Haven 2.0: "Hafen"

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Re: Haven 2.0: "Hafen"

Postby _sarah_ » Sun Oct 05, 2014 8:11 pm

Oddity wrote:(13:20:47) <Vez> isn't it frustrating when people keep demanding stuff?
(13:21:00) <loftar> Nah, I'm good at ignoring it. :)



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Re: Haven 2.0: "Hafen"

Postby loftar » Mon Oct 06, 2014 6:08 am

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Re: Haven 2.0: "Hafen"

Postby TeckXKnight » Mon Oct 06, 2014 6:20 am

loftar wrote:Boner.gif

Welcome back. We've been talking about you. And your hair.
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Re: Haven 2.0: "Hafen"

Postby Kaios » Mon Oct 06, 2014 11:47 am

Oddity wrote:(13:20:47) <Vez> isn't it frustrating when people keep demanding stuff?
(13:21:00) <loftar> Nah, I'm good at ignoring it. :)


But stop being so demanding guys or else loftar and jorb will take their ball and go home! :roll:
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Re: Haven 2.0: "Hafen"

Postby Spectro » Tue Oct 07, 2014 1:42 pm

Last edited by Spectro on Sat Oct 11, 2014 3:24 am, edited 1 time in total.
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Re: Haven 2.0: "Hafen"

Postby Oddity » Tue Oct 07, 2014 6:21 pm

Spectro wrote:Image
Image

I like the new troll on the right in the 2nd pic :)
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Re: Haven 2.0: "Hafen"

Postby vatas » Tue Oct 07, 2014 9:03 pm

Oddity wrote:
Spectro wrote:Image
Image

I like the new troll on the right in the 2nd pic :)

I agree with you because I'm guessing it makes more sense than the troll on the left as horns and nose would be on the way when squeezing through the rock.
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Re: Haven 2.0: "Hafen"

Postby Oddity » Thu Oct 09, 2014 1:13 am

viewtopic.php?f=6&t=37396&start=50#p493959
by loftar » Wed Oct 08, 2014 9:51 am
When it comes to food decay, I think we're going to at least experiment a bit with it, and see if it can be done in a fun way. I would like to think that it can be done by being selective enough. For instance, I do think there is a reasonable category of "fresh foods", like newly-roasted meat or stuff like that, that could and should decay in a meaningful manner (so that they can constitute a category of more "exclusive foods" that can't be stockpiled), while there should also exist states of food that are far more steady. Dried/pickled/salted stuff are obvious examples thereof. As for stuff in between, I'm guessing we'll gravitate towards steady states so as to try and avoid meaningless and boring grind. We'll tread cautiously and see how it turns out.

viewtopic.php?f=6&t=37393&start=80#p493999
by loftar » Wed Oct 08, 2014 2:06 pm
I'm really split over this. On the one hand, I don't really like how one can just mindlessly walk in one direction and 'vacuum the map" and just teleport back*. On the other hand, Salem has shown that "the way back" isn't a very fun journey to undertake. As it stands right now, we'll probably keep teleport-back-to-hearth as it is.
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Offtopic

Postby Lunarius_Haberdash » Thu Oct 09, 2014 12:07 pm

Oddity wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=6&t=37396&start=50#p493959
by loftar » Wed Oct 08, 2014 9:51 am
When it comes to food decay, I think we're going to at least experiment a bit with it, and see if it can be done in a fun way. I would like to think that it can be done by being selective enough. For instance, I do think there is a reasonable category of "fresh foods", like newly-roasted meat or stuff like that, that could and should decay in a meaningful manner (so that they can constitute a category of more "exclusive foods" that can't be stockpiled), while there should also exist states of food that are far more steady. Dried/pickled/salted stuff are obvious examples thereof. As for stuff in between, I'm guessing we'll gravitate towards steady states so as to try and avoid meaningless and boring grind. We'll tread cautiously and see how it turns out.

viewtopic.php?f=6&t=37393&start=80#p493999
by loftar » Wed Oct 08, 2014 2:06 pm
I'm really split over this. On the one hand, I don't really like how one can just mindlessly walk in one direction and 'vacuum the map" and just teleport back*. On the other hand, Salem has shown that "the way back" isn't a very fun journey to undertake. As it stands right now, we'll probably keep teleport-back-to-hearth as it is.



Everything except "Teleport-back-to-hearth" as it is about this makes me giddy.
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Re: Haven 2.0: "Hafen"

Postby Xcom » Thu Oct 09, 2014 12:35 pm

Without the ability to port to village idol a whole heap of content is reduced. That is one thing they should definitely keep.
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