Xcom wrote:Without the ability to port to village idol a whole heap of content is reduced
I really don't see how a "whole heap of content is reduced" merely through the removal of a very small facet of the game. Teleportation eases the processes the game takes you through, the way you say it you are implying its removal completely prevents you in performing certain tasks which I feel is totally untrue.
The key to making something like this work is transportation, but I don't mean simply modes of transportation. Making paths and roads (despite realism) should be faster or there needs to be some way to improve the efficiency in doing so. With features like this in place it would make utilizing wagons for example a much more common thing.
I can imagine a scenario, players building roadways for travel between their village and a resource, loading up their wagon with containers, one or two guys are driving and you've got some people in the back and some escorting you on horseback, going back and forth between the node collecting the resource. Is it as efficient as being able to teleport back? No of course it isn't, nor should it be.
When it comes to going to and from other villages, whether it's a raid or just a trip, I see them adding bigger ships and making travel by water the best way to get from Point A to Point B and back again. I can see how the removal of teleporting back would come as a hassle and having played Salem at least for a brief period I did find this very annoying. It's something they have to try though, I really think they do.