Oddity wrote:(13:20:47) <Vez> isn't it frustrating when people keep demanding stuff?
(13:21:00) <loftar> Nah, I'm good at ignoring it.

Oddity wrote:(13:20:47) <Vez> isn't it frustrating when people keep demanding stuff?
(13:21:00) <loftar> Nah, I'm good at ignoring it.
loftar wrote:Boner.gif
Oddity wrote:(13:20:47) <Vez> isn't it frustrating when people keep demanding stuff?
(13:21:00) <loftar> Nah, I'm good at ignoring it.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
Oddity wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=6&t=37396&start=50#p493959
by loftar » Wed Oct 08, 2014 9:51 am
When it comes to food decay, I think we're going to at least experiment a bit with it, and see if it can be done in a fun way. I would like to think that it can be done by being selective enough. For instance, I do think there is a reasonable category of "fresh foods", like newly-roasted meat or stuff like that, that could and should decay in a meaningful manner (so that they can constitute a category of more "exclusive foods" that can't be stockpiled), while there should also exist states of food that are far more steady. Dried/pickled/salted stuff are obvious examples thereof. As for stuff in between, I'm guessing we'll gravitate towards steady states so as to try and avoid meaningless and boring grind. We'll tread cautiously and see how it turns out.
viewtopic.php?f=6&t=37393&start=80#p493999
by loftar » Wed Oct 08, 2014 2:06 pm
I'm really split over this. On the one hand, I don't really like how one can just mindlessly walk in one direction and 'vacuum the map" and just teleport back*. On the other hand, Salem has shown that "the way back" isn't a very fun journey to undertake. As it stands right now, we'll probably keep teleport-back-to-hearth as it is.
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