#haven wrote:(16:09:13) <Oddity> Been doing dev with jorb lately?
(16:11:40) <loftar> For what it's worth, there are now bunnies in Haven again.

(16:11:41) <Bergzwerg> you mean in hafen/
(16:11:41) <loftar> No, I mean Haven since that's what it's called. ^^
(16:12:08) <loftar> I might use Hafen when there's any doubt as to whether I mean the current Haven or the rewrite, but in this case, I don't think there was any such doubt.

(16:12:16) <loftar> Yes
(16:12:24) <Bergzwerg> but, it's hard to distinguish then
(16:13:49) <Bergzwerg> loftar, so, bunnies are only worth talking as a progress of 4 months?
(16:14:24) <loftar> Nah, we've been adding stuff here and there, of course.
(16:15:13) <loftar> But nothing of it is particularly huge in and of itself. It's mostly the kind of small stuff that goes into a game, like a new tree here or a waterskin there or whatever.
(16:18:30) <loftar> We have gone through some UI appearance changes also, for what that's worth.

(16:18:31) <loftar>
http://www.dolda2000.com/~fredrik/hafen/pss/ui-1(16:18:56) <deus> you better have an 'original ui' option
(16:19:05) <loftar> Of course not, silly.
(16:19:08) <Bergzwerg> looks nice
(16:19:21) <Bergzwerg> maybe a bit fancy
(16:19:26) <deus> overdone
(16:19:26) <loftar> I trust the client modders will be all over the client to uglify it anyway. ¦]
(16:20:11) <loftar> You're overdone.
(16:20:55) <Bergzwerg> we have stockpiles now?
(16:21:01) <loftar> That's not news, though.
(16:21:36) <Oddity> When may I see bunnies!?
(16:21:42) <Oddity> in Hafen
(16:22:30) <loftar> Well, if you just want to see the sprite, there is one on the old Christmas screenshot.
(16:23:35) <Bergzwerg> but it's now more than just a sprite?
(16:23:42) <loftar> Indeed
(16:24:10) <deus> and u can kill it?
(16:24:17) <loftar> u canz
(16:24:31) <deus> drink its blood?
(16:24:36) <loftar> Not with any combat system, though, but through catching it and wringing its neck.
(16:24:43) <loftar> Not yet, but that's probably coming.
(16:24:58) <deus> vampirism?
(16:25:03) <Bergzwerg> why would you do that
(16:25:07) <loftar> We have also started producing some ideas on an actual combat system.
(16:25:14) <deus> such as?
(16:25:21) <loftar> Well, blood itself could be good for a lot of things apart from drinking anyway.

(16:25:33) <loftar> Like black pudding or what not.
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(16:28:44) <deus> also whats combat going to be like
(16:29:44) <loftar> There is, as always, the risk that even if I mention any of our ideas at this point, we'll just overturn it completely by the time we get to it. ^^
(16:30:24) <loftar> Well, it is at least probably going to be kind of like the current system.
(16:30:30) <loftar> As opposed to Salem's system, for instance.
(16:31:14) <loftar> One of the primary changes we're playing with is to change the "availability" of individual attacks, so to speak.
(16:32:48) <deus> can u make it less stat based
(16:33:05) <loftar> That's mostly just a question of quantitative balancing though, deus.
(16:33:14) <loftar> There are no qualitative changes necessary for that.
(16:33:31) <deus> do u get to play any other games?
(16:33:39) <loftar> I'm not sure how to summarize the ideas we're considering, though...