Should Characters Be Able to Be Perfect In Every Skill?

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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Chakravanti » Wed Feb 17, 2010 10:19 am

I think the point of the wyrd system is that it involves the user paying attention to the game. THat the actions providing wyrd are only useful if done under correct conditions (ToD, etc.)
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby minck1 » Wed Feb 17, 2010 10:41 am

If there is a way around wyrd, people that choose to macro will use it. Anything to level while they sleep/work etc. Fishing poles breaking is one way to combat this. Requiring a breakable shovel to dig clay and a knife for bark would help, but cheaters usually find a way. Making every skill dependent on a breakable tool gets irritating for those that don't cheat. Just because they get less LP per hour, it's still free LP.
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Chakravanti » Wed Feb 17, 2010 11:12 am

That's true. The Korean farming companies had macros that could run detect and run through all of runescape's random events.

They may incorporate diminishing returns for repetitive actions.
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Potjeh » Wed Feb 17, 2010 1:35 pm

Chakravanti wrote:Now where combat is concerned *supposedly* the skill values provide diminishing returns but J&L just haven't seen fit to divulge such critical aspects of the game and leave us stabbing in that dark.

They don't. Diminishing returns only apply to damage, actual effect of stats still scales linearly. So, unless your opponent is retarded, the new combat system doesn't really change anything when it comes to a fight between two characters with different skill levels. It just that the fight takes a bit more time now.
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Chakravanti » Wed Feb 17, 2010 1:37 pm

Still? IIRC Loftar said the combat stats provide diminishing returns in the old system.
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Potjeh » Wed Feb 17, 2010 1:41 pm

Stats yes, skills no. If you have 200 unarmed against someone's 100, your punches will knock out 2x times more defence, which means that you'll still get half your damage in with the first punch, and the opponent (who can only knock out half your defence in the opening), will be left without any defence. You get a point of advantage for this punch as well, which just skews the fight even more in your favour. From then on you can just jump->punch repeatedly, and every one of those punches will do damage and thus push the balance towards you.
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Chakravanti » Wed Feb 17, 2010 1:58 pm

I'm pretty sure it was the other way around. Stats were linear and Skill were curved. I'll see if i can dig up loftar's post on the matter.
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Potjeh » Wed Feb 17, 2010 2:05 pm

Calculations of HP, attack damage and armor values have been modified. HP and attack damage scale with the square root of the relevant stat, which, for HP, is now constitution, and constitution only.

No mention of skills.
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Re: Should Characters Be Able to Be Perfect In Every Skill?

Postby Chakravanti » Wed Feb 17, 2010 2:22 pm

not talking about the new system. Talking about an old comment he made long before these combat updates. It would be relevant since, as oyu point out, thaere is no mention of modification to the skill effects. However, I've dug through forty pages of loftar's posts and haven't found what I'm looking for and I'm sure it wasn't that old so I may look again another time but I'm pretty sure he said that combat skill provide diminishing returns but it's not apparent because the formula is not obvious.

Any way it goes...I'm just not a fan of the new system. As Avu says, "It fixes nothing." Essentially it's the same shit with the random element removed and lots of new buttons to keep track of and press to make combat at least annoying if not downright boring as fuck. Dimishing returns on str is nice but still doesn't even begin to touch on the core of the IMBA problem which extends beyond combat formulas themselves into character development but Jackard and I have been shot down time and again for speaking against high investment permadeath combat.
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Well I am death, none can excel
-Ralph Stanley, O Death!
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