Things you feel we need before map reset

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Re: Things you feel we need before map reset

Postby jorb » Mon Feb 08, 2010 10:48 pm

I don't believe in skill caps per se. There should, however, be diminishing returns.
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Re: Things you feel we need before map reset

Postby Rhiannon » Mon Feb 08, 2010 11:16 pm

jorb wrote:NON Extended Treatise on That Which Really Should Be Bloody Obvious to Anyone Above A Grade School Level of Mental Development where defense of broken griefing is conecerned

The H&H game world attempts -- to no small an extent -- to simulate events and processes of the real world in a digitalized form. In so doing, it would be an object of abject failure if, along with the beauties and wonders of real life, not also some of the difficulties associated with it were to be emulated. Some difficulties are, indeed, impossible to abstract away, simply because they follow from the very essence of that which we, admittedly, are trying to simulate. One such difficulty is crime.



The claim that "real world is bad" so "We allow serial killers" becauser this is a real world game , I'm a punk and didn't understand why I couldn't bash in other kid's faces, so I made a game for those who like to do that is pretty indicative of the saying that intellegence does not go hand n hand with maturity. In the real world Ted Bundy was intelligent and all those women were by their very action of denying him their vaginas whenever he saw a woman he wished to screw was by that action denying him that which he wanted and there by violating the "Air is free" principle . So he can hurt them and take it in some law of the jungle way and 50+ women and young girls rot in the dirt to have given him his due in this life to repay them for their offensive actions of denying him that which he saw fit to take under the laws of the natural animal man. So again we have some claim that some how or another some griefers walking around H&H murdering everyone they comes across is "ok" and part of the game and if you do not wish to be murdered by the top 10 griefers with 500 melee then either become one yourself OR "get the fuck out" because sooner or later, no matter how long you play, or how "unoffensive" you are..you will eventually be murdered because THAT is what the game is about. Not PVP'd but attacked and murdered. Those who last 5-6 months in the wild for being so paranoid they hide behind a tree everytime they see another player or hear a tree fall in the distance will still eventually be killed by a random griefer. It is the inevitable outcome of the game. I bet ole TEd Bundy would have LOVED this game, course since he's dead we'll never know...wonder if there are any Ted Bundy's ejoying it now though...lol

SO yes, this is understood. sick, disturbed, immature and sad (the sadness being the lost opportunity to reap mountains of rewards for the intelligent concept of the general game in a gaming market where only "Wurm" and "Eve" exists and neither of them very appealing to most.) but understood. But as many, Flaw, myself and others have stated you are correct it IS your game and you can do with it as you please. Hopefully some game devs actually see it and make a similar one that does not have a foundation in "play until you are murdered" as the foundational core.

You are a hugely intelligent person to have come up the game, that also is understood, your fascination with grief, immature sandbox bully justification and pain however, is another story. Perhaps in this game you have finally found a way to get to punch all those little kids in the face that you so did not understand why you could not in the "real world". Maybe you can add a rape function along with the other criminal mechanics and make it really help some of the griefers get their demons out? (think I've saw several of the top griefers asking for more rape and pillage functions) But I see now, and perhaps it is a good thing...maybe your game can allow the pervs and sickos who find nothing in H&H to do but murder for nothing to get it out and perhaps they won't do it in "real life" if you an provide a place for them to do it "here instead"...perhaps you do a service to the world after all.

Oh wait, we already a game called Postal...although not an MMO. Hummm, "Postal Online" , I wonder how far that would go..lol
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Re: Things you feel we need before map reset

Postby sabinati » Mon Feb 08, 2010 11:34 pm

needs more hyperbole, rhiannon
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Re: Things you feel we need before map reset

Postby ElGato » Mon Feb 08, 2010 11:55 pm

Rhiannon wrote:top 10 griefers with 500 melee

UA ftw

don't bitch because you don't have the time to grind your stats enough to protect yourself.
And, the reason why it's ok is because of the scent system. Anyone with ranging and rage can summon a murderer.
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Re: Things you feel we need before map reset

Postby Raben » Tue Feb 09, 2010 12:22 am

ElGato wrote:
Rhiannon wrote:top 10 griefers with 500 melee

UA ftw

don't bitch because you don't have the time to grind your stats enough to protect yourself.
And, the reason why it's ok is because of the scent system. Anyone with ranging and rage can summon a murderer.


This is the problem, though, Jorb.
You said "oh, well, kill n00bs because they played 2 hours, lol", when...well, it isn't true.
Can I quote my account infos?

User Profile – Raben

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...and...

Learning points collected
3127 (167837 total)


...this. I played steadily, one or two hours a day for 4 months. And I have unarmed 4 as my higher combat skill, and strenght 50 if you take into account the bear cape bonus.
Lp-way, I'm a n00b. In real-life time, though, these are FOUR MONTHS worth of gaming, not a couple of days.
And...frankly, well, I've got to my not-so-great age of 20 without doing assdickeries like that game, "Air is Free". Never got a punch, never gave a punch, and I'm happy that way. A bully remains a bully, and you can look at this from every direction: this truth doesn't change.
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Re: Things you feel we need before map reset

Postby Alamarian » Tue Feb 09, 2010 12:33 am

jorb wrote:There exists a popular misconception that actions in the H&H game world can be neatly classified as being either "offensive" -- in the sense of doing harm to other players -- or "peaceful" -- in the sense of not doing harm to other players. On the basis of this misconception some people have suggested that players who exclusively perform actions pertaining to the latter category should be kept safe from actions sorting under the former.

Etc, etc, etc.


"Peaceful" activities also support offensive ones. Growing good crops gives access to better FEPs, so on and so forth.

However, I don't think that's the only reason people dislike "peaceful" players being subject to the PvP system. There's a fundamental difference between the way players at the opposite extremes (PvPer vs. carebear) enjoy the game. A carebear doesn't prevent a PvPer from enjoying PvP but the reverse can definitely be true. If a player wants to harvest crops and play a nice safe game filled with crafting (maybe the occasional bear brawl), they will still have to participate in the PvP element of the game. The player might not be interested in PvP but, to paraphrase a misquote of Trotsky, PvP is interested in him.

The reverse is somewhat true for PvP players of course. They probably can't get away with having NO farming/crafting at all. However, the "peaceful" side of the game enables them to enjoy the "violent" side. In the vast majority of cases, the "violent" side of the game does not help crafters/farmers and often hinders it.

As long as H&H is PvP anywhere, people who desire a "peaceful" game are not going to find it. Improving static defenses will go a long way towards helping but it won't actually fix the underlying issue, which is that Mooners don't want to participate in PvP at all. That can't really be fixed.
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Re: Things you feel we need before map reset

Postby warrri » Tue Feb 09, 2010 12:38 am

Ive played 5 times as much and collect 20 times as much LP as you.
There are casual gamers and power gamers. While casual gamers play just for fun, power gamers seek to advance in the game itself. They calculate the easiest and most profitable way, and step forward and do it.
Now some of these casual gamers are jealous at what the power gamers achieved, and they want it to, without making the effort.
I made 5 villages completely on my own, altogether i grinded 20 chars to yeomanry, 2 to lawspeaking, 4 to all black arts and some combat skills (yea, murder alts!). I grinded 170 psy on my main, i grinded endless lp, it wasnt always fun but i did it to get to the point where i am now. I can say Ive played this game through, theres nothing more to achieve, beside searching for hq resources, which is very boring and very unprofitable, because it doesnt have much influence on the char itself.

I dont want to say youve played it the wrong way, but i can definately say you didnt play it the best, as in most profitable way, so dont complain if you get bullied around by better playersl.
Last edited by warrri on Tue Feb 09, 2010 2:23 am, edited 2 times in total.
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Re: Things you feel we need before map reset

Postby Rhiannon » Tue Feb 09, 2010 1:34 am

warrri wrote:Ive played 5 times as much and collect 20 times as much LP as you.
There are casual gamers and power gamers. While casual gamers play just for fun, power gamers seek to advance in the game itself. They calculate the easiest and most profitable way, and step forward and do it.
Now some of these casual gamers are jealous at what the power gamers achieved, and they want it to, without making the effort.
I made 5 villages completely on my own, altogether i grinded 20 chars to yeomanry, 2 to lawspeaking, 4 to all black arts and some combat skills (yea, murder alts!). I grinded 170 psy on my main, i grinded endless lp, it wasnt always fun but i did it to get to the point where i am now. I can say Ive played this game through, theres nothing more to achieve, beside searching for hq resources, which is very boring and very unprofitable, because it doesnt have much influence on the char itself.

I dont want to say youve played it the wrong way, but i can definately say you didnt play it the best, as in most profitable way, so dont complain if you get bullied around by better playersl.


Aahahaha...PFFFT...."bullied by better players". You aren't a "better player". You are "Your kind" of player. He didn't play the game "wrong"..he played it for the fun you intend to stop everyone else from having to "Do it your way". I just don't understand why you think the two cannot play the same game differently...why would you kill him to play your way and ruin his game instead of facing off with another player who plays it YOUR way? Are you afriad of them? Is it a gang mentality where murderers don't murder each other but instead try to impress the other murderers so they are off limits...cause well, then no one would be able to "thumbs up" your latest murder?

That's the point, there is NO legit reason to have unprovoked murder without scents, hell it could be as simple as unprovked attacks leave you ONLY able to knock them out and strip them naked and steal their stuff. I mean hell, it gives you the same reward and yet doesn't destroy 6 months of their work. Yes it takes away the MMO element of an mmo game but it doesn't destroy the player base nor give griefers the perverted thrill of destroying rthe other players game in total. Steal all their high stuff they took so long to make and all that hurts enough...but to wipe out in 1 hit from some griefer 6 months of work? And all because they Did NOT play this game to be a murder griefer? Makes neither gamig g community sense nor financial sense. (which maybe the problem as Jorb has said they just do it for fun...well, ok, then maybe they don't care about making a superb living off their creation..whatever).

My whole point was that everything works fine, the ranging and scents and all that are a cool system, but the unprovoked destroying of players characters without any scents or reason is only for ONE reason...a sick perverted pleasure in destroying other people gameplay. And that reflects sickly on those who would create such a system because that's the ONLY reason to allow it. And back to yur "better"...not at all., I have no desire to have what you have, be in your position, or be like you. I don't want 5 towns, and I don't want to have 500 melle to hide behind rocks and murder noobs. So no, You aren't a "better" player to me because I have no desire for what you have nor would think any of it was fun. That is required...it is called ENVY, and I envy nothing about what you have or the way you play, so there's no way you could be a "better player" than him because envy is required to feel that...though I am quite sure you are envied by many many a failed griefer...on that, I give you all the Kudos in the world.
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Re: Things you feel we need before map reset

Postby flaw » Tue Feb 09, 2010 1:57 am

jorb wrote:people who are suggesting that PvP be removed (completely or selectively) from the game just haven't thought the issue through.


Simply not true. I know you think PvP must be universal, I did read your wall of text, and I know you've chosen to move forward on that basis, which is cool with me. Go for it.

But . . . Just because someone doesn't agree with your design approach, doesn't make them wrong, or bad, or evil, or stupid. Everyone should remember that, no matter what you think of the design of this game.

jorb wrote:I build this game for my own simple enjoyment, not yours. If you like it, that's fine, and if you don't, I'm fine with that as well. The game is presented as is, like it or don't.


Then I think you shouldn't worry about defending your design choices. Just build the game, announce what's new, and move on. Some of us will play, some will not.
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Re: Things you feel we need before map reset

Postby Winterbrass » Tue Feb 09, 2010 2:03 am

There's nothing wrong with the framework of the game providing for unlimited crime, murder, whathaveyou. The problem comes in when a person cannot take adequate measure to prevent protect themselves from the predations of others. If you can't protect yourself, things are going to happen to you. As has been said repeatedly, however, the ability to protect oneself simply isn't there. When people who prefer to farm are able to protect themselves from people who want PvP exists, the issues that you (flaw, Rhiannon, et al) have will pretty much just disappear.
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