stop me making a QUITRAGE thread about all the horrible things I'm reading and haven't experienced at all but that I can imagine! My imagination is awesome!
Sure it doesn't affect you; you don't live there.