jorb wrote:NON Extended Treatise on That Which Really Should Be Bloody Obvious to Anyone Above A Grade School Level of Mental Development where defense of broken griefing is conecerned
The H&H game world attempts -- to no small an extent -- to simulate events and processes of the real world in a digitalized form. In so doing, it would be an object of abject failure if, along with the beauties and wonders of real life, not also some of the difficulties associated with it were to be emulated. Some difficulties are, indeed, impossible to abstract away, simply because they follow from the very essence of that which we, admittedly, are trying to simulate. One such difficulty is crime.
Rhiannon wrote:top 10 griefers with 500 melee
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
ElGato wrote:Rhiannon wrote:top 10 griefers with 500 melee
UA ftw
don't bitch because you don't have the time to grind your stats enough to protect yourself.
And, the reason why it's ok is because of the scent system. Anyone with ranging and rage can summon a murderer.
User Profile – Raben
Account created at
2009-09-25 22:40
Learning points collected
3127 (167837 total)
jorb wrote:There exists a popular misconception that actions in the H&H game world can be neatly classified as being either "offensive" -- in the sense of doing harm to other players -- or "peaceful" -- in the sense of not doing harm to other players. On the basis of this misconception some people have suggested that players who exclusively perform actions pertaining to the latter category should be kept safe from actions sorting under the former.
Etc, etc, etc.
warrri wrote:Ive played 5 times as much and collect 20 times as much LP as you.
There are casual gamers and power gamers. While casual gamers play just for fun, power gamers seek to advance in the game itself. They calculate the easiest and most profitable way, and step forward and do it.
Now some of these casual gamers are jealous at what the power gamers achieved, and they want it to, without making the effort.
I made 5 villages completely on my own, altogether i grinded 20 chars to yeomanry, 2 to lawspeaking, 4 to all black arts and some combat skills (yea, murder alts!). I grinded 170 psy on my main, i grinded endless lp, it wasnt always fun but i did it to get to the point where i am now. I can say Ive played this game through, theres nothing more to achieve, beside searching for hq resources, which is very boring and very unprofitable, because it doesnt have much influence on the char itself.
I dont want to say youve played it the wrong way, but i can definately say you didnt play it the best, as in most profitable way, so dont complain if you get bullied around by better playersl.
jorb wrote:people who are suggesting that PvP be removed (completely or selectively) from the game just haven't thought the issue through.
jorb wrote:I build this game for my own simple enjoyment, not yours. If you like it, that's fine, and if you don't, I'm fine with that as well. The game is presented as is, like it or don't.
jorb wrote:Haven aims to be hardcore.
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