burgingham wrote:Since the devs never got into the discussion of mines being to rare (and believe me this is not the first one, nor will it be the last), I guess things don't look that bad. Unsatisfied folks tend to cry the loudest.
I'm not saying they are too rare. I am saying that players need to have the
opportunity to be equally rewarded for their time always open if you want them to stick around. Examples: more rare goods (seems to be the chosen path with the introduction of pearls), or mines requiring less initial infrastructure investment, running out faster, and then another mine spawning at a random map location. Sure you're going to end up with the same guys always controlling the mines, but players without mines have a reasonable
chance to gain those rewards. That's off the top of my head, there's a million others.
The issue is that you guys seem to be arguing both a) players receiving less opportunity is fine and they will stick around anyway, and b) they get equal rewards anyway, because of all the negatives associated with owning a mine. Point b is disproven by the fact that everyone wants a mine I think. Even if the rewards
are equal, players obviously don't see it that way. Point a is something the devs can decide if they want to check out, by looking at their retention numbers. If the game was a microtransaction game, it could even be beneficial to have a clear divide between miners and non miners. I don't know if they care about retaining non miners or want to look after their 'hardcore' base more, or anything like that. I'm simply stating you'll lose players if they don't see any opportunity to get equal reward for playing. Unless, as i was saying in the microtransaction example, the players receiving less reward are playing for free, while the players getting more are paying for it, even indirectly by purchasing advantages to shortcut them to controlling mines, rather than purchasing mines outright. Anyway, it's not a microtransaction game so that's all just way OT

burgingham wrote:For my "common mistake", I am well aware that a game should attract new players and therefor their opinion is important, but we were talking about a complicated, economic game mechanic where experience with this game has a lot to do with your knowledge for this discussion. The "This game will die" faction on the other hand always was a very loud one in this game, and has been proven wrong time after time. PvP and metal have been their favourite targets for months now and yet the game keeps on growing pretty fast.
I'm pretty sure I was talking about basic human psychology, and using only the numbers miners gave me about the kind of rewards people are seeing. In fact, I don't even need numbers for this case, all I need is the fact that everyone wants to own a mine, so clearly the rewards for those who own a mine are perceived as greater than the rewards for those who do not.
I'm certainly not one of the 'this game will die' faction by the way. I think I'm one of the 'this game is awesome' faction

That's not going to stop me pointing out things that could be hurting it that the devs may or may not be aware of. Particularly when it's something that the more hardcore players, who are also the most active on game forums everywhere, have a vested interest in leaving as is. Whether they are acting/commenting due to that interest or not is irrelevant, it exists. Since they introduced pearls, I'm going to go ahead and hazard a guess that they already think there could be a problem anyway.
I will say this though: If you think this game is growing fast now.... you need to consider that I found it through a google search for 'sandbox mmo' coming up with a link to the mortal online forums. I had never heard of it before. This and wurm are the only decent sandboxes out there, and wurms lack of animations just kills me. It's in a pretty good place, if there were a slightly more educational newbie experience, rather than hunting through the forums and wiki to learn how to feed yourself, and there was a little more word of mouth around (a wikipedia page would be a start, even though I hate that people use wikipedia for advertising

).... numbers would go berserk. Not that that is probably a good thing just at the moment with the server stability 'under development'

Anyway, I'm not trying to get you guys to agree with me, simply taking the opportunity to highlight some things. I tried to bow out until a certain someone started calling me dense repeatedly, which is just trolling

No matter how strongly you believe that's what I am, of course you're going to get a negative reaction when you say so!